Hellrider Cleric: Difference between revisions

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(reworked attack section)
(Updated infobox)
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{{Infobox character
{{Infobox creature
 
| name = Hellrider Cleric
| name = Hellrider Cleric
| image = Hellrider Cleric.jpg
| image = Hellrider Cleric.jpg
Line 6: Line 5:
| level = 10
| level = 10
| faction = [[Hellriders]]
| faction = [[Hellriders]]
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| hit_points = 102
| hp = 102
| armour_class = 21
| ac = 21
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 75
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 10
| str = 12
| str = 12
| dex = 14
| dex = 14
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| wis = 18
| wis = 18
| cha = 12
| cha = 12
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| resistant1 = Fire
| resistances = Fire resistant full
 
| conditions = Freedom of Movement
| condition1_name = Freedom of Movement
| passives = Darkvision, Hellish Resistance, Superior Plate (-1) @ Half Plate Armour +1, Opportunity Attack
| condition1_description = Movement Speed can't be reduced by and immune to paralysis and restrained.
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Hellish Resistance
| feature2_description = Grants resistance to fire damage.
| feature3_name = Superior Plate (-1)
| feature3_description = Reduces piercing damage by 1.
| feature3_item = Half Plate Armour +1
| feature4_name = Opportunity Attack
| feature4_description = Automatically attack an enemy moving out of your reach.
}}
}}
}}
'''Hellrider Cleric''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].
'''Hellrider Cleric''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].



Revision as of 17:10, 25 June 2024

Hellrider Cleric is summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.

Spells and Abilities

Mass Healing Word.webp
D4 Healing.png 1d4 (1~4) hit points

Call out words of restoration to heal up to 6 creatures for 1d4 + Spellcasting Modifierhit points.
 Range: Self
AoE: 18 m / 60 ft (Radius)
Lesser Restoration.webp

Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Cure Wounds.webp
D8 Healing.png 1d8 (1~8) hit points

Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage

Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft
Radiance of the Dawn.webp
D10 Radiant.png 2d10 (2~20) Damage TypesRadiant damage
+
Character Level Damage TypesRadiant damage

The sun's divine power dispels any magical darkness.
CON Save
AoE: 9 m / 30 ft (Radius)
Flame Strike.webp
D6 Fire.png 5d6 (5~30) Damage TypesFire damage
+
D6 Radiant.png 5d6 (5~30) Damage TypesRadiant damage

Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.
DEX Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

Notes