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Guide:Sharpshooter: Difference between revisions
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{{guide}} | |||
Sharpshooter - a guide for a build that focuses on dealing {{DamageType|Physical}} damage from a distance. | Sharpshooter - a guide for a build that focuses on dealing {{DamageType|Physical}} damage from a distance. | ||
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* [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] feat | * [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] feat | ||
[[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] provides additional damage for a penalty to accuracy. Attacking from the distance helps to mitigate the accuracy penalty (high ground, hiding) while [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]][[Hand Crossbows]] allow | [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] provides additional damage for a penalty to accuracy. Attacking from the distance helps to mitigate the accuracy penalty (high ground, hiding) while [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]][[Hand Crossbows]] allow using bonus action to make attacks. With the bonus damage from [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] this additional attack more than compensates the fact that [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]] [[Hand Crossbows]] have less basic damage compared to [[File:Heavy Crossbows Icon.png|frameless|upright=0.1|24px|link= Heavy Crossbows]] [[Heavy Crossbows]]. | ||
This build does not require any specific [[Race]] or [[Class]]. Low mobility is also tolerated. Attacking from a distance allows to put less emphasis on the defence in this build.<br> | This build does not require any specific [[Race]] or [[Class]]. Low mobility is also tolerated. Attacking from a distance allows to put less emphasis on the defence in this build.<br> | ||
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* [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] fighter - highest average damage, burst potential with [[File:Action Surge Icon 64px.png|frameless|upright=0.1|24px|link=Action Surge]] [[Action Surge]], utility with [[#Level 3|Manoeuvers]]. | * [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] fighter - highest average damage, burst potential with [[File:Action Surge Icon 64px.png|frameless|upright=0.1|24px|link=Action Surge]] [[Action Surge]], utility with [[#Level 3|Manoeuvers]]. | ||
* [[File:Assassin Icon.png|frameless|upright=0.15|link= Assassin]][[Assassin]] rogue + [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link= Gloom Stalker]][[Gloom Stalker]] ranger - incredible 1st turn burst damage with {{SmallIcon|Assassinate_Ambush.png}} '''Assassinate: Ambush''' | * [[File:Assassin Icon.png|frameless|upright=0.15|link= Assassin]][[Assassin]] rogue + [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link= Gloom Stalker]][[Gloom Stalker]] ranger - incredible 1st turn burst damage with {{SmallIcon|Assassinate_Ambush.png}} '''Assassinate: Ambush''' | ||
* Also a multiclass of 3-4 Rogue (Thief subclass), 8-9 Monk (Open Hand subclass) is very strong. Start as a Rogue, emphasise Dex/Con/Wis. The Rogue levels | |||
* give two bonus actions, so as well as a main attack, each bonus action gives two attacks (flurry of blows) as long as you have a Ki point to spend. | |||
=== Attack count === | === Attack count === | ||
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At level 3 take the [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] subclass.<br> | At level 3 take the [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] subclass.<br> | ||
Select any [[ | Select any [[Battle Master|Manoeuvers]] you like. Promising options include: | ||
* [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.1|24px|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)|Disarming attack]] | * [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.1|24px|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)|Disarming attack]] | ||
* [[File:Menacing Attack Ranged Icon 64px.png|frameless|upright=0.1|24px|link= Menacing Attack (Ranged)]] [[Menacing Attack (Ranged)|Menacing Attack]] | * [[File:Menacing Attack Ranged Icon 64px.png|frameless|upright=0.1|24px|link= Menacing Attack (Ranged)]] [[Menacing Attack (Ranged)|Menacing Attack]] | ||
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== [[File:Assassin Icon.png|frameless|upright=0.15|link=Assassin]][[Assassin]] version == | == [[File:Assassin Icon.png|frameless|upright=0.15|link=Assassin]][[Assassin]] version == | ||
This variation is an ultimate first turn burst build but it comes into play only at level 8 and above.<br> | This variation is an ultimate first turn burst build but it comes into play only at level 8 and above.<br> | ||
{{ | {{SAI|Assassinate: Initiative|w=40}} + {{SAI|Assassinate: Ambush|w=40}} provide a ton of damage potential but require [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]] from another martial class. | ||
Classical martial pick is a [[File:Gloom Stalker Icon.png|frameless|upright=0.10|24px|link= Gloom Stalker]][[Gloom Stalker]] ranger. An alternative with a [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.10|24px|link=Battle Master]][[Battle Master]] fighter is discussed a bit further below. | Classical martial pick is a [[File:Gloom Stalker Icon.png|frameless|upright=0.10|24px|link= Gloom Stalker]][[Gloom Stalker]] ranger. An alternative with a [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.10|24px|link=Battle Master]][[Battle Master]] fighter is discussed a bit further below. | ||
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[[File:Action DreadAmbusher Ranged.png|frameless|upright=0.1|24px|link=Gloom Stalker#level 3]] [[Gloom Stalker#level 3|Dread Ambusher]] gives whole additional attack (+20% damage) and {{DamageText|+1d8 (avg 4.5)|Piercing} to this attack (+4.5% damage) for a total of about 24.5% damage increase but since it happens only once per battle - about '''8% damage increase'''. | [[File:Action DreadAmbusher Ranged.png|frameless|upright=0.1|24px|link=Gloom Stalker#level 3]] [[Gloom Stalker#level 3|Dread Ambusher]] gives whole additional attack (+20% damage) and {{DamageText|+1d8 (avg 4.5)|Piercing} to this attack (+4.5% damage) for a total of about 24.5% damage increase but since it happens only once per battle - about '''8% damage increase'''. | ||
{{SAI|Assassinate: Initiative|w=40}} gives your {{Advantage}} against creatures that haven't taken a turn yet. With this build you are going to win initiative almost always, so you will have {{Advantage}} against everyone.<br> | |||
{{Advantage}} gives your roughly 50% of your turn in value but for [[File:Action Attack Ranged Icon.png|frameless|upright=0.1|24px|link=Ranged Attack]] [[Ranged Attack|range attacks]] it is quite easy to get {{Advantage}} in other ways, so this feature provides only about 50% of value, as another 50% of the time you will be able to get {{Advantage}} by other means - so only 25% of your turn in value. Spread over 3 turns it results in about '''8% damage increase'''. | {{Advantage}} gives your roughly 50% of your turn in value but for [[File:Action Attack Ranged Icon.png|frameless|upright=0.1|24px|link=Ranged Attack]] [[Ranged Attack|range attacks]] it is quite easy to get {{Advantage}} in other ways, so this feature provides only about 50% of value, as another 50% of the time you will be able to get {{Advantage}} by other means - so only 25% of your turn in value. Spread over 3 turns it results in about '''8% damage increase'''. | ||
{{SAI|Assassinate: Ambush|w=40}} makes a hit against any {{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|surprised}} enemy a guaranteed [[Critical Hit|crit]]. By nature this can happen only during the first turn of the battle and you will be the first in initiative, hence having {{Advantage}} from the {{SAI|Assassinate: Initiative|w=40}} ability. Chance of landing a [[Critical Hit|crit]] while having an {{Advantage}} is about 10%, so {{SAI|Assassinate: Ambush|w=40}} adds 90% on top. Spread over 3 turns it results in about '''30% damage increase'''. | |||
== Honorable mentions == | == Honorable mentions == |