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→Weapon properties table: Change 10ft to 8ft to match the weapon page ranges and reality
(removing finesse property from longswords - only some longswords have this property) |
(→Weapon properties table: Change 10ft to 8ft to match the weapon page ranges and reality) |
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{{PageSeo | {{PageSeo | ||
| description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs. | | description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs. | ||
| image = Shortsword PlusOne Icon.png | | image = Shortsword PlusOne Icon.png | ||
}} | }} | ||
{{hatnote|See also: [[List of weapons|List of all weapons]].}} | |||
'''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons also give [[proficiency|proficient]] wielders access to special [[Weapon Actions|weapon actions]], and are an essential tool for any adventurer. | |||
''' | == Overview == | ||
Each weapon is either ''melee'' or ''ranged'', and deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}. | |||
'' | Weapons are further categorised as either ''martial'' or ''simple''. Martial weapons deal more damage than simple weapons, but more specialised training to properly use. | ||
'' | Additionally, each weapons has a set of ''properties'' which determine how the weapon may be used. | ||
=== Weapon slots === | |||
Each character has a ''main hand'' slot and an ''off-hand'' slot, both of which can equip weapons. | |||
Weapons are classified as either ''one-handed'', ''two-handed'' or ''versatile''. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage. | |||
One-handed weapons allow the creature to equip a [[Shields|shield]] in their off-hand, but one-handed weapons can also be ''dual wielded'' if both weapons have the [[Light (weapon property)|light]] property.{{note|The Dual Wielder [[feat]] removes this limitation and also allows dual-wielding of versatile weapons, which are never light.}} | |||
=== Proficiency === | |||
Classes give proficiency with weapons or category of weapons, allowing the creature to add its proficiency bonus to its attack rolls. | |||
Proficiency in the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions. | |||
== Properties == | == Properties == | ||
Weapons can have various special properties: | Weapons can have various special properties: | ||
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! Property !! Description | ! Property !! Description | ||
|- | |- | ||
| Enchantment (+1, +2, +3) | | {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3) | ||
| This weapon is magically enchanted | | This weapon is magically enchanted. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon. | ||
|- | |- | ||
| Finesse | | {{WeaponProperty|Finesse}} | ||
| You use the higher one of your Strength and Dexterity for attack and damage rolls. | | You use the higher one of your Strength and Dexterity for attack and damage rolls. | ||
|- | |- | ||
| Light | | {{WeaponProperty|Light|icon=Light Weapon Icon.png|link=Light (Weapon Property)}} | ||
| Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light. | | Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light. | ||
|- | |- | ||
| Range | | {{SmallIcon|Range Icon.png}} Range | ||
| Every ranged weapon has a normal range and a long range. Creatures that are beyond normal range but within long range can be attacked, albeit with {{Disadvantage}}. Creatures outside of long range cannot be attacked. | | Every ranged weapon has a normal range and a long range. Creatures that are beyond normal range but within long range can be attacked, albeit with {{Disadvantage}}. Creatures outside of long range cannot be attacked. | ||
|- | |- | ||
| Reach | | {{WeaponProperty|Extra Reach}} | ||
| A melee weapon with this property can be used to attack enemies up to 2.5 m / 8 ft away, instead of the regular 1.5 m / 5 ft. | | A melee weapon with this property can be used to attack enemies up to 2.5 m / 8 ft away, instead of the regular 1.5 m / 5 ft. | ||
|- | |- | ||
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| Various special rules apply to the weapon, explained in its description. | | Various special rules apply to the weapon, explained in its description. | ||
|- | |- | ||
| Thrown | | {{WeaponProperty|Thrown|link=Thrown}} | ||
| A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls. | | A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls. | ||
|- | |- | ||
| Two- | | {{WeaponProperty|Two-Handed|icon=Handedness Icon.png|link=Two-Handed}} | ||
| Indicates that this is a two-handed weapon. It has to be wielded with both hands when making an attack with it, but can still be just carried in one. | | Indicates that this is a two-handed weapon. It has to be wielded with both hands when making an attack with it, but can still be just carried in one. | ||
|- | |- | ||
| Versatile | | {{WeaponProperty|Versatile|icon=Handedness Icon.png|link=Versatile}} | ||
| Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage. | | Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage. | ||
|} | |} | ||
{{back to top}} | |||
== Martial | == Martial weapons == | ||
Martial weapons require extensive training to effectively use in combat. Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1. Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | Martial weapons require extensive training to effectively use in combat. Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1. Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | ||
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|} | |} | ||
== Simple | == Simple weapons == | ||
Simple weapons are easy to learn and use. Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1. Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | Simple weapons are easy to learn and use. Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1. Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | ||
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* {{WeaponType|Shortbows}} | * {{WeaponType|Shortbows}} | ||
|} | |} | ||
{{back to top}} | |||
== Proficiencies granted by Race and Class == | == Proficiencies granted by Race and Class == | ||
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== Improvised Weapons == | == Improvised Weapons == | ||
Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. | Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such. For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon. | ||
== Weapon | == Weapon properties table == | ||
The following table summarizes all weapon types in the game and provides a The ranges listed for ranged weapons is their normal range; they also have an extended range which is double that, but confers [[disadvantage]] to the attacker. | |||
{| class="wikitable sortable" width="100%" style="max-width: 45em;" | |||
! scope="col" rowspan="2" | Weapon | |||
!! scope="col" colspan="2" rowspan="1" | Damage | |||
!! scope="col" rowspan="2" | Range | |||
!! scope="col" rowspan="2" | Properties | |||
|- | |||
! scope="col" | 1h !! 2h | |||
|- | |||
! scope="col" colspan="5" | Simple melee weapons | |||
|- | |||
! scope="row" | {{WeaponType|Clubs}} | |||
| colspan="2" | 1d4 {{damage colour|Bludgeoning}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Light | |||
|- | |||
! scope="row" | {{WeaponType|Daggers}} | |||
| colspan="2" | 1d4 {{damage colour|Piercing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Finesse, Light, Thrown | |||
|- | |||
! scope="row" | {{WeaponType|Handaxes}} | |||
| colspan="2" | 1d6 {{damage colour|Slashing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Light, Thrown | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Javelins}} | ||
| colspan="2" | 1d6 {{damage colour|Piercing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Thrown | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Light Hammers}} | ||
| colspan="2" | 1d4 {{damage colour|Bludgeoning}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Light, Thrown | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Maces}} | ||
| colspan="2" | 1d6 {{damage colour|Bludgeoning}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Sickles}} | ||
| colspan="2" | 1d4 {{damage colour|Slashing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Light | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Quarterstaves}} | ||
| 1d6 {{damage colour|Bludgeoning}} | |||
| 1d8 {{damage colour|Bludgeoning}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Versatile | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Spears}} | ||
| 1d6 {{damage colour|Piercing}} | |||
| 1d8 {{damage colour|Piercing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Versatile, Thrown | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Greatclubs}} | ||
| colspan="2" | 1d8 {{damage colour|Bludgeoning}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
! scope="col" colspan="5" | Martial melee weapons | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Flails}} | ||
| colspan="2" | 1d8 {{damage colour|Bludgeoning}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Morningstars}} | ||
| colspan="2" | 1d8 {{damage colour|Piercing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Rapiers}} | ||
| colspan="2" | 1d8 {{damage colour|Piercing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Finesse | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Scimitars}} | ||
| colspan="2" | 1d6 {{damage colour|Slashing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Finesse, Light | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Shortswords}} | ||
| colspan="2" | 1d6 {{damage colour|Piercing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Finesse, Light | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|War Picks}} | ||
| colspan="2" | 1d8 {{damage colour|Piercing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Battleaxes}} | ||
| 1d8 {{damage colour|Slashing}} | |||
| 1d10 {{damage colour|Slashing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Versatile | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Longswords}} | ||
| 1d8 {{damage colour|Slashing}} | |||
| 1d10 {{damage colour|Slashing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Versatile | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Tridents}} | ||
| 1d6 {{damage colour|Piercing}} | |||
| 1d8 {{damage colour|Piercing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Versatile, Thrown | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Warhammers}} | ||
| 1d8 {{damage colour|Bludgeoning}} | |||
| 1d10 {{damage colour|Bludgeoning}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Versatile | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Glaives}} | ||
| colspan="2" | 1d10 {{damage colour|Slashing}} | |||
| 2.5{{nbts}}m (8{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Greataxes}} | ||
| colspan="2" | 1d12 {{damage colour|Slashing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Greatswords}} | ||
| colspan="2" | 2d6 {{damage colour|Slashing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Halberds}} | ||
| colspan="2" | 1d10 {{damage colour|Slashing}} | |||
| 2.5{{nbts}}m (8{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Mauls}} | ||
| colspan="2" | 2d6 {{damage colour|Bludgeoning}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Pikes}} | ||
| colspan="2" | 1d10 {{damage colour|Piercing}} | |||
| 2.5{{nbts}}m (8{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| | ! scope="col" colspan="5" | Simple ranged weapons | ||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Light Crossbows}} | ||
| colspan="2" | 1d8 {{damage colour|Piercing}} | |||
| 18{{nbts}}m (60{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Shortbows}} | ||
| colspan="2" | 1d6 {{damage colour|Piercing}} | |||
| 18{{nbts}}m (60{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
! scope="col" colspan="5" | Martial ranged weapons | |||
|- | |- | ||
| {{WeaponType|Hand Crossbows}} | ! scope="row" | {{WeaponType|Hand Crossbows}} | ||
| colspan="2" | 1d6 {{damage colour|Piercing}} | |||
| 15{{nbts}}m (50{{nbts}}ft) | |||
| Light | |||
|- | |- | ||
| {{WeaponType|Heavy Crossbows}} | | ! scope="row" | {{WeaponType|Heavy Crossbows}} | ||
| colspan="2" | 1d10 {{damage colour|Piercing}} | |||
| 18{{nbts}}m (60{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| {{WeaponType|Longbows}} | ! scope="row" | {{WeaponType|Longbows}} | ||
| colspan="2" | 1d8 {{damage colour|Piercing}} | |||
| 18{{nbts}}m (60{{nbts}}ft) | |||
| Two-handed | |||
|} | |} | ||
== Unused Weapons == | |||
Two types of weapons cannot be normally obtained in-game, but are still present in the game files along with their unique [[Proficiency#Unused_Proficiencies|proficiencies]]. | |||
{| class="wikitable sortable" | |||
! Weapon !! 1H-dmg !! 2H-dmg !! Finesse !! Weight !! Range !! Damage Type | |||
|- | |||
| {{WeaponType|Darts}} || || 1d4 || Yes || || 18 m / 60 ft || Piercing | |||
|- | |||
| {{WeaponType|Slings}} || 1d4 || || || || 18 m / 60 ft || Bludgeoning | |||
|} | |||
==Notes== | ==Notes== | ||
* In [[Early Access]] there were two properties called {{Heavy}} and {{SmallIcon|Loading Icon.png}} Loading. These are properties in the tabletop game, but their effects were never implemented and they didn't make it into the final game. | * In [[Early Access]] there were two properties called {{Heavy}} and {{SmallIcon|Loading Icon.png}} Loading. These are properties in the tabletop game, but their effects were never implemented and they didn't make it into the final game. | ||
{{ | == Footnotes == | ||
{{notelist}} | |||
{{back to top}} | |||
{{NavEquipment}} | |||
{{NavGameplay}} | |||
[[Category:Equipment]] | [[Category:Equipment]] |