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Hook (class action): Difference between revisions
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{{ | {{Hatnote|For the alchemical ingredient, see [[Hook]].}} | ||
{{ActionPage | |||
| name = Hook | |||
| summary = '''Hook''' is a class action that allows a [[Hook Horror]] to hit an enemy, pushing them back and making them bleed. | | summary = '''Hook''' is a class action that allows a [[Hook Horror]] to hit an enemy, pushing them back and making them bleed. | ||
| description = Lash out at a target to push it back {{Distance|m=2|ft=6.5}} and possibly make it {{Cond|Bleeding|Bleed}}. | | description = Lash out at a target to push it back {{Distance|m=2|ft=6.5}} and possibly make it {{Cond|Bleeding|Bleed}}. | ||
| warning = {{Prereq|The target can't be pushed if it is Large or Huge in size.}} | |||
{{Prereq|The target can't be pushed if it is Large or Huge in size.}} | |||
| image = Hook class action.webp | | image = Hook class action.webp | ||
| cost = action | | cost = action | ||
| damage = | | damage = 2d6 | ||
| damage type = Piercing | |||
| damage modifier = finesse | |||
| damage2 = | | damage2 = | ||
| concentration = | | concentration = |
Latest revision as of 09:20, 29 April 2024
For the alchemical ingredient, see Hook.
Hook is a class action that allows a Hook Horror to hit an enemy, pushing them back and making them bleed.
Description
Lash out at a target to push it back 2 m / 7 ft and possibly make it .The target can't be pushed if it is Large or Huge in size.
Properties
- Cost:
- Action
- Damage:
- 2d6 (2~12) + Strength or Dexterity modifier Piercing
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Condition: Bleeding
Duration: 2 turns
Spell save DC Constitution saving throw
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Used by creatures: Hook Horror