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editsMore actions
Formatting. Fixed broken Multiattack section.
(corrected proficiency bonus) |
(Formatting. Fixed broken Multiattack section.) |
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== Attacks and abilities == | == Attacks and abilities == | ||
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information. | This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information. | ||
{{Feature box|name=Lightning Breath|link=Lightning Breath (Ansur)|image name=Generic Lightning.webp | {{Feature box|name=Lightning Breath|link=Lightning Breath (Ansur)|image name=Generic Lightning.webp | ||
|{{DamageInfo|12d6|Lightning}} | |{{DamageInfo|12d6|Lightning}} | ||
* Spew forth a cone of lightning. | * Spew forth a cone of lightning. | ||
{{Action}} | |||
}} | }} | ||
{{Feature box|name= | {{Feature box|name=Multiattack (Ansur)|image name=Multiattack Earth Elemental.webp | ||
|{{DamageInfo|4d8+7|Bludgeoning}} | |{{DamageInfo|4d8+7|Bludgeoning}} + {{DamageInfo|3d8+7|Piercing}} + {{DamageInfo|4d6|Lightning}} | ||
* Ravage your foes with claws and rotted draconic fangs, applying {{cond|Shocked}} to them. | |||
{{Action}} | |||
* Ravage your foes with claws and rotted draconic fangs. | |||
}} | }} | ||
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|{{DamageInfo|6d8+7|Bludgeoning}} | |{{DamageInfo|6d8+7|Bludgeoning}} | ||
* Slam the ground, possibly knocking nearby targets {{Cond|Prone}}. | * Slam the ground, possibly knocking nearby targets {{Cond|Prone}}. | ||
{{Action}} | |||
}} | |||
{{Feature box|name=Fly|link=Fly (Ansur)|image name=Fly.webp | |||
|* Beat your draconic wings and take flight {{range|m=30|ft=100}}. | |||
{{Action|movement}} | |||
}} | }} | ||
{{Feature box|name=Gather Power|image name=Chromatic Orb Lightning.webp | {{Feature box|name=Gather Power|image name=Chromatic Orb Lightning.webp | ||
|* Ansur | |* Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]]. | ||
* While this status is active, he takes no other actions and his animations have him flying in the air above his position. | * While this status is active, he takes no other actions and his animations have him flying in the air above his position. | ||
* He gains resistance to all damage | * He gains resistance to all damage types, but can still be attacked while in this state. | ||
* | * There is no means of interrupting or cancelling this state. | ||
* Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage. | * Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage. | ||
{{Action}} | |||
}} | }} | ||
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* Ansur uses this ability when Hoarding Energy wears off. | * Ansur uses this ability when Hoarding Energy wears off. | ||
* All creatures and destructible objects are hit for 18d10 Lightning Damage, will begin using [[# Bout of Storms|Bout of Storms]] at the start of each round thereafter. | * All creatures and destructible objects are hit for 18d10 Lightning Damage, will begin using [[# Bout of Storms|Bout of Storms]] at the start of each round thereafter. | ||
* Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become "Wet." In | * Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become "Wet." In Honour mode, the rain gives a permanent "wet" status and makes the characters vulnerable to lightning damage. | ||
{{Action}} | |||
}} | }} | ||
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|* Ansur summons a total of five "Lightning Strike" entities into the initiative order. After all of these entities resolve their turns, another set of five Lightning Strikes will be added into the turn order after Ansur. | |* Ansur summons a total of five "Lightning Strike" entities into the initiative order. After all of these entities resolve their turns, another set of five Lightning Strikes will be added into the turn order after Ansur. | ||
{{DamageInfo|6d10|Lightning|per=Lightning Strike|save=Dexterity|save effect=half}} | {{DamageInfo|6d10|Lightning|per=Lightning Strike|save=Dexterity|save effect=half}} | ||
{{Action}} | |||
}} | }} | ||