Grasp Essence (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
| icon = Temporary Hit Points Condition Icon.webp
| icon = Temporary Hit Points Condition Icon.webp
| effects = When you hit a creature with an unarmed attack, you can regain {{DamageText|10|Healing}} or choose to gain {{Advantage}} attack rolls or [[Saving Throw]]s before the end of your next turn.<br>
| effects = * When you hit a creature with an unarmed attack, you can regain {{DamageText|10|Healing}} or choose to gain {{Advantage}} on [[Attack Roll]]s or [[Saving Throw]]s before the end of your next turn.
Grants:
* '''{{SAI|Soul Snare: Heal|w=40}}'''
* '''{{SAI|Soul Catching Boon|w=40}}'''
* '''{{SAI|Soul Catching Prowess|w=40}}'''
| granted by items = Gloves of Soul Catching
| granted by items = Gloves of Soul Catching
}}
| grants = Soul Catching Boon, Soul Catching Prowess, Soul Snare: Heal
| stack id = MAG_SOUL_CATCHING
| stack priority = 1
|notes=* As soon as you either use the 10 HP heal or either of the two reactions granted by this condition, Grasp Essence is lost.
* Grasp Essence cannot be gained more than once per turn.}}

Latest revision as of 20:17, 13 May 2024

  • When you hit a creature with an unarmed attack, you can regain 10hit points or choose to gain Advantage Icon.png Advantage on Attack Rolls or Saving Throws before the end of your next turn.

Grants:

Notes

  • As soon as you either use the 10 HP heal or either of the two reactions granted by this condition, Grasp Essence is lost.
  • Grasp Essence cannot be gained more than once per turn.

Sources of Grasp Essence