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{{CombatTab}} | {{CombatTab}} | ||
{{Infobox | {{Infobox creature | ||
| name = Ansur | | name = Ansur | ||
| image = edward-vanderghote-ansur.webp | | image = edward-vanderghote-ansur.webp | ||
| race = Undead dragon | | race = Undead dragon | ||
| size = Huge | | size = Huge | ||
| type = Undead | | type = Undead | ||
| | | ac = 19 | ||
| | | e hp = 280 | ||
| | | t hp = 600 | ||
| | | hp = 400 | ||
| | | movement m = 12 | ||
| weight kg = 4000 | |||
| level = 17 | | level = 17 | ||
| str = 25 | | str = 25 | ||
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| wis = 15 | | wis = 15 | ||
| cha = 19 | | cha = 19 | ||
| | | dex save prof = yes | ||
| con save prof = yes | |||
| | | wis save prof = yes | ||
| | | cha save prof = yes | ||
| | |||
| | | resistances = necrotic resistance full, lightning immunity, poison immunity | ||
| | |||
| | | t conditions = Legendary Action: Draconic Wrath, Legendary Resistance: Incapacitation | ||
| | | h conditions = Legendary Action: Draconic Wrath, Legendary Resistance: Incapacitation, Unrelenting Storm | ||
| | |||
| e passives = Immutable Form, Magic Resistance, Opportunity Attack, Turn Resistance | |||
| passives = Great Wyrm's Scales, Immutable Form, Magic Resistance, Opportunity Attack, Turn Resistance | |||
| t passives = Greater Wyrm's Scales, Immutable Form, Legendary Action: Draconic Wrath, Magic Resistance, Opportunity Attack, Turn Resistance | |||
}}This page focuses on [[Ansur]]'s behaviour during combat encounters. | }}This page focuses on [[Ansur]]'s behaviour during combat encounters. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
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{{Feature box|Slam (Ansur)}} | {{Feature box|Slam (Ansur)}} | ||
{{Feature box|Fly ( | {{Feature box|Fly (Dragons)}} | ||
{{Feature box|Gather Power}} | {{Feature box|Gather Power}} | ||
* Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]]. | * Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]]. | ||
* While this status is active, he takes no other actions and his animations | * While this status is active, he takes no other actions and his animations show him flying in the air above his position. | ||
* He gains resistance to all damage types, but can still be attacked while in this state. | * He gains resistance to all damage types, but can still be attacked while in this state. | ||
* There is no means of interrupting or cancelling this state. | * There is no means of interrupting or cancelling this state. | ||
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* Ansur uses this ability when Hoarding Energy wears off. | * Ansur uses this ability when Hoarding Energy wears off. | ||
* All creatures and destructible objects are hit for 18d10 Lightning | * All creatures and destructible objects are hit for {{DamageText|18d10|Lightning}}. Ansur will then begin to use [[# Bout of Storms|Bout of Storms]] at the start of each round thereafter. | ||
* Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become | * Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become {{Cond|Wet}}. In ''Honour mode'', the rain gives a permanent {{Cond|Wet}} status and makes the characters vulnerable to lightning damage. | ||
{{Feature box|Bout of Storms}} | {{Feature box|Bout of Storms}} | ||
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* {{cond|Prone}} | * {{cond|Prone}} | ||
* {{cond|Wet}} | * {{cond|Wet}} | ||
* {{cond|Nauseous}} | |||
* {{cond|Turned}} | |||
* {{cond|Hideous Laughter}} | * {{cond|Hideous Laughter}} | ||
* {{cond|Phantasmal Killer}} | |||
* [[Steeped in Bliss (Condition)|Steeped In Bliss]] | * [[Steeped in Bliss (Condition)|Steeped In Bliss]] | ||
* Is marked as an "Invalid Target" when attempting to use the melee abilities [[Backbreaker]] or [[Soulbreaker]], for reasons unknown. | * Is marked as an "Invalid Target" when attempting to use the melee abilities [[Backbreaker]] or [[Soulbreaker]], for reasons unknown. | ||
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''Ansur can be affected by all of the following Conditions:'' | ''Ansur can be affected by all of the following Conditions:'' | ||
* {{cond|Aura of Murder}} | |||
* {{cond|Bane}} | * {{cond|Bane}} | ||
* {{cond|Blinded}} | * {{cond|Blinded}} | ||
* {{cond|Compelled to Duel}} | * {{cond|Compelled to Duel}} | ||
* {{cond|Confused}} | * {{cond|Confused}} | ||
* {{cond|Corrosive Spit}} | |||
* {{cond|Entangled}} | * {{cond|Entangled}} | ||
* {{cond|Guiding Bolt}} | |||
* {{cond|Mental Fatigue}} | * {{cond|Mental Fatigue}} | ||
* {{cond|Moonlight Butterflies}} | |||
* {{cond|Open Hand Technique: Staggered}} | |||
* {{cond|Reverberation}} | |||
* {{cond|Roiling Hellfire}} | |||
* {{cond|Shredded Armour}} | * {{cond|Shredded Armour}} | ||
* {{cond|Silenced}} | * {{cond|Silenced}} | ||
* {{cond|Stunned}} | * {{cond|Stunned}} | ||
==Allies== | ==Allies== | ||
* 2x [[Water Myrmidon]] | * 2x [[Water Myrmidon]] | ||
==Encounter== | ==Encounter details== | ||
===Phase one=== | ===Phase one=== | ||
When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends. | When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends. | ||
Ansur will generally use {{SAI|Lightning Breath}}, {{SAI|Multiattack (Ansur)}}, or {{SAI|Slam}} on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been | Ansur will generally use {{SAI|Lightning Breath}}, {{SAI|Multiattack (Ansur)}}, or {{SAI|Slam}} on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been reduced to around 2/3 to 1/2 of his maximum hp. | ||
Once Ansur's hit points has been sufficiently reduced, he will use {{SAI|Gather Power}} to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release {{SAI|Stormheart Nova}}, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover. | Once Ansur's hit points has been sufficiently reduced, he will use {{SAI|Gather Power}} to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release {{SAI|Stormheart Nova}}, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover. | ||
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Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s. | Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s. | ||
Ansur is also very difficult to | Ansur is also very difficult to incapacitate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him. | ||
The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a | The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance. | ||
Ansur's [[Stormheart Nova]] can be survived by hiding near the various [[Attuned Crystal]] structures on the battlefield, though these structures will themselves be destroyed by the Nova. {{SAI|Globe of Invulnerability}} will also protect party members from the Nova. | Ansur's [[Stormheart Nova]] can be survived by hiding near the various [[Attuned Crystal]] structures on the battlefield, though these structures will themselves be destroyed by the Nova. {{SAI|Globe of Invulnerability}} will also protect party members from the Nova. | ||
Since the majority of Ansur's damage is {{DamageType|Lightning}}, it can be reduced via sources of lightning resistance: | Since the majority of Ansur's damage is {{DamageType|Lightning}}, it can be reduced via sources of lightning resistance: | ||
* {{ | |||
* {{ | * {{SAI|Draconic Ancestry (Lightning)}} | ||
* {{Cond|Elemental Affinity: Lightning Resistance}} | |||
* {{MdRarityItem|Elixir of Dragonborn Prowess: Lightning}} | |||
* {{MdRarityItem|Elixir of Lightning Resistance}} (can be thrown on the ground to hit multiple allies standing near each other) | |||
* {{SAI|Fiendish Resilience: Lightning}} | |||
* {{MdRarityItem|Gloves of the Automaton}} ''for {{Duration|10}} after using'' '''Circuitry Interface''' | |||
* {{SAI|Protection from Energy: Lightning}} | |||
* {{MdRarityItem|The Sparkswall}} (can also prevent electrocution on electrified surfaces) | |||
* {{SAI|Transmuter's Stone: Lightning Resistance}} |