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[[File:Enter the Underdark Quest.jpg|thumb| | {{PageSeo | ||
| description = Travel through the Underdark is a sub-quest of Travel to Moonrise Towers in [[Act One]] of Baldur's Gate 3. It can be acquired after speaking to either Halsin or Minthara after resolving Save the Refugees by siding with either the tieflings or the goblins. | |||
| image = Shadow Cursed Lands Overland Quest.jpg | |||
}} | |||
[[File:Enter the Underdark Quest.jpg|right|thumb]] | |||
'''Travel through the Underdark''' is a sub-[[quest]] of {{Quest|Travel to Moonrise Towers}} in [[Act One]] of Baldur's Gate 3. It can be acquired after speaking to either {{CharLink|Halsin}} or {{CharLink|Minthara}} after resolving {{Quest|Save the Refugees}} by siding with either the tieflings or the goblins. | |||
== Objectives == | == Objectives == | ||
''Objectives and journal entries may vary pending story decisions and outcomes.'' | ''Objectives and journal entries may vary pending story decisions and outcomes.'' | ||
{{Quest objective|Travel through the Temple of Selûne.| | |||
* Halsin told us that there is a way to Moonrise Towers that leads through the Underdark. Tunnels beneath the temple of Selûne will lead us there. | * Halsin told us that there is a way to Moonrise Towers that leads through the Underdark. Tunnels beneath the temple of Selûne will lead us there. | ||
* We learned that the best way to get to Moonrise Towers is through the Underdark. Tunnels beneath the temple of Selûne will lead us there. | * We learned that the best way to get to Moonrise Towers is through the Underdark. Tunnels beneath the temple of Selûne will lead us there. | ||
}} | |||
{{Quest objective|Find the secret entrance to the Underdark.| | |||
* We found the old temple of Selûne. The entrance to the Underdark must be here somewhere. | * We found the old temple of Selûne. The entrance to the Underdark must be here somewhere. | ||
}} | |||
{{Quest objective|Unlock the secret entrance to the Underdark.| | |||
* A room in the old temple of Selûne contains a secret entrance to the Underdark. Through it, we can reach Moonrise Towers. | * A room in the old temple of Selûne contains a secret entrance to the Underdark. Through it, we can reach Moonrise Towers. | ||
}} | |||
{{Quest objective|Go through the secret entrance.| | |||
* We unlocked a secret door in the old temple of Selûne. It leads to the Underdark. | * We unlocked a secret door in the old temple of Selûne. It leads to the Underdark. | ||
}} | |||
{{Quest objective|Explore the Underdark.| | |||
* The Underdark is a twisted labyrinth of tunnels and ruins. To find the path to Moonrise Towers, we'll need to explore. | * The Underdark is a twisted labyrinth of tunnels and ruins. To find the path to Moonrise Towers, we'll need to explore. | ||
}} | |||
{{Quest objective|Reach Moonrise Towers through Grymforge.| | |||
* We learned that the Absolute sent agents to Grymforge. There must be a route connecting Grymforge and Moonrise Towers. | * We learned that the Absolute sent agents to Grymforge. There must be a route connecting Grymforge and Moonrise Towers. | ||
* We discovered a lift in Grymforge that can bring us closer to Moonrise Towers. However, we were warned of a darkness that plagues the surface. | * We discovered a lift in Grymforge that can bring us closer to Moonrise Towers. However, we were warned of a darkness that plagues the surface. | ||
Reach Moonrise Towers through Grymforge. | * Reach Moonrise Towers through Grymforge. | ||
}} | |||
{{Quest objective|Quest Complete| | |||
* We used the lift in Grymforge and arrived in the shadow-cursed lands. | * We used the lift in Grymforge and arrived in the shadow-cursed lands. | ||
* We decided to take the mountain pass. This road should lead us to Moonrise Towers. | * We decided to take the mountain pass. This road should lead us to Moonrise Towers. | ||
}} | |||
== Walkthrough == | == Walkthrough == | ||
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==== Defiled Temple ==== | ==== Defiled Temple ==== | ||
[[File:Selunite Moon Puzzle Quest.jpg|thumb|The correct combination for the Defiled Temple puzzle.]] | [[File:Selunite Moon Puzzle Quest.jpg|thumb|The correct combination for the Defiled Temple puzzle.]] | ||
One path to the Underdark is through the [[Shattered Sanctum]] in the [[Goblin Camp]]. The entrance can be accessed through Priestess {{CharLink|Gut|Gut's}} chambers, but is guarded by her ogre servant {{CharLink|Polma}}. | One path to the Underdark is through the [[Shattered Sanctum]] in the [[Goblin Camp]]. The entrance can be accessed through Priestess {{CharLink|Gut|Gut's}} chambers, but is guarded by her ogre servant {{CharLink|Polma}}. If talking to Gut about a cure for the tadpole infection and then following her to her chambers, she says that a special cleansing potion must be taken first. However, an [[Arcana]] check reveals this is a {{SmRarityItem|Potion of Sleep}}. If she's called out on this, or if the party member in question is resistant to sleeping potions (ie a [[Drow]], [[Elf]] or [[Half-Elf]]), she becomes hostile and also triggers several nearby goblins to become hostile. | ||
However, if the potion is taken (and works), she chains up the party member and says she intends for them to become her pet squid. | |||
It's possible to break free with either an [[Acrobatics]] or a [[Strength]] check, but if nothing is done at all, {{CharLink|Korrilla}} appears from a portal to assassinate both Gut and her Ogre guard. Then she disappears after a brief conversation, warning the party to be more careful. | |||
Once in the [[Defiled Temple]], there is a puzzle blocking the way forward. There are four overlapping circles. The goal is to get the black circles into the southernmost circle. Follow the combination to unlock the door: | Once in the [[Defiled Temple]], there is a puzzle blocking the way forward. There are four overlapping circles. The goal is to get the black circles into the southernmost circle. Follow the combination to unlock the door: | ||
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To use the Zhentarim's entrance, their hideout must first be located. It's in a barn west of [[Waukeen's Rest]], at the shabby door (X:-113, Y:613). The party will automatically be aware of the [[Zhentarim Hideout]] depending on if {{CharLink|Rugan}} and {{CharLink|Olly}} were encountered as part of {{Quest|Find the Missing Shipment}} - either by speaking with Rugan or by asking his corpse questions with {{SAI|Speak with Dead}}. If the party spares Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, {{CharLink|Salazon}}, crouching behind some shelves. Reciting the password 'Little serpent, long shadow' has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon: | To use the Zhentarim's entrance, their hideout must first be located. It's in a barn west of [[Waukeen's Rest]], at the shabby door (X:-113, Y:613). The party will automatically be aware of the [[Zhentarim Hideout]] depending on if {{CharLink|Rugan}} and {{CharLink|Olly}} were encountered as part of {{Quest|Find the Missing Shipment}} - either by speaking with Rugan or by asking his corpse questions with {{SAI|Speak with Dead}}. If the party spares Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, {{CharLink|Salazon}}, crouching behind some shelves. Reciting the password 'Little serpent, long shadow' has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon: | ||
* Read his mind. | * {{Dialogue option|''Read his mind.''}} | ||
* | * {{Dialogue option|'''''Do NOT make me angry!'''''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}} | ||
* | * {{Dialogue option|Careful. You won't kill me, but you will make me mad.|tags=Barbarian|roll=Intimidation|dc=15}} | ||
* | * {{Dialogue option|Just calm down - I'm not here to fight.|roll=Persuasion|dc=15}} | ||
* | * {{Dialogue option|This is all pretty crude, as traps go - you'll probably kill us both.|tags=Rogue|roll=Persuasion|dc=15|advantage=y}} | ||
* {{Dialogue option|I ''am'' magic. Cast that spell - you'll only hurt yourself.|tags=Sorcerer|roll=Persuasion|dc=15|advantage=y}} | |||
* {{Dialogue option|Fire is in my blood. Do it. Let's see who survives.|tags=Draconic Sorcerer|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|Every spell I cast could be my last. You think I fear death?|tags=Wild Magic|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|That spell, in close quarters? You're going to hurt yourself.|tags=Wizard|roll=Persuasion|dc=15|advantage=y}} | |||
[[File:Zhentarim Illusory Wall Quest.jpg|thumb|The illusory wall leads to an elevator that descends to the Underdark.]] | [[File:Zhentarim Illusory Wall Quest.jpg|thumb|The illusory wall leads to an elevator that descends to the Underdark.]] | ||
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The party must enter {{CharLink|Auntie Ethel|Auntie Ethel's}} teahouse in the [[Sunlit Wetlands]] (X:-47, Y:266) and use Ethel's illusory fireplace to enter into the [[Overgrown Tunnel]]. The first hurdle is a door of vines. Attempting to use it causes it to telepathically share its story with the party to warn them from proceeding further. An Arcana check reveals that the door is an illusion and can simply be walked through. Otherwise, persuading the door (DC 10) causes it to share its secrets. | The party must enter {{CharLink|Auntie Ethel|Auntie Ethel's}} teahouse in the [[Sunlit Wetlands]] (X:-47, Y:266) and use Ethel's illusory fireplace to enter into the [[Overgrown Tunnel]]. The first hurdle is a door of vines. Attempting to use it causes it to telepathically share its story with the party to warn them from proceeding further. An Arcana check reveals that the door is an illusion and can simply be walked through. Otherwise, persuading the door (DC 10) causes it to share its secrets. | ||
Through the door are four servants of Ethel's - [[Mask of Terror (Overgrown Tunnel)|Mask of Terror]], [[Mask of Vengeance (Overgrown Tunnel)|Mask of Vengeance]], [[Mask of Regret (Overgrown Tunnel)|Mask of Regret]], and [[Mask of Servitude (Overgrown Tunnel)|Mask of Servitude]]. The become hostile upon detecting the party. On the table next to the door are {{SmRarityItem|Whispering Mask|Whispering Masks}}. If | Through the door are four servants of Ethel's - [[Mask of Terror (Overgrown Tunnel)|Mask of Terror]], [[Mask of Vengeance (Overgrown Tunnel)|Mask of Vengeance]], [[Mask of Regret (Overgrown Tunnel)|Mask of Regret]], and [[Mask of Servitude (Overgrown Tunnel)|Mask of Servitude]]. The become hostile upon detecting the party. On the table next to the door are {{SmRarityItem|Whispering Mask|Whispering Masks}}. If worn it prevents the Hag Servants from becoming hostile. However. while Auntie Ethel is alive, the wearer of this mask must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and will attack the party; if all party members equip the mask, the Game Over screen appears. If all of the unaffected party members run away from combat (e.g. back to the Tea House), leaving no one to attack, the remaining mask-affected party member will be able to unequip the mask after making a wisdom saving throw. | ||
Past the Hag Servants is a waterfall and a winding path filled with noxious fumes and explosive traps. On this path, there is a door to the north (X:-354, Y:577) that can only be passed while wearing a Whispering Mask. Pass through the door and move to the Mushroom Circle to enter the Underdark. | Past the Hag Servants is a waterfall and a winding path filled with noxious fumes and explosive traps. On this path, there is a door to the north (X:-354, Y:577) that can only be passed while wearing a Whispering Mask. Pass through the door and move to the Mushroom Circle to enter the Underdark. |