70,818
editsAdded navbox
No edit summary |
HiddenDragon (talk | contribs) (Added navbox) |
||
(10 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{ActionPage | ||
| description = Evoke a healing energy that restores {{ | | description = Evoke a healing energy that restores {{DamageText|3 x Character Level|Healing}} to allied creatures. | ||
| warning = {{Prereq|Has no effect on undead and constructs.}} | |||
{{ | | image = Preserve Life.webp | ||
| image = Preserve Life | | summary = '''Preserve Life''' is an action available to [[Life Domain]] [[Cleric]]s. This ability allows these Clerics to heal their allies. | ||
| summary = '''Preserve Life''' is an | | cost = action, chadiv | ||
| cost = chadiv | |||
| concentration = | | concentration = | ||
| damage = | | damage = 3 x Character's Level | ||
| | | damage type = Healing | ||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
Line 20: | Line 19: | ||
| class learns at level 2 = Life Domain | | class learns at level 2 = Life Domain | ||
| notes = | | notes = | ||
* Unlike most class-specific actions, Preserve Life scales based on [[character level]], not class level. For example, a Level 12 Life Domain Cleric and a Level 12 character with 10 Levels in [[Druid]] and 2 Levels in Life Domain Cleric will both heal for 36 Hit Points. | |||
}} | }} | ||
{{ClericNavbox}} |