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→Finding an Entrance: Copy dialogue options from Free the Artist quest
HiddenDragon (talk | contribs) (Use quest objective template) |
HiddenDragon (talk | contribs) (→Finding an Entrance: Copy dialogue options from Free the Artist quest) |
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To use the Zhentarim's entrance, their hideout must first be located. It's in a barn west of [[Waukeen's Rest]], at the shabby door (X:-113, Y:613). The party will automatically be aware of the [[Zhentarim Hideout]] depending on if {{CharLink|Rugan}} and {{CharLink|Olly}} were encountered as part of {{Quest|Find the Missing Shipment}} - either by speaking with Rugan or by asking his corpse questions with {{SAI|Speak with Dead}}. If the party spares Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, {{CharLink|Salazon}}, crouching behind some shelves. Reciting the password 'Little serpent, long shadow' has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon: | To use the Zhentarim's entrance, their hideout must first be located. It's in a barn west of [[Waukeen's Rest]], at the shabby door (X:-113, Y:613). The party will automatically be aware of the [[Zhentarim Hideout]] depending on if {{CharLink|Rugan}} and {{CharLink|Olly}} were encountered as part of {{Quest|Find the Missing Shipment}} - either by speaking with Rugan or by asking his corpse questions with {{SAI|Speak with Dead}}. If the party spares Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, {{CharLink|Salazon}}, crouching behind some shelves. Reciting the password 'Little serpent, long shadow' has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon: | ||
* Read his mind. | * {{Dialogue option|''Read his mind.''}} | ||
* | * {{Dialogue option|'''''Do NOT make me angry!'''''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}} | ||
* | * {{Dialogue option|Careful. You won't kill me, but you will make me mad.|tags=Barbarian|roll=Intimidation|dc=15}} | ||
* | * {{Dialogue option|Just calm down - I'm not here to fight.|roll=Persuasion|dc=15}} | ||
* | * {{Dialogue option|This is all pretty crude, as traps go - you'll probably kill us both.|tags=Rogue|roll=Persuasion|dc=15|advantage=y}} | ||
* {{Dialogue option|I ''am'' magic. Cast that spell - you'll only hurt yourself.|tags=Sorcerer|roll=Persuasion|dc=15|advantage=y}} | |||
* {{Dialogue option|Fire is in my blood. Do it. Let's see who survives.|tags=Draconic Sorcerer|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|Every spell I cast could be my last. You think I fear death?|tags=Wild Magic|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|That spell, in close quarters? You're going to hurt yourself.|tags=Wizard|roll=Persuasion|dc=15|advantage=y}} | |||
[[File:Zhentarim Illusory Wall Quest.jpg|thumb|The illusory wall leads to an elevator that descends to the Underdark.]] | [[File:Zhentarim Illusory Wall Quest.jpg|thumb|The illusory wall leads to an elevator that descends to the Underdark.]] |