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→The Zhentarim hideout: Fix run-on kludgy sentence
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=== The Zhentarim hideout === | === The Zhentarim hideout === | ||
To learn more about the Zhentarim, their hideout must first be located. It's in a barn west of Waukeen's Rest, at the shabby door. The party will automatically be aware of the Zhentarim Hideout depending on if Rugan and Olly were encountered first - either by speaking with Rugan or by asking his corpse questions with [[Speak with Dead]]. If the party spares Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, [[Salazon]], crouching behind some shelves. Reciting the password requires a DC 10 dexterity check to say "''Wait, listen!''" before reciting "Little serpent, long shadow" has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon: | To learn more about the Zhentarim, their hideout must first be located. It's in a barn west of Waukeen's Rest, at the shabby door. The party will automatically be aware of the Zhentarim Hideout depending on if Rugan and Olly were encountered first - either by speaking with Rugan or by asking his corpse questions with [[Speak with Dead]]. If the party spares Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, [[Salazon]], crouching behind some shelves. Reciting the password requires a DC 10 dexterity check to say "''Wait, listen!''" before reciting "Little serpent, long shadow." Succeeding the check has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon: | ||
* [DEXTERITY] ''Wait! Listen!'' (DC 10) (to recite the password) | * [DEXTERITY] ''Wait! Listen!'' (DC 10) (to recite the password) |