519
editsMore actions
→Experience: explain why deafeting an enemy can reward no experience
(→Experience: add missing explanation from the legacy experience page (pre merging)) |
(→Experience: explain why deafeting an enemy can reward no experience) |
||
Line 37: | Line 37: | ||
The amount of experience obtained by defeating an enemy is determined by the enemy level and its category. "Pack" enemies are the weakest category and will provide much less experience than "Elite" enemies. | The amount of experience obtained by defeating an enemy is determined by the enemy level and its category. "Pack" enemies are the weakest category and will provide much less experience than "Elite" enemies. | ||
Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience. | |||
{| class="wikitable" style='margin:auto;" | {| class="wikitable" style='margin:auto;" |