519
editsMore actions
→Experience: add a note about lvl 13+ enemies + add a row in the table
(→Experience: add an example illustrating how to read the table) |
(→Experience: add a note about lvl 13+ enemies + add a row in the table) |
||
Line 36: | Line 36: | ||
When a character gains [[Inspiration|inspiration]], they earn a small amount of experience. Experience from all other sources is earned by {{em|all}} characters that have joined the player, whether they are in the active party or at camp. | When a character gains [[Inspiration|inspiration]], they earn a small amount of experience. Experience from all other sources is earned by {{em|all}} characters that have joined the player, whether they are in the active party or at camp. | ||
The amount of experience obtained by defeating an enemy is determined by the enemy level and its category. "Pack" enemies are the weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. | The amount of experience obtained by defeating an enemy is determined by the enemy level and its category. "Pack" enemies are the weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy. | ||
Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience. | Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience. | ||
Line 154: | Line 154: | ||
|12 | |12 | ||
|100,000 | |100,000 | ||
|N/A | |||
|210 | |||
|400 | |||
|640 | |||
|1000 | |||
|1400 | |||
|- | |||
|13+ | |||
|N/A | |||
|N/A | |N/A | ||
|210 | |210 |