14,470
editsMore actions
→Notes
(→Barracks: clarified only one check needed) |
(→Notes) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 49: | Line 49: | ||
Balthazar's Necrotic Laboratory can be found in the south-east of the map, at {{Coords|715|-49}}. When entering the area, a battle with a large number of undead will commence, including: 1× Death Shepherd, 4× Winged Horror, 4× Greater Zombie, and 6× Zombie. | Balthazar's Necrotic Laboratory can be found in the south-east of the map, at {{Coords|715|-49}}. When entering the area, a battle with a large number of undead will commence, including: 1× Death Shepherd, 4× Winged Horror, 4× Greater Zombie, and 6× Zombie. | ||
Further southeast is a [[Brain Mapping Puzzle|brain mapping puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, each mental faculty must be connected to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle will grant the [[Inspiration|Inspirational Event]] '''Brain Blast!''' ([[Sage]]) and access to the | Further southeast is a [[Brain Mapping Puzzle|brain mapping puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, each mental faculty must be connected to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle will grant the [[Inspiration|Inspirational Event]] '''Brain Blast!''' ([[Sage]]) and access to the {{SmRarityItem|Blade of Oppressed Souls}} and the {{SmRarityItem|Waking Mind}}. Beside the Waking Mind is a skeleton{{Coords|750|-138}} with the {{SmRarityItem|Circlet of Mental Anguish}} and {{SmRarityItem|Braindrain Gloves}}. | ||
The Mind-Archive Interface at {{Coords|699|-117}} allows to talk to the brain jars found scattered across the area. | The Mind-Archive Interface at {{Coords|699|-117}} allows to talk to the brain jars found scattered across the area. | ||
* The [ | * The [{{SmRarityItem|Waking Mind}} found behind the brain mapping puzzle can grant a permanent buff: [[Githzerai Mind Barrier]]. | ||
* The | * The {{SmRarityItem|True Mind}}, {{SmRarityItem|Willing Mind}}, {{SmRarityItem|Butchered Mind}}, {{SmRarityItem|Closed Mind}} and {{SmRarityItem|Fresh Mind}} brain jars elsewhere in the Colony, as well as the {{SmRarityItem|Dark Mind}} and {{SmRarityItem|Slave Mind}} brain jars from the [[Nautiloid]], will only give dialogue. | ||
[[Mol's Eyepatch]] and a [[Prayer for Forgiveness|note]] shedding some light on The Dark Urge can be found on a table near the mind-archive interface. | [[Mol's Eyepatch]] and a [[Prayer for Forgiveness|note]] shedding some light on The Dark Urge can be found on a table near the mind-archive interface. | ||
Line 67: | Line 67: | ||
In the next area (Brine pools room), [[Mizora]] is stuck in a pod. The party may free her in order to advance [[The Blade of Frontiers]], Wyll's companion quest. | In the next area (Brine pools room), [[Mizora]] is stuck in a pod. The party may free her in order to advance [[The Blade of Frontiers]], Wyll's companion quest. | ||
Mizora's pod has its own controls. The left is "annihilate," the right is "unleash", each requires {{Ability check|Arcana|10}} to decipher its function. If freeing Mizora and Wyll being in the party, the cambion may reward them ({{Ability check|Persuasion|14}} required), giving Wyll the | Mizora's pod has its own controls. The left is "annihilate," the right is "unleash", each requires {{Ability check|Arcana|10}} to decipher its function. If freeing Mizora and Wyll being in the party, the cambion may reward them ({{Ability check|Persuasion|14}} required), giving Wyll the {{SmRarityItem|Infernal Rapier}}. '''Killing Mizora via the "annihilate" button results in Wyll dying as well'''. | ||
Interacting with the brine pool near Mizora ({{Ability check|Perception|16}}) yields a | Interacting with the brine pool near Mizora ({{Ability check|Perception|16}}) yields a {{SmRarityItem|Mind Flayer Parasite Specimen}}. | ||
=== Barracks === | === Barracks === | ||
Line 120: | Line 120: | ||
==Notes== | ==Notes== | ||
{{notebegin}} | {{notebegin}} | ||
* | * It's possible to overhear Chop from the [[Oubliette]], suggesting that the Morgue and Oubliette share a wall. However, the Mind Flayer Colony cannot be accessed until the end of Act Two, and the player character will note aloud that there's no way through. | ||
{{noteend}} | {{noteend}} | ||