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=== Discovering locations === | === Discovering locations === | ||
When entering some [[List of locations|locations]] for the first time, the party will be rewarded with experience. There are 65 such locations in the game. | |||
The amount of experience rewarded for discovering locations (internally referenced as "Exploration Reward") is determined by: | |||
# the main [[character level]] | # the main [[character level]] | ||
# the reward category assigned to the area | # the reward category assigned to the area | ||
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[[File:Chart-experience-quests.png|300px|thumb|right|Experience versus level for each reward category]] | [[File:Chart-experience-quests.png|300px|thumb|right|Experience versus level for each reward category]] | ||
There are 794 quest steps that reward experience. | |||
The amount of experience rewarded for completing a step is determined by: | The amount of experience rewarded for completing a step is determined by: | ||
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=== Succeeding background goals === | === Succeeding background goals === | ||
The amount of experience rewarded for succeeding a | [[File:Background-goal-notification.png|300px|thumb|right|A window will notify the player when succeeding a background goal. Note that the reward is wrong in this case, the character actually gained 50 experience]] | ||
[[File:Background-goal-combat-log.png|300px|thumb|right|The actual amount of experience gained can be consulted in the Combat Log window]] | |||
Goals are succeeded by making choices which fit the party characters' [[background]]s. There are 393 goals in the game, split between 12 backgrounds. Succeeding background goals also grant [[inspiration]]s. | |||
The amount of experience rewarded for succeeding a background goal is determined by: | |||
# the reward level assigned to the background goal | # the reward level assigned to the background goal | ||
There is only 1 reward category, which is not visible anywhere in the user interface: | |||
* BackgroundGoal ({{uuid|90f636c0-2d85-46d8-9760-30b57c664f4b}}) | |||
The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience. | The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience. | ||
The game will briefly open a window to notify the player when a character succeed a background goal. However, as of patch 6, the experience reward announced in the window is sometimes incorrect. The player can consult the Combat Log to see the actual experience reward. | |||
At the difference of the other sources of experience, only the character who is succeeding the background goal earns the experience. | |||
The experience granted by each level is described in the following table: | The experience granted by each level is described in the following table: | ||
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