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| * [[Disable the Steel Watch]] | | * [[Disable the Steel Watch]] |
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| == Noteable Loot == | | == Combat == |
| {{RarityItem|Infernal Iron}}
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| == Attacks and Abilities ==
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| Each Hellfire Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies. | | Each Hellfire Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies. |
| | === Attacks and Abilities === |
| | {{feature box|Main Hand Attack}} |
| | {{feature box|Debilitating Shot}} |
| | {{feature box|Reposition Malefactor}} |
| | {{feature box|Hellfire Exhaust}} |
| | {{feature box|Self-Detonate}} |
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| Hellfire Watchers are immune to becoming:<br> | | === Immunities === |
| {{cond|Prone }}<br> | | Hellfire Watchers are immune to becoming: |
| {{cond|Blinded }}<br> | | *{{cond|Prone }} |
| {{cond|Frightened }}<br> | | *{{cond|Blinded }} |
| {{cond|Charmed }}<br> | | *{{cond|Frightened }} |
| {{cond|Surprised }}<br> | | *{{cond|Charmed }} |
| {{cond|Poisoned }} | | *{{cond|Surprised }} |
| | | *{{cond| Poisoned }} |
| {{TooltipBox| {{IconText | Target MainHandAttack.png | Main Hand Attack }} |image=Main Hand Attack.webp |w=100|
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| Despite being a melee attack, this attack has a range. The Hellfire Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
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| {{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
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| {{Action}}<br>
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| {{Attack Roll}}<br>
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| {{Range|m=3|ft=10}}<br>
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| {{SmIconLink | size = 25 | Prone Condition Icon.webp | Prone }} {{Duration|1}}<br>
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| {{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
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| {{DamageInfo | 3d12+4 | type = Slashing}}
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| }}
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| {{TooltipBox| {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} |image=Ranged Attack.webp|w=100|
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| A ranged attack used by a Hellfire Watcher wielding a crossbow.
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| {{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
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| {{Action}}<br>
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| {{Attack Roll}}<br>
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| {{Range|m=18|ft=60}}<br>
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| {{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}}
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| {{DamageInfo|3d10+6|type=Piercing}}
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| }}
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| {{TooltipBox| {{SAI| Reposition Malefactor}} |image=Reposition Malefactor.webp|w=100|
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| Pulls the target close to the Hellfire Watcher.
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| {{Description | Pull a miscreant towards you for more thorough correction.}}
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| {{Action}}<br>
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| {{SavingThrow|DEX}}<br>
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| {{Range|m=14|ft=45}}<br>
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| {{DamageInfo|3d8|type=Bludgeoning}}
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| }}
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| {{TooltipBox| {{SAI| Hellfire Exhaust}} |image=Generic Fire.webp|w=100|
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| In front of itself, the Hellfire Watcher spews a cone of fire. Any target caught in the cone will take Fire damage. Extra damage is dealt to targets who are [[Burning (Condition)|Burning]]. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
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| {{Description | Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24 Fire damage. Hellfire ignores resistance and immunity to Fire damage.}}
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| {{Action}}<br>
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| {{SavingThrow|DEX}}<br>
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| {{AOE | radius | m = 3 | ft = 10 }}<br>
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| {{DamageInfo|3d8|type=Fire| save = Dexterity | save effect = half }}
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| {{DamageInfo|3d8|type=Fire | con = yes }}
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| }}
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| {{TooltipBox| {{SAI|Self-Detonate}} |image=Generic Explosion.webp|w=100|
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| Characters close to the Hellfire Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
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| {{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
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| {{SavingThrow|DEX}}<br>
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| {{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
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| }} | |
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| === Tactician === | | == Notable Loot == |
| On Tactician difficulty, Steel Watchers have different resistances:
| | {{RarityItem|Enriched Infernal Iron}} |
| * New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}}
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| * The watchers also lose their {{DamageType|Lightning}} damage vulnerability.
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| ==Notes== | | ==Notes== |
| *Grants 510 experience when killed. | | *Grants 510 experience when killed. |
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| == Quotes ==
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| == Gallery == | | == Gallery == |
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| == See also == | | == See also == |
| [[:Category:Steel Watchers|List of all Steel Watchers]] | | [[:Category:Steel Watchers|List of all Steel Watchers]] |
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| [[Category:Steel Watchers]] | | [[Category:Steel Watchers]] |
| [[Category:Constructs]] | | [[Category:Constructs]] |
| {{NavCreatures}} | | {{NavCreatures}} |