| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
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| summary = This spell allows spellcasters to make a ranged spell attack against a creature and sap their [[Strength]]. A weakened creature deals half damage with weapon attacks that use Strength.
| summary = This spell allows spellcasters to make a ranged spell attack against a creature and sap their [[Strength]]. A weakened creature deals half damage with weapon attacks that use Strength.
| description = Weaken a foe: they deal half damage with weapon attacks using [[Strength]].
| description = Weaken a foe: they deal half damage with weapon attacks using [[Strength]].
| action type = action
| cost = action, spell2
| attack roll = yes
| attack roll = yes
| damage =
| damage =
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| condition = Feeble
| condition = Feeble
| condition duration = 10
| condition duration = 10
| condition save = CON
| area =
| area =
| area category =
| area category =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels =
| variants =
| variants =
| notes =
| notes = The incantation for Ray of Enfeeblement is '''Tu Es Nihil''', Latin for "you are nothing".
| video = [[File:Ray of Enfeeblement Visuals.mp4]]
| video = Ray of Enfeeblement Visuals.mp4
}}
}}
== External Links ==
== External Links ==
* {{FRWiki|Ray of enfeeblement|long}}
* {{FRWiki|Ray of enfeeblement|long}}
Revision as of 07:53, 15 August 2024
Ray of Enfeeblement is a level 2 necromancy spell. This spell allows spellcasters to make a ranged spell attack against a creature and sap their Strength. A weakened creature deals half damage with weapon attacks that use Strength.
Description
Weaken a foe: they deal half damage with weapon attacks using Strength.
Deal only half damage with weapon attacks that use Strength. At the end of each turn, the affected creature can make a ConstitutionSaving throw to end this condition.