Wild Shape: Air Myrmidon: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 13: Line 13:
{{clear}}
{{clear}}


==== {{MdRarityItem|Flail of the Vortex}} ====
=== Abilities ===
 
{{Feature box|Main Hand Attack|item=Flail of the Vortex}}
* Deals weapon damage + {{DamageText|1d8|Lightning}} damage with every strike
{{Feature box|Electrified Flail|item=Flail of the Vortex}}
* {{SAI|Electrified Flail|w=40}}
{{Feature box|Raging Vortex}}
** Clout a foe with your lightning-suffused flail and {{Cond|Stunned|Stun}} them.
{{Feature box|Invisibility (Air Myrmidon)|Invisibility}}
 
{{Feature box|Fly (Class Action)|Fly}}
==== {{SAI|Raging Vortex|w=40}} ====
{{Feature box|Elemental Warp}}
 
* Spiral the wind into a choking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{SAI|Silenced (Condition)|Silences}} creatures.
 
==== {{SAI|Invisibility (Air Myrmidon)|Invisibility|w=40}} ====
* Manipulate the currents of the air to make yourself undetectable
 
==== {{SAI|Fly (Class Action)|Fly|w=40}} ====
* Fly to a target position
 
==== {{SAI|Elemental Warp|w=40}} ====
* Surrounded by silver mist, you teleport to an unoccupied space you can see.


|condition = Wild Shape: Air Myrmidon
|condition = Wild Shape: Air Myrmidon
Line 36: Line 25:
|class learns at level 10 = Circle of the Moon
|class learns at level 10 = Circle of the Moon
|notes = * This shape consumes 2 Wild Shape charges, and comes equipped with a {{RarityItem|Flail of the Vortex}} that adds +{{DamageText|1d8|Lightning}} to every attack.
|notes = * This shape consumes 2 Wild Shape charges, and comes equipped with a {{RarityItem|Flail of the Vortex}} that adds +{{DamageText|1d8|Lightning}} to every attack.
* There is no reason to use the normal main hand attack over {{SAI|Electrified Flail}} which does additional damage and has a chance to {{Cond|Stunned|Stun}} targets.
}}
}}


{{DruidNavbox}}
{{DruidNavbox}}

Revision as of 04:53, 2 June 2024

Wild Shape Air Myrmidon.webp

Wild Shape: Air Myrmidon is a Combat Wild Shape form available to Circle of the Moon Druid.

Description

Take the shape of an Air Myrmidon.

Your air myrmidon shape has a starting health of HP Icon.png 90 hit points that increases every two druid levels. It can cast Invisibility Invisibility, Electrified Flail Electrified Flail, and Raging Vortex Raging Vortex.

Properties

Cost:
Bonus action + 2Wild Shape Charges
Details:
Air Myrmidon Portrait.png

Air Myrmidon shape has the following physical attributes:

STR

18
(+4)

DEX

14
(+2)

CON

14
(+2)

HP Icon.png Hit Points

90

Creature AC Icon.png Armour Class

18

Abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Lightning.webp
Normal weapon damage
+
D10 Lightning.png 1d10 (1~10) Damage TypesLightning damage

Clout a foe with your lightning-suffused flail and Stun Stun them.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning damage

Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.
 Range: 18 m / 60 ft
Generic Invisibility.webp

Manipulate the currents of the air to make yourself undetectable.
 Range: Self
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft
Generic Utility.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Condition: Wild Shape: Air Myrmidon

Wild Shape: Air Myrmidon Wild Shape: Air Myrmidon
  • Wild shaped into an Air Myrmidon

How to learn

Classes:

This action is a variation of:
Wild Shape Wild Shape

Notes

  • This shape consumes 2 Wild Shape charges, and comes equipped with a Flail of the Vortex that adds +1d8Damage TypesLightning to every attack.
  • There is no reason to use the normal main hand attack over Electrified Flail Electrified Flail which does additional damage and has a chance to Stun Stun targets.