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Reorganized page. Added many new instances of game over screens.
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(Reorganized page. Added many new instances of game over screens.) |
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==Overview== | |||
Before reaching the narrative ending of ''Baldur's Gate 3'', players can possibly encounter a Game Over screen as the result of a conversation option or failed condition during a combat encounter. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign, but will instead cause a screen to appear that prompts the player to reload from a prior save. | Before reaching the narrative ending of ''Baldur's Gate 3'', players can possibly encounter a Game Over screen as the result of a conversation option or failed condition during a combat encounter. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign, but will instead cause a screen to appear that prompts the player to reload from a prior save. | ||
Narrative endings that conclude the story through the final quest, [[Confront the Elder Brain]], can be found in [[Endings]] | Narrative endings that fully conclude the story through the final quest, [[Confront the Elder Brain]], can be found in [[Endings]]. | ||
=== | ===Notes=== | ||
* '''Gale''': When [[Gale|Gale of Waterdeep]] is recruited as a [[Companion]] or chosen as an [[Origin]], a ''large number'' of unique triggers for Game Over screens become available due to the existence of his [[Netherese orb]]. | |||
* Some game-over triggers may not fire during co-op gameplay. Keep in mind that this information is not always accessible for a single contributor to confirm. | |||
== | ==General== | ||
* Triggered by the entire [[Party]] dying in combat. | |||
* | * Triggered by the entire Party dying outside of combat. | ||
** Triggered by the entire Party jumping or being pushed into a chasm. | |||
** Triggered by the entire Party becoming {{Cond|Downed|downed}} (e.g. through fall damage, explosives, or other environmental hazards). | |||
==Prologue== | |||
* | * Triggered by failing to reach the transponder within the 15 allotted turns (without dying in combat). {{Verify}} | ||
==Act One== | |||
* [[In Case of Death...]] | * [[Ravaged Beach]]: Triggered by failing a {{Saving Throw|Wisdom}} against a dying [[Mind Flayer]] or selecting ''"Submit to the feeling - lean in, as for a kiss..."''. | ||
* [[Crèche Y'llek]] | * [[Wilderness]] [[Camp]] | ||
* [[Find the Blood of Lathander]] | ** Triggered by failing a dialogue check or selecting ''"Surrender to Lae-zel. You will not become an abomination"'' when [[Lae'zel]] holds a dagger to the player character's throat during a long rest cutscene. (Only if Lae'zel and the player character are the only members of the party). | ||
** Triggered by allowing [[Astarion]] to completely suck the player character's blood during a long rest cutscene. (Only if Astarion and the player character are the only members of the party). | |||
* [[In Case of Death...]]: Triggered by failing to complete this quest to revive [[Gale]] within ''three'' long rests of when it is started. | |||
* [[Overgrown Tunnel]]: Triggered by equipping the {{SmRarityItem|Whispering Mask}} and failing a {{Saving Throw|Wisdom}} to become a slave of [[Auntie Ethel]]. (Only if all members of the party equip the masks). | |||
* [[Crèche Y'llek]]: Triggered during conversation with [[Vlaakith]], by selecting dialogue options that taunt her to "prove her godhood" to the party. | |||
* [[Find the Blood of Lathander]]: Triggered by attempting to take {{SmRarityItem|The Blood of Lathander}} without using {{SmRarityItem|Dawnmaster's Crest}} to deactivate the trap and failing to escape or deactivate it within 4 rounds. (Only if all members of the party are present). | |||
==Act Two== | |||
* | * [[The Wizard of Waterdeep]]: Triggered by activating {{SAI|Netherese Orb Blast}} anytime after it becomes available at the start of [[Act Two]]. The only time this ability does not result in an early game over is when it is triggered ''through dialogue'' at the brain stem before the final battle of [[Act Three]]. | ||
* [[The Blade of Frontiers]] | * [[Shadow-Cursed Lands]]: Triggered by attempting to return to [[Act One]] after completing [[Find the Nightsong]] and [[Find Ketheric Thorm's Relic]]. | ||
* [[The Blade of Frontiers]]: Triggered in the [[Mind Flayer Colony]] by choosing to kill [[Mizora]] in the pod she's held in. (Only if [[Wyll|Wyll Ravengard]] is played as an [[Origin]]). | |||
* [[The Wizard of Waterdeep]]: Triggered by allowing Gale to activate the Netherese Orb through dialogue in the [[Mind Flayer Colony]]. Displays a unique game-over cutscene and alternate ending. | |||
==Act Three== | |||
* [[Help Your Protector]] | * [[Help Your Protector]]: Triggered in combat, if [[The Emperor]] dies. | ||
* [[House of Hope]]: | * [[House of Hope]]: | ||
** Triggered during conversation with [[Haarlep]], by selecting conversation options that result in the player character "giving up" both their | ** Triggered during conversation with [[Haarlep]], by selecting conversation options that result in the player character "giving up" both their body ''and'' their mind. | ||
** Triggered if the player character signed a contract with [[Raphael]] but does not steal it back | ** Triggered if the player character signed a contract with [[Raphael]] but does not steal it back after alerting the denizens of the [[House of Hope]] and before attempting to return to the [[Devil's Fee]] (See [[House of Hope#Exiting|House of Hope]] for more details). | ||
* [[Iron Throne]] | * [[Iron Throne]]: Triggered if the party fails to escape the area before the turn counter expires. | ||
* [[Confront the Elder Brain]] | * [[Fulfill the Deal]]: Triggered in conversation if the party did not previously accept [[Raphael]]'s deal or steal the {{SmRarityItem|Orphic Hammer}} before causing [[The Emperor]] to abandon the party. Refusing Raphael's deal at this moment within the [[Astral Prism]] causes an instant game over. | ||
* [[Confront the Elder Brain]]: Triggered if the party fails to defeat [[The Netherbrain]] before the turn counter expires. |