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edits→Stopping the Hit Piece
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=== Stopping the Hit Piece === | === Stopping the Hit Piece === | ||
[[File:Baldurs Mouth Roof.jpg|thumb|Baldur's Mouth's roof has a hole in it that can reach the elevator.]] | [[File:Baldurs Mouth Roof.jpg|thumb|Baldur's Mouth's roof has a hole in it that can reach the elevator.]] | ||
In order to stop the hit piece, the party must reach the printing press in the Baldur's Mouth basement. This can be reached by an elevator by the entrance or by metal doors downstairs near Ettvard. There are many ways to sneak into the area. One such way is to use [[Misty Step]] or [[Fly]] and jump to the roof of the Baldur's Mouth. Then, above the area where the elevator is, there are barricades. These barricades can be destroyed with blunt attacks or spells. After doing this, it is possible to jump down, and use the elevator's lever to sneak into the basement. Alternatively, one | In order to stop the hit piece, the party must reach the printing press in the Baldur's Mouth basement. This can be reached by an elevator by the entrance or by metal doors downstairs near Ettvard. There are many ways to sneak into the area. One such way is to use [[Misty Step]] or [[Fly]] and jump to the roof of the Baldur's Mouth. Then, above the area where the elevator is, there are barricades. These barricades can be destroyed with blunt attacks or spells. After doing this, it is possible to jump down, and use the elevator's lever to sneak into the basement. Alternatively, one party member with [[Greater Invisibility]] could sneak in while the rest of the party waits outside. | ||
[[File:Gazette Basement Map.jpg|thumb|The Gazette Basement.]] | [[File:Gazette Basement Map.jpg|thumb|The Gazette Basement.]] | ||
Once inside, there are two Steel Watchers who are patrolling the halls. | Once inside, there are two Steel Watchers who are patrolling the halls. With using [[Invisibility]], Greater Invisibility or Hiding, enabling Turn-Based Mode, and the Dash action, it will be possible to sneak past them without initiating combat. In between the two halls is an iron gate, which can be lockpicked. Otherwise, entering the side rooms to the north - there are barricades that can be destroyed to cross freely between the two rooms. After getting past the gate, there is the printing press. | ||
Once the party arrives in the printing room, they are able to interact with the printing press, [[Jelliwig]], which starts a conversation. | Once the party arrives in the printing room, they are able to interact with the printing press, [[Jelliwig]], which starts a conversation. | ||
If the fairy [[Dolly Dolly Dolly]] was freed from the [[Moonlantern]] in | If the fairy [[Dolly Dolly Dolly]] was freed from the [[Moonlantern]] in Act Two, the press recognizes the party, and offers to help immediately. Otherwise, it has to be persuaded through dialogue choices and skill checks. | ||
* What 'art' would that be? | * What 'art' would that be? |