14,325
editsMore actions
→Main floor
(→Balthazar's room: what they do) |
|||
Line 23: | Line 23: | ||
The main floor of the towers is directly accessible through the main door at the end of the bridge from [[Reithwin Town]]. In the foyer are several Absolutist pilgrims [[Iong|Long]], [[Nalira]], [[Taima]], and [[Farimorn]] with Acolyte [[Belub]]. Also two traders are found on the western side of the room: [[Roah Moonglow]] and [[Lann Tarv]]. | The main floor of the towers is directly accessible through the main door at the end of the bridge from [[Reithwin Town]]. In the foyer are several Absolutist pilgrims [[Iong|Long]], [[Nalira]], [[Taima]], and [[Farimorn]] with Acolyte [[Belub]]. Also two traders are found on the western side of the room: [[Roah Moonglow]] and [[Lann Tarv]]. | ||
Lann Tarv is a bugbear merchant that offers three [[Soul Coin|Soul Coins]] to Karlach, if she is in the party, on the condition that she hears the stories of the souls bound in the coins first. Proving the party's worth to Lann Tarv through dialogue earns the [[Inspiration|Inspirational Events]] '''Uncommon Recognition''' ([[Folk Hero]] background) as well as '''Notched Armour''' ([[Soldier]] background). He sells a number of valuable items, including | Lann Tarv is a bugbear merchant that offers three [[Soul Coin|Soul Coins]] to Karlach, if she is in the party, on the condition that she hears the stories of the souls bound in the coins first. Proving the party's worth to Lann Tarv through dialogue earns the [[Inspiration|Inspirational Events]] '''Uncommon Recognition''' ([[Folk Hero]] background) as well as '''Notched Armour''' ([[Soldier]] background). He sells a number of valuable items, including {{SmRarityItem|Halberd of Vigilance}}, {{SmRarityItem|Gloves of The Duellist}}, {{SmRarityItem|Fistbreaker Helm}}, and {{SmRarityItem|Sentinel Shield}}, with additional stock potentially unlockable after convincing [[Z'rell]] to help on the First Floor. | ||
The party can tell Belub to get rid of the 4 pilgrims, who will then order them to scout the perimeter of the war camp. The pilgrims will not survive the shadows and can later be found again as shadow-cursed zombies outside the [[House of Healing Morgue]] ({{Coords|235|12}}). | The party can tell Belub to get rid of the 4 pilgrims, who will then order them to scout the perimeter of the war camp. The pilgrims will not survive the shadows and can later be found again as shadow-cursed zombies outside the [[House of Healing Morgue]] ({{Coords|235|12}}). | ||
Line 37: | Line 37: | ||
====Kitchen==== | ====Kitchen==== | ||
In the eastern corner of the main floor is a kitchen where [[Linsella]], a true soul, is training three [[gnoll]]s, including [[Barnabus]]. There are also a number of [[Camp Supplies]]. The gnolls can be influenced or freed, resulting in Linsella's death and the [[Inspiration|Inspirational Events]] '''No Strings to Hold Them Back''' ([[Folk Hero]]), '''Who Let the Gnolls Out''' ([[Dark Urge]]), '''Pied Piper''' ([[Charlatan]]), or '''Gone Feral''' ([[Urchin]]). A | In the eastern corner of the main floor is a kitchen where [[Linsella]], a true soul, is training three [[gnoll]]s, including [[Barnabus]]. There are also a number of [[Camp Supplies]]. The gnolls can be influenced or freed, resulting in Linsella's death and the [[Inspiration|Inspirational Events]] '''No Strings to Hold Them Back''' ([[Folk Hero]]), '''Who Let the Gnolls Out''' ([[Dark Urge]]), '''Pied Piper''' ([[Charlatan]]), or '''Gone Feral''' ([[Urchin]]). A {{SmRarityItem|Mind Flayer Parasite Specimen}} can be found on Linsella's body. | ||
Just off from the kitchen is a small dining room with some strange mucus covering a doorway. | Just off from the kitchen is a small dining room with some strange mucus covering a doorway. | ||
====Dormitory==== | ====Dormitory==== | ||
In the far western corner of the main floor is a dormitory. An ogre named [[Mig]] can be found here, who drops | In the far western corner of the main floor is a dormitory. An ogre named [[Mig]] can be found here, who drops {{SmRarityItem|Argument Solver}} and claims to hear "meat-things" moving in the walls. This room also acts as an exit to the southern exterior of the tower. | ||
====Southern exterior==== | ====Southern exterior==== |