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The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a [[water surface]] that Ansur can turn into an [[Electrified Surface]]. It is generally best to kill them first before they become too much of a nuisance. | The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a [[water surface]] that Ansur can turn into an [[Electrified Surface]]. It is generally best to kill them first before they become too much of a nuisance. | ||
Ansur's [[Stormheart Nova]] can be survived by hiding near the various [[Attuned Crystal]] structures on the battlefield, though these structures will themselves be destroyed by the Nova. {{SAI|Globe of Invulnerability}} will also protect party members from the Nova. | |||
Since the majority of Ansur's damage is {{DamageType|Lightning}}, it can be reduced via sources of lightning resistance: | Since the majority of Ansur's damage is {{DamageType|Lightning}}, it can be reduced via sources of lightning resistance: | ||
* {{RarityItem|The Sparkswall}} (can also prevent electrocution on electrified surfaces) | * {{RarityItem|The Sparkswall}} (can also prevent electrocution on electrified surfaces) | ||
* {{RarityItem|Elixir of Lightning Resistance}} (can be thrown on the ground to hit multiple allies standing near each other) | * {{RarityItem|Elixir of Lightning Resistance}} (can be thrown on the ground to hit multiple allies standing near each other) |