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[[File:Fire Surface.png|thumb|alt=A screenshot of a Fire surface.|A Fire surface.|150px]] | |||
'''Surfaces''' are a type of [[area]]. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as [[Fly]]. | |||
The player can [[Dip]] their weapon into Fire and Hellfire surfaces to receive [[Dipped in Fire (Condition)|Dipped in Fire]], and Simple Toxin surfaces to receive [[Dipped in Poison (Condition)|Dipped in Poison]]. | |||
Ice, Lava and Web surfaces also impose [[Difficult Terrain (Condition)|Difficult Terrain]], which doubles the cost of moving while on the surface. | |||
* | |||
* | == Types of surfaces == | ||
* | {| class="wikitable" | ||
* | !Surface!!Effects | ||
* | |- | ||
* | |{{Area|Acid (surface)}} || | ||
* [[ | * {{Cond|Acid}} - {{Armour Class}} reduced by 2 | ||
|- | |||
|{{Area|Alcohol (surface)}} || | |||
* Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold | |||
|- | |||
|{{Area|Ash}}|| | |||
|- | |||
|{{Area|Blood (surface)}}|| | |||
* Turns into Ice surface if exposed to Cold damage | |||
|- | |||
|{{Area|Black Tentacles}}|| | |||
* {{Cond|Black Tentacles}} - Take {{DamageText|3d6|Bludgeoning}} damage per turn. | |||
* {{Cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Caustic Brine}} || | |||
* {{Cond|Caustic Brine}} - Take {{DamageText|1d4|Acid}} damage per turn. | |||
|- | |||
|{{Area|Electrified Water}}|| | |||
* {{Cond|Electrocuted}} - Take {{DamageText|1d4|Lightning}} damage per turn. | |||
|- | |||
|{{Area|Fire (surface)}} || | |||
* {{Cond|Burning}} - Take {{DamageText|1d4|Fire}} damage per turn. | |||
* {{dippable}}: 1d4 Fire | |||
|- | |||
|{{Area|Grease (surface)}} || | |||
* {{Cond|Prone}} | |||
* {{Cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Hellfire}} || | |||
* {{Cond|Roiling Hellfire}} - Take {{DamageText|6d6|Fire}} damage per turn. | |||
* {{dippable}}: 1d4 Fire | |||
|- | |||
|{{Area|Holy Fire}} || | |||
* {{Cond|Holy Fire}} - Take {{DamageText|1d4|Radiant}} damage per turn. | |||
|- | |||
|{{Area|Ice (surface)}} || | |||
* {{cond|Prone}} | |||
* {{cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Lava}} || | |||
* {{cond|Melting}} - Take {{DamageText|10d6|Fire}} damage per turn. | |||
* {{cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Mind Flayer Blood}}|| | |||
* Turns into Ice surface if exposed to Cold damage | |||
|- | |||
|{{Area|Mud}} || | |||
* {{cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Mysterious Liquid}} || | |||
* Explodes when lit by Fire damage, creating a Fire surface | |||
|- | |||
|{{Area|Oil}} || | |||
* Explodes when lit by Fire damage, creating a Fire surface | |||
|- | |||
|{{Area|Plant Growth (surface)}} || | |||
* {{cond|Plant Growth}} - Quarters movement speed. | |||
|- | |||
|{{Area|Purple Worm Poison}} || | |||
* {{Cond|Purple Worm Toxin}} - Take {{DamageText|1d10|Poison}} damage per turn. | |||
|- | |||
|{{Area|Serpent Venom}} || | |||
* {{Cond|Serpent Fang Toxin}} - Take {{DamageText|1d6|Poison}} damage per turn. | |||
|- | |||
|{{Area|Sewage}} || | |||
* {{Cond|Prone}} | |||
* {{Cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Shadow-Cursed Vines}} || | |||
* {{Cond|Shadow-Cursed Vines}} - Can't move and takes {{DamageText|1d4|Necrotic}} per turn. | |||
* {{Cond|Difficult Terrain: Vines}} | |||
|- | |||
|{{Area|Simple Toxin (surface)}} || | |||
* Deals {{DamageText|1d4|Poison}} damage each round. | |||
* {{dippable}}: 1d4 Poison | |||
|- | |||
|{{Area|Smokepowder (surface)}} || | |||
* Explodes when lit by Fire damage, creating a Fire surface and dealing {{DamageText|2d6|Fire}} + {{DamageText|2d6|Force}} damage | |||
|- | |||
|{{Area|Spikes}} || | |||
* Takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} travelled. | |||
* {{Cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Twisting Vines}}|| | |||
* {{Cond|Entangled}} | |||
* {{Cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Unstable Blood (surface)}} || | |||
* Explodes when lit by Fire damage, creating a Fire surface | |||
|- | |||
|{{Area|Water (surface)}} || | |||
* Turns into Electrified water surface if exposed to Lightning damage | |||
* Turns into Ice surface if exposed to Cold damage | |||
* Turns into Steam Cloud if exposed to Fire damage | |||
* {{dippable}}: Removes dipped fire or poison damage from other surfaces | |||
|- | |||
|{{Area|Web (surface)}} || | |||
* {{cond|Enwebbed}} | |||
* {{cond|Difficult Terrain}} | |||
|- | |||
|{{Area|Wyvern Poison (surface)}} || | |||
* {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn. | |||
|} | |||
==See Also== | |||
* [[Clouds]] | |||
[[Category: Surfaces]] | |||
{{gameplay mechanics}} |