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edits→Access: Mention check to reveal rocky crevice.
(Added Tiefling Hideout) |
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The | {{Location page | ||
| prefix = The | |||
| name = Tiefling Hideout | |||
| alt name = | |||
| image = Tiefling_Hideout.jpg | |||
| image description = Hidden Tiefling hideout within the Druid Grove. | |||
| act = one | |||
| summary = It is a hidden location that can only be accessed by being invited or fitting through a small hole. | |||
| region prefix = the | |||
| region = Emerald Grove | |||
| north = | |||
| west = | |||
| east = | |||
| south = | |||
}} | |||
__notoc__ | |||
==Overview== | |||
{{CharLink|Mol}} and her fellow [[tiefling]] children are currently using the hideout as a home base to run scams and other exploits out of. After earning Mol's favor the party can speak to her here to obtain the quest {{Quest|Steal the Sacred Idol}}, as well as trade with Mol. | |||
After the tieflings have left the village, another NPC sets up here and guards the items. | |||
== | === Access === | ||
The Tiefling Hideout has two entrances: | |||
==Notable | * Through the '''Concealed Hatch''' {{Coords|227|553}} in [[The Hollow]] of the [[Emerald Grove]], behind {{CharLink|Doni}}. | ||
** The hatch can be revealed by succeeding on a DC 10 [[Perception]] check while speaking to Doni, followed by a DC 10 [[Investigation]] check. | |||
** If [[Investigate the Beach]] is completed by saving {{CharLink|Mirkon}}, he tell the party the password and to speak to Doni, who will let them in. | |||
* Through the '''Rocky Crevice''' {{Coords|224|564}} in [[The Hollow]] of the [[Emerald Grove]], where {{CharLink|Silfy}} escapes to after stealing, or being caught trying to steal, the party's belongings. (See [[Find Your Belongings]].) | |||
** A DC 5 [[Perception]] check must be passed to reveal the crevice. | |||
** A party member must be small-sized or smaller in order to fit through the crevice. Small-sized creatures include [[gnome]]s, [[halfling]]s, and normal-sized creatures under the effect of [[Reduce]]. | |||
Entering the hideout without doing anything to befriend [[Mol]] will lead to her telling the party to leave in 'a tencount', and she will begin to count audibly. If the party doesn't leave in time, Mol will run away. After leaving, the party will then be accosted by the guards outside, for 'threatening children', and will need to pass a DC 20 [[deception]] check or the party member who spoke to Mol will be sent to prison. | |||
==Characters== | |||
* {{MdCharLink|Meli}} - after the encounter with {{MdCharLink|Barth}} | |||
* {{MdCharLink|Mirkon}} - if saved from the {{MdCharLink|Harpy|Harpies}} | |||
* {{MdCharLink|Mol}} | |||
* {{MdCharLink|Zaki}} | |||
==Related quests== | |||
* {{Quest|Investigate the Beach}} | |||
==Notable loot== | |||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
* | *{{MdRarityItem|Brass Locket}} | ||
{{Emerald Grove}} | |||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category: | [[Category:Act One Locations]] | ||
[[Category:Locations in Druid Grove]] |