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* Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}} | * Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}} | ||
* When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. {{Approval|Karlach|+10}} | * When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. {{Approval|Karlach|+10}} | ||
* Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. (''This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]'') {{Approval|Karlach|+5}} | * Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. (''<small>Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]''</small>) {{Approval|Karlach|+5}} | ||
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you, and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Karlach|+1}} | * While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive [[Perception]] check)'', and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Karlach|+1}} | ||
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}} | * Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}} | ||
* After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Karlach|+1}} | * After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Karlach|+1}} | ||
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}} | * Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}} | ||
* Talk to [[Kagha]] after her judging Arabella and call her a monster {{Approval|Karlach|+5}} | * Talk to [[Kagha]] after her judging Arabella and call her a monster {{Approval|Karlach|+5}} | ||
* Persuade [[Kagha]] to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Karlach|+5}} | |||
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}} | |||
* Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}} | * Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}} | ||
* Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Karlach|+1}} | * Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Karlach|+1}} | ||
** OR, playing as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}} | ** OR, playing as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}} | ||
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}} | * Help [[Alfira]] finish her song {{Approval|Karlach|+1}} | ||
* While speaking with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]: | * While speaking with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]: | ||
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'''[[Forest]]''' | '''[[Forest]]''' | ||
* While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}} | * While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}} | ||
* Playing as a [[Cleric]] of [[Helm]], [[Ilmater]], [[Oghma]], [[Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there (''this scene appears only if Aradin has previously left the grove'') {{Approval|Karlach|+1}} | * Playing as a [[Cleric]] of [[Helm]], [[Ilmater]], [[Oghma]], [[Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there (''<small>Note:this scene appears only if Aradin has previously left the grove''</small>) {{Approval|Karlach|+1}} | ||
'''[[Owlbear Nest]]''' | '''[[Owlbear Nest]]''' | ||
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* While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}} | * While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}} | ||
* After entering the [[Sunlit Wetlands]], pass the check to break the illusion, then say 'BAA' at the Redcaps when you speak to them {{Approval|Karlach|+1}} (up to 3 times) | * After entering the [[Sunlit Wetlands]], pass the check to break the illusion, then say 'BAA' at the Redcaps when you speak to them {{Approval|Karlach|+1}} (up to 3 times) | ||
* When talking to [[Auntie Ethel]] and [[Mayrina]] at the Teahouse: | * When talking to [[Auntie Ethel]] and [[Mayrina]] at the [[Riverside Teahouse]]: | ||
** | ** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Karlach|+1}} | ||
** OR tell Mayrina straightaway that Ethel killed [[Demir]] and [[Johl]] {{Approval|Karlach|+1}} | ** OR tell Mayrina straightaway that Ethel killed [[Demir]] and [[Johl]] {{Approval|Karlach|+1}} | ||
* After defeating [[Auntie Ethel]], [[Intimidation|Intimidate]] her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Karlach|+5}} | * After defeating [[Auntie Ethel]], [[Intimidation|Intimidate]] her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Karlach|+5}} | ||
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'''[[Blighted Village]]''' | '''[[Blighted Village]]''' | ||
* Gain entrance to the village by [[Persuasion|Persuading]] or [[Performance|Performing]] for the booyahg guard on the roof near the southern gate {{Approval|Karlach|+1}} | * Gain entrance to the village by [[Persuasion|Persuading]] or [[Performance|Performing]] for the booyahg guard on the roof near the southern gate {{Approval|Karlach|+1}} | ||
* | * Convince [[Lump the Enlightened]] to fight alongside you, outbidding goblins {{Approval|Karlach|+1}} | ||
* Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}} | * Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}} | ||
* Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Karlach|+1}} | * Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Karlach|+1}} |