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Vampire Regeneration: Difference between revisions
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|description = The vampire regains {{DamageText|10|Healing}} at the start of its turn if it isn't in sunlight, or has taken {{DamageType|Radiant}} damage or damage from [[Holy Water]], in which case this trait doesn't function until the start of its next turn. | |description = The vampire regains {{DamageText|10|Healing}} at the start of its turn if it isn't in sunlight, or has taken {{DamageType|Radiant}} damage or damage from [[Holy Water]], in which case this trait doesn't function until the start of its next turn. | ||
| granted by items = | | granted by items = | ||
| toggleable = y | |||
| condition = Vampire Regeneration | |||
| used by creatures = Vampire | | used by creatures = Vampire | ||
| notes = | | notes = | ||
}} | }} |
Latest revision as of 10:24, 25 September 2024
Vampire Regeneration is a passive feature that allows a Vampire to regenerate 10 hit points at the start of its turn.
Description
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water, in which case this trait doesn't function until the start of its next turn.
Details
- Toggleable
Condition: Vampire Regeneration
- The vampire regains 20 hit points at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water.
How to learn
Used by creatures: Vampire