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| {{PageSeo | | {{PageSeo |
| | description = Wild Magic is a subclass of Sorcerer. | | | description = Wild Magic is a subclass of Sorcerer in the game Baldur's Gate 3. |
| | image = Wild Magic Subclass Icon.png | | | image = Class Sorcerer Wild Magic Badge Icon.png |
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| {{Quote|Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.}} | | {{hatnote|See also: For the Barbarian version, see [[Wild Magic (barbarian subclass)]].}} |
| [[Category:Subclasses]]
| | '''Wild Magic''' is one of the [[Sorcerer#Subclass|Subclasses]] of [[Sorcerer]]. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain [[Advantage]] on rolls, in exchange for their magic becoming more erratic and surging more often. |
| [[File:Wild Magic Subclass Icon.png|frameless|upright=1.5|left]] '''Wild Magic''' is one of the [[Sorcerer#Subclass|Subclasses]] of [[Sorcerer]]. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain [[Advantage]] on rolls, in exchange for their magic becoming more erratic and surging more often. | | {{Quote class|{{PAGENAME}}}} |
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| == Subclass Features == | | == Subclass features == |
| | [[File:Default Sorcerer Armor.png|230px|right|Sorcerer's default armour]]{{SubclassNote|Sorcerer}} |
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| | {{Level header|1}} |
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| | ; {{Pass|Wild Magic (passive feature)|Wild Magic|w=40}} |
| | : Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a [[Spell]] of level 1 or higher, your magic might surge and trigger a random [[Wild Magic (sorcerer subclass)#Wild Magic Surge effects|magical effect]]. |
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| === Level 1 === | | ; {{Pass|Tides of Chaos (passive feature)|w=40}} |
| | : Activate to gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of '''Wild Magic''' surge afterwards. |
| | : * {{Recharge|Short Rest}} or [[Long Rest]] |
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| * [[File:Wild Magic Surge Icon.png|frameless|upright=0.1]] '''Wild Magic''': Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a [[Spell]] of level 1 or higher, your magic might surge and trigger a random [[Wild Magic#Wild Magic Surge Effects|magical effect]].
| | {{Level header|6}} |
| * [[File:Tides Of Chaos Icon 64px.png|frameless|upright=0.1]] '''Tides of Chaos''': Activate to gain [[Advantage]] on your next [[Attack Rolls|Attack Roll]], [[Checks|Ability Check]], or [[Saving Throws|Saving Throw]]. Increased chance of '''Wild Magic''' surge afterwards.
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| ** {{Recharge|Short Rest}} or [[Long Rest]]
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| === Level 6 === | | ; {{SAI|Bend Luck|w=40}} |
| | : Spend 2 Sorcery Points as a free action to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty to all {{Icon|D20.png|25}} [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty on a single {{Attack Roll}} or {{SavingThrow}}. |
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| * [[File:Skill_Sorcerer_Passive_BendLuck.png|frameless|upright=0.1]] '''Bend Luck''': Spend 2 Sorcery Points as a free action to give a target a 1d4 bonus or a 1d4 penalty to all [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a 1d4 bonus or a 1d4 penalty on a single [[Attack Roll]] or [[Saving Throw]].
| | {{Level header|11}} |
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| === Level 10 === | | ; {{SAI|Controlled Chaos|w=40}} |
| | : When an enemy casts a spell, spend your reaction to cause a '''Wild Magic Surge''' near the enemy spellcaster. |
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| * '''Controlled Chaos''': When an enemy casts a spell, spend your reaction to cause a Wild Magic Surge near the enemy spellcaster. This Wild Magic Surge is more likely to be negative. Possible effects include:
| | == Wild Magic Surge effects == |
| ** [[Action Surge]] on spellcaster
| | {{:Wild Magic table (Sorcerer)}} |
| ** [[File:Spell_Transmutation_Slow.png|frameless|upright=0.1|link=Slow]] [[Slow]] on spellcaster for 2 turns
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| ** Spellcaster is burning for 1d6 fire damage per turn for 5 turns
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| ** Spellcaster is encased in [[File:Spell_Evocation_OtilukesResilientSphere.png|frameless|upright=0.1]]Otiluke's Resilient Sphere for 2 turns
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| ** Spellcaster is polymorphed into a sheep for 2 turns
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| ** Spellcaster and all nearby creatures are polymorphed into cats and dogs for 2 turns
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| ** [[Fog Cloud]] centered on spellcaster
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| ** [[Entangle]] centered on spellcaster
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| ** [[Spike Growth]] centered on spellcaster
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| ** Summon aggressive Mephit near spellcaster
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| ** Summon aggressive Cambion near spellcaster
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| == Wild Magic Surge Effects == | | == External links == |
| | {{FRWiki|Wild mage|long}} |
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| * [[File:Wild Magic Blur Icon.png|frameless|upright=0.1]] [[Wild Magic: Blur]]
| | {{SorcererNavbox}} |
| * [[File:Wild Magic Enchant Weapons Icon.png|frameless|upright=0.1]] [[Wild Magic: Enchant Weapons]]
| | [[Category:Subclasses]] |
| * [[File:Wild Magic Explosive Healing Icon.png|frameless|upright=0.1]] [[Wild Magic: Explosive Healing]]
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| * [[File:Wild Magic Fog Icon.png|frameless|upright=0.1]] [[Wild Magic: Fog]]
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| * [[File:Wild Magic Summon Mephit Icon.png|frameless|upright=0.1]] [[Wild Magic: Summon Mephit]]
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| * [[File:Wild Magic Swap Icon.png|frameless|upright=0.1]] [[Wild Magic: Swap]]
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| * [[File:Wild Magic Teleport Icon.png|frameless|upright=0.1]] [[Wild Magic: Teleport]]
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| * Wild Magic: Turn Magic - At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects).
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| * Wild Magic: Burning - Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns.
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| ** This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4.
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| * Wild Magic: Cats and Dogs - Each creature within 9m is randomly transformed into either a cat or a dog.
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| * Wild Magic: Enlarge/Reduce - Each creature within 9m is randomly Enlarged or Reduced.
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| * Wild Magic: Entangle - Create a vine surface around yourself, slowing down creatures, possibly Entangling them.
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| * Wild Magic: Resilient Sphere - Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved.
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| * Wild Magic: Slow - You are Slowed.
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| * Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
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| * Wild Magic: Telekinesis - Able to lift and throw objects and creatures with your mind until the end of your turn.
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| * Wild Magic: Water - Spawn a water puddle around caster.
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