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{{Location page | |||
Arfur's Mansion is | | name = Arfur's Mansion | ||
| alt name = | |||
| image = Arfur's Mansion.jpg | |||
| image description = Exterior view of the mansion | |||
| act = three | |||
| summary = It is found directly across from the ''Rivington'' waypoint. | |||
| region = Rivington | |||
| north = Abandoned Windmill | |||
| west = Circus of the Last Days | |||
| east = Requisitioned Barn | |||
| south = | |||
}} | |||
== Overview == | == Overview == | ||
There are two keys of note to be found in Arfur's mansion; the {{SmRarityItem|Toymaker's House Key}} on a bottle shelf in the kitchen, which opens the upstairs bedroom, and the {{SmRarityItem|Toymaker's Basement Key}} inside a row of books on a bookshelf in the bedroom, which opens the hatch in the workshop. | There are two keys of note to be found in Arfur's mansion; the {{SmRarityItem|Toymaker's House Key}} on a bottle shelf in the kitchen, which opens the upstairs bedroom, and the {{SmRarityItem|Toymaker's Basement Key}} inside a row of books on a bookshelf in the bedroom, which opens the hatch in the workshop. | ||
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=== Basement === | === Basement === | ||
The main area of the basement is filled with tripwires and rigged fireworks, which can be exposed with Perception checks. At the back of the basement is another workshop, which has a trapped and locked (DC 20) metal chest, containing a letter which begins or progresses the quest | The main area of the basement is filled with tripwires and rigged fireworks, which can be exposed with Perception checks. At the back of the basement is another workshop, which has a trapped and locked (DC 20) metal chest, containing a letter which begins or progresses the quest {{Quest|Investigate the Suspicious Toys}}. | ||
==Related locations== | |||
* {{Loc|Rivington}} | |||
== | == Notable characters == | ||
* | * {{MdCharLink|Arfur Gregorio}} | ||
* | * {{MdCharLink|Ben Golewits}} | ||
* {{MdCharLink|Cinta Golewits}} | |||
* {{MdCharLink|Marpha Golewits}} | |||
* {{MdCharLink|Zenovia Dawg}} | |||
==Related quests== | |||
* | * {{Quest|Investigate the Suspicious Toys}} | ||
== Notable loot == | == Notable loot == | ||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
* {{MdRarityItem|Instructions for Donation}}, on a table in the back of the basement {{coords|362|-990}} | |||
* {{MdRarityItem|Toymaker's Basement Key}}, inside the row of books on the bookshelf in Arfur's bedroom {{coords|33|-77}} | * {{MdRarityItem|Toymaker's Basement Key}}, inside the row of books on the bookshelf in Arfur's bedroom {{coords|33|-77}} | ||
* {{MdRarityItem|Toymaker's House Key}}, inside the kitchen, on the top left shelf filled with bottles {{coords|31|-61}} | * {{MdRarityItem|Toymaker's House Key}}, inside the kitchen, on the top left shelf filled with bottles {{coords|31|-61}} | ||
* 2 {{MdRarityItem|Box of Oddfire Fireworks}}, in the basement | * 2 {{MdRarityItem|Box of Oddfire Fireworks}}, in the basement | ||
* At least | * At least 24 {{MdRarityItem|Wogglims}} can be acquired by disarming the firework traps | ||
{{Rivington}} | {{Rivington}} | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act Three Locations]] | [[Category:Act Three Locations]] |