Modding:Installing mods: Difference between revisions
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== Baldur's Gate 3 Mod Manager == | == Baldur's Gate 3 Mod Manager == | ||
== Manually == | == Manually == | ||
# Copy the .pak file to the Mods folder. | # Copy the .pak file to the Mods folder. | ||
# Add the mod to the modsettings.lsx file. | # Add the mod to the modsettings.lsx file. | ||
# Set modsettings.lsx to read only. If this isn't done, the game will overwrite the file and changes will have to be made again. | # Set modsettings.lsx to read only. If this isn't done, the game will overwrite the file and changes will have to be made again. | ||
=== Mod Order === | === Mod Order === | ||
Mod order instructions here... | Mod order instructions here... | ||
=== Mods === | === Mods === | ||
<code> | <code> | ||
Line 19: | Line 16: | ||
</node> | </node> | ||
</code> | </code> | ||
== Vortex == | == Vortex == |
Revision as of 02:03, 28 July 2023
Baldur's Gate 3 Mod Manager
Manually
- Copy the .pak file to the Mods folder.
- Add the mod to the modsettings.lsx file.
- Set modsettings.lsx to read only. If this isn't done, the game will overwrite the file and changes will have to be made again.
Mod Order
Mod order instructions here...
Mods
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="Gustav"/> Change to the name of your folder from modsettings.lsx
<attribute id="MD5" type="LSString" value=""/> Leave blank
<attribute id="Name" type="LSString" value="Gustav"/> Change to the name of your mod from modsettings.lsx
<attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/> Generate a new UUID
<attribute id="Version64" type="int64" value="36028797018963968"/> Needs to match Gustav entry
</node>