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Club +1: Difference between revisions
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| special = | | special = | ||
| weapon actions = Concussive Smash | | weapon actions = Concussive Smash | ||
| where to find = * [[Act Two]]: Can be found on a skeleton at top of [[Reithwin Tollhouse]]. | | where to find = * [[Act Two]]: Can be found on a skeleton at top of [[Reithwin Tollhouse]]{{coords|-95|-92}}. | ||
}} | }} |
Revision as of 18:24, 9 July 2024
Club +1 is an uncommon, lightly enchanted (+1) variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
A long, deep crack runs through the side of the wood, filled with crusted blood.
Properties
- Damage
1d4 + 1 (2~5) + Strength modifier
Bludgeoning
- Details
Rarity: Uncommon
Enchantment: + 1
One-Handed
Light
Melee: 1.5 m / 5 ft
Weight: 0.9 kg / 1.8 lb
Price: 17 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- * Act Two: Can be found on a skeleton at top of Reithwin TollhouseX: -95 Y: -92.