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Removed class template
m (Corrected class requirements. Wild magic surge effects are only gained once subclass is assigned at level 3, not level 1) Tags: Mobile edit Mobile web edit |
HiddenDragon (talk | contribs) m (Removed class template) |
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Weapon Infusion''' is a [[Wild Magic | | summary = '''Wild Magic: Weapon Infusion''' is a special [[Wild Magic Barbarian]] free action that is randomly used when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. It boosts your weapon, dealing additional Force damage and returns to your hand when thrown. | ||
| description = Magic infuses your weapon. It deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. If | | description = Magic infuses your weapon. It deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. | ||
| extra description = If you throw your weapon, it reappears in your hand at the end of your turn. | |||
| image = Wild Magic Weapon Infusion.webp | | image = Wild Magic Weapon Infusion.webp | ||
| condition = Wild Magic: Weapon Infusion | | condition = Wild Magic: Weapon Infusion |