The scroll can be used by any class.
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(The scroll can be used by any class.) Tag: Undo |
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| notes = * The raven is the only standard familiar given a specific name: "Quothe". This is a [[Cultural References|reference]] to Edgar Allen Poe's poem "The Raven", and probably also the raven Quoth who appears in Terry Pratchett's Discworld novels (himself a reference to "The Raven"). | | notes = * The raven is the only standard familiar given a specific name: "Quothe". This is a [[Cultural References|reference]] to Edgar Allen Poe's poem "The Raven", and probably also the raven Quoth who appears in Terry Pratchett's Discworld novels (himself a reference to "The Raven"). | ||
* All versions and variants of the Find Familiar spell are mutually exclusive; a character can only have one familiar summoned by any Find Familiar spell at a time, including special summons like [[Find Familiar: Cheeky Quasit|Shovel]] and [[Find Familiar: Scratch|Scratch]], the {{RarityItem|Raven Gloves}} spell {{sai|Summon Quothe the Raven}}, and the additional options granted to a | * All versions and variants of the Find Familiar spell are mutually exclusive; a character can only have one familiar summoned by any Find Familiar spell at a time, including special summons like [[Find Familiar: Cheeky Quasit|Shovel]] and [[Find Familiar: Scratch|Scratch]], the {{RarityItem|Raven Gloves}} spell {{sai|Summon Quothe the Raven}}, and the additional options granted to a [[Warlock]] with {{sai|Pact of the Chain}}. Casting another version of the spell will dismiss any currently summoned familiar. | ||
* The | * The [[Beast Master]] Ranger feature {{sai|Summon Companion}} is separate to Find Familiar, and can be active at the same time. | ||
* Familiars can drink elixirs and potions by having someone else place elixirs/potions out of their inventory and then have the familiar drink it from the ground by right-clicking them, or by drinking it directly from a companion's inventory as long as the elixir/potion isn't inside a container. | * Familiars can drink elixirs and potions by having someone else place elixirs/potions out of their inventory and then have the familiar drink it from the ground by right-clicking them, or by drinking it directly from a companion's inventory as long as the elixir/potion isn't inside a container. | ||
* Even though familiars can drink elixirs, increasing their [[Strength]] serves no purpose since their attacks will '''always''' use [[Dexterity]]. | * Even though familiars can drink elixirs, increasing their [[Strength]] serves no purpose since their attacks will '''always''' use [[Dexterity]]. | ||
* There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. {{verify}} | * The incantation for Find Familiar is ''ex textura'', Latin for "out of the weave" (except {{sai|Find Familiar: Boo}}, for which [[Minsc]] simply whistles). | ||
* When cast by a Wizard, a conjured familiar persists if the caster unprepares the spell. | |||
| bugs = * There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. {{verify}} | |||
* Familiars cannot interact with the environment except to examine and attack. Notably, unlike [[Mage Hand]], they cannot be used to explore burrows or press buttons (though note, many of the buttons and levers can still be triggered if the Familiar Attacks them). Familiars can drag objects. This includes placing objects onto vents or moving objects off of traps. | |||
| video = | | video = | ||
}} | }} | ||
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{{clear}} | {{clear}} | ||
=== Shovel === | === Shovel, The Cheeky Quasit === | ||
{{main|Shovel (familiar)}} | {{main|Shovel (familiar)}} | ||
[[File:Quasit Familiar Portrait.png|frameless|upright=1.5|left]] Summon a familiar with the form of a quasit that can turn invisible and [[Scare]] enemies, you gain {{SAI|Claws (Quasit)|Claws}}, {{SAI|Invisibility (Quasit)|Invisibility}}, and {{SAI|Scare}}. Quasits are immune to poison damage. | [[File:Quasit Familiar Portrait.png|frameless|upright=1.5|left]] Summon a familiar with the form of a quasit that can turn invisible and [[Scare]] enemies, you gain {{SAI|Claws (Quasit)|Claws}}, {{SAI|Invisibility (Quasit)|Invisibility}}, and {{SAI|Scare}}. Quasits are immune to poison damage. | ||
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===Boo === | ===Boo === | ||
{{main|Boo}} | {{main|Boo}} | ||
[[File:Boo Familiar Portrait.png|frameless|upright=1.5|left]] Summon your adorable, occasionally violent, and above all faithful companion, Boo, you gain {{SAI|Bite}}. | [[File:Boo Familiar Portrait.png|frameless|upright=1.5|left]] Summon your adorable, occasionally violent, and above all faithful companion, Boo, you gain {{SAI|Bite (Rat Combatant)|Bite}}. | ||
''Only [[Minsc]] may summon [[Boo]].'' | |||
He's unique as when thrown by the player he has a chance to inflict [[Blinded (Condition)|blind]] to the target (a reference to Minsc's quote "Go for the eyes, Boo!"). | |||
''Only [[Minsc]] may summon [[Boo]], and he cannot be summoned alongside other normal Ranger familiars.'' | |||
{{AttributeBlock|10|20|10|6|12|6 | {{AttributeBlock|10|20|10|6|12|6 | ||
|hp = 20 | |hp = 20 |