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edits→Access: Mention check to reveal rocky crevice.
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{{Location page | |||
| prefix = The | |||
| name = Tiefling Hideout | |||
| alt name = | |||
| image = Tiefling_Hideout.jpg | |||
| image description = Hidden Tiefling hideout within the Druid Grove. | |||
| act = one | |||
| summary = It is a hidden location that can only be accessed by being invited or fitting through a small hole. | |||
| region prefix = the | |||
| region = Emerald Grove | |||
| north = | |||
| west = | |||
| east = | |||
| south = | |||
}} | |||
__notoc__ | __notoc__ | ||
==Overview== | ==Overview== | ||
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=== Access === | === Access === | ||
*Through the '''Concealed Hatch''' {{Coords|227|553}} in [[The Hollow]] of the [[Emerald Grove]]. The hatch can be revealed by succeeding on a [[Perception]] | The Tiefling Hideout has two entrances: | ||
* Through the '''Concealed Hatch''' {{Coords|227|553}} in [[The Hollow]] of the [[Emerald Grove]], behind {{CharLink|Doni}}. | |||
** The hatch can be revealed by succeeding on a DC 10 [[Perception]] check while speaking to Doni, followed by a DC 10 [[Investigation]] check. | |||
** If [[Investigate the Beach]] is completed by saving {{CharLink|Mirkon}}, he tell the party the password and to speak to Doni, who will let them in. | |||
* Through the '''Rocky Crevice''' {{Coords|224|564}} in [[The Hollow]] of the [[Emerald Grove]], where {{CharLink|Silfy}} escapes to after stealing, or being caught trying to steal, the party's belongings. (See [[Find Your Belongings]].) | |||
** A DC 5 [[Perception]] check must be passed to reveal the crevice. | |||
** A party member must be small-sized or smaller in order to fit through the crevice. Small-sized creatures include [[gnome]]s, [[halfling]]s, and normal-sized creatures under the effect of [[Reduce]]. | |||
Entering the hideout without doing anything to befriend [[Mol]] will lead to her telling the party to leave in 'a tencount', and she will begin to count audibly. If the party doesn't leave in time, Mol will run away. After leaving, the party will then be accosted by the guards outside, for 'threatening children', and will need to pass a DC 20 [[deception]] check or the party member who spoke to Mol will be sent to prison. | |||
==Characters== | ==Characters== | ||
* {{ | * {{MdCharLink|Meli}} - after the encounter with {{MdCharLink|Barth}} | ||
* {{ | * {{MdCharLink|Mirkon}} - if saved from the {{MdCharLink|Harpy|Harpies}} | ||
* {{ | * {{MdCharLink|Mol}} | ||
* {{ | * {{MdCharLink|Zaki}} | ||
==Related quests== | ==Related quests== |