'''Feather Fall''' is a [[Spells#1st Level Spells|Level 1]] Transmutation Spell. This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
{{SpellPage
| name = Feather Fall
| image = Feather Fall.webp
| level = 1
| school = Transmutation
| ritual = yes
| classes = Bard, Sorcerer, Wizard
| class learns at level 1 = Bard, Sorcerer, Wizard, Draconic Bloodline:Silver/Cold Ancestry
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to [[Falling damage]].
| cost = bonus, spell1
| hit cost =
| range = self
| aoe = radius
| aoe m = 9
| aoe ft = 30
| condition = Feather Fall
| condition duration = 10
| higher levels =
| notes = * This effect also prevents being knocked {{Cond|Prone}} when falling from heights of greater than {{dist|m=8}}.
[[File:Feather Fall Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Slow the rate of descent of allied creatures. Grants immunity to Falling damage."''</div>
* Rate of falling is slowed, granting immunity to Falling damage.
|}
Revision as of 03:49, 29 July 2024
Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.