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edits→Ground floor and Second floor
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The front doors are opened, as it's the main entrance to the workshop. The street is overlooked by a patrol of [[Flaming Fist|Flaming Fists]] and a [[Steel Watcher]], and starting a fight or committing any crime inside will immediately draw their attention. If the fight starts, the automaton might come inside the building, attacking the party on sight. | The front doors are opened, as it's the main entrance to the workshop. The street is overlooked by a patrol of [[Flaming Fist|Flaming Fists]] and a [[Steel Watcher]], and starting a fight or committing any crime inside will immediately draw their attention. If the fight starts, the automaton might come inside the building, attacking the party on sight. | ||
In the room the party will see several NPCs: the shopkeeper Avery Sonshal, Feloguard Sigurd, {{CharLink|Feloguard Liadan}}, a young customer {{CharLink|Willow}} who may leave the shop and come back later, and {{CharLink|Robin Datherswick}}. | In the room the party will see several NPCs: the shopkeeper Avery Sonshal, Feloguard Sigurd, {{CharLink|Liadan|Feloguard Liadan}}, a young customer {{CharLink|Willow}} who may leave the shop and come back later, and {{CharLink|Robin Datherswick}}. | ||
Speaking to Avery Sonshal will grant the party access to the second floor, if they use the password wrested from {{CharLink|Arfur Gregorio}} in [[Wyrm's Crossing]] or [[Rivington]]. Avery can be traded with, or pickpocketed (which also allows to obtain the {{SmRarityItem|Felogyr's Fireworks Cellar Key}} and the {{SmRarityItem|Fireworks Workshop Key}}) | Speaking to Avery Sonshal will grant the party access to the second floor, if they use the password wrested from {{CharLink|Arfur Gregorio}} in [[Wyrm's Crossing]] or [[Rivington]]. Avery can be traded with, or pickpocketed (which also allows to obtain the {{SmRarityItem|Felogyr's Fireworks Cellar Key}} and the {{SmRarityItem|Fireworks Workshop Key}}) | ||
Proceeding to the second floor, the party will meet {{CharLink|Tamara|Clerk Tamara}} and yet another {{CharLink|Feloguard Maeve}}. Tamara is a trader providing more deadly goods than those available to buy from Avery Sonshal. She will warn the party again about restricted part of the workshop, 'password or not'. Should the party try and trespass the certain point (about the point {{coords|2|-129}}), Tamara or the Feloguard will initiate the dialogue and stop them. | Proceeding to the second floor, the party will meet {{CharLink|Tamara|Clerk Tamara}} and yet another {{CharLink|Maeve|Feloguard Maeve}}. Tamara is a trader providing more deadly goods than those available to buy from Avery Sonshal. She will warn the party again about restricted part of the workshop, 'password or not'. Should the party try and trespass the certain point (about the point {{coords|2|-129}}), Tamara or the Feloguard will initiate the dialogue and stop them. | ||
However, none of them has the ability to see through Invisibility condition, so using due spells or potions solves the problem. | However, none of them has the ability to see through Invisibility condition, so using due spells or potions solves the problem. |