→Spells
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==General Information== | ==General Information== | ||
* | *This is a list of sources of {{advantage}} and {{disadvantage}} on attack rolls only. Things that directly affect attack rolls and saving throws are listed below. | ||
*[[List of features and items that affect saving throws| | **[[List of features and items that affect attack rolls|Features and items that directly affect attack rolls]] | ||
**[[List of features and items that affect saving throws|Features and items that directly affect saving throws]] | |||
==Advantage on attack rolls== | ==Advantage on attack rolls== | ||
===Actions=== | ===Actions=== | ||
* | *Making an attack roll while [[hiding]] | ||
===Class Features=== | ===Class Features=== | ||
*Barbarian | *Barbarian | ||
**{{sai|Reckless Attack}} - Advantage on all of your melee | **{{sai|Reckless Attack}} - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage | ||
**{{sai| | **{{sai|Rage: Wolf Heart}} - Allies have advantage on melee attack rolls against enemies within {{distance|m=2|ft=7}} of you | ||
*Cleric | *Cleric | ||
**{{sai|Invoke Duplicity}} - | **{{sai|Invoke Duplicity}} - You and your allies have advantage on attack rolls against enemies within {{distance|m=3|ft=10}} of illusion and attacker | ||
*Fighter | *Fighter | ||
**{{sai|Distracting Strike Melee | **{{sai|Distracting Strike (Melee)|Distracting Strike}} - Allies have advantage on next attack roll against the target | ||
**{{sai|Feinting Attack}} - | **{{sai|Feinting Attack}} - Advantage on attack roll against the target | ||
*Monk | |||
**{{sai|Shadow Step}} - Advantage on your next melee attack roll | |||
*Paladin | |||
**{{sai|Divine Sense}} - Advantage on attack rolls against [[:Category: Celestials|Celestials]], [[:Category: Fiends|Fiends]], and [[:Category: Undead|Undead]] | |||
**{{sai|Nature's Wrath}} - Advantage on attack rolls against restrained enemies | |||
**{{sai|Vow of Enmity}} - Advantage on attack rolls against the target | |||
**{{sai|Spiteful Suffering}} - Advantage on attack rolls against the target | |||
*Rogue | |||
**{{sai|Assassinate: Initiative}} - Advantage on attack rolls against enemies that haven't taken a turn yet | |||
*Sorcerer | |||
**{{sai|Tides of Chaos}} - Advantage on your next attack roll | |||
*Warlock | |||
**{{sai|Entropic Ward}} - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll | |||
===Conditions=== | ===Conditions=== | ||
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*{{cond|Invisible}} - Advantage on attack rolls | *{{cond|Invisible}} - Advantage on attack rolls | ||
*{{cond|Off Balance}} - Attack rolls against the target have advantage | *{{cond|Off Balance}} - Attack rolls against the target have advantage | ||
*{{cond|Paralysed}} - Attack rolls against the target have advantage and attacks made within {{distance|m=3|ft=10}} of the target are automatic [[ | *{{cond|Paralysed}} - Attack rolls against the target have advantage and attacks made within {{distance|m=3|ft=10}} of the target are automatic [[critical hit]]s | ||
*{{cond|Prone}} - | *{{cond|Prone}} - Attack rolls against the target have advantage when made within {{distance|m=3|ft=10}} | ||
*{{cond|Restrained}} - Attack rolls against the target have advantage | *{{cond|Restrained}} - Attack rolls against the target have advantage | ||
*{{cond|Sleeping}} - Attack rolls against the target have advantage and attacks made within {{distance|m=1.5|ft=5}} of the target are automatic [[ | *{{cond|Sleeping}} - Attack rolls against the target have advantage and attacks made within {{distance|m=1.5|ft=5}} of the target are automatic [[critical hit]]s | ||
===Spells=== | ===Spells=== | ||
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* {{sai|Greater Invisibility}} - Target has advantage on attack rolls | * {{sai|Greater Invisibility}} - Target has advantage on attack rolls | ||
* {{sai|Otto's Irresistible Dance}} - Attack rolls against the target have advantage | * {{sai|Otto's Irresistible Dance}} - Attack rolls against the target have advantage | ||
* {{sai|Darkness}} - Attack rolls from within have advantage if the attacker has {{sai|Devil's Sight}} and the enemy does not have {{sai|Darkvision}} or the attacker is outside its range | |||
===Items=== | |||
*{{MdRarityItem|Gandrel's Aspiration}} - Advantage on attack rolls against [[:Category: Monstrosities|Monstrosities]] | |||
*{{MdRarityItem|Hunting Shortbow}} - Advantage on attack rolls against [[:Category: Monstrosities|Monstrosities]] | |||
*{{MdRarityItem|Gloves of the Growling Underdog}} - Advantage on melee attack rolls when surrounded by two or more enemies | |||
*{{MdRarityItem|The Sparkle Hands}} - Advantage on attack rolls against metal [[:Category: Constructs|Constructs]] and enemies wearing metal armour | |||
*{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on attack rolls against [[:Category: Aberrations|Abberations]] | |||
*{{MdRarityItem|Knife of the Undermountain King}} - Advantage on attack rolls against lightly or heavily [[obscured]] targets | |||
*{{MdRarityItem|Unseen Menace}} - Advantage on attack rolls while weapon is invisible | |||
*{{MdRarityItem|Witchbreaker}} - Advantage on attack rolls against [[concentrating]] targets | |||
*{{MdRarityItem|Halberd of Vigilance}} - Advantage on attack rolls made as a reaction | |||
*{{MdRarityItem|Sickle of BOOOAL}} - Advantage on attack rolls against {{Cond|Bleeding}} creatures | |||
*{{MdRarityItem|Gloves of the Automaton}} - Advantage on weapon attack rolls | |||
*{{MdRarityItem|Rat Bat}} - Advantage on attack rolls against [[:Category: Beasts|Beasts]] | |||
*{{MdRarityItem|Garb of the Land and Sky}} - When you use {{sai|Step of the Wind}}, your next attack roll has advantage | |||
*{{MdRarityItem|Balduran's Giantslayer}} - Advantage on attack rolls against Large, Huge, or Gargantuan creatures | |||
*{{MdRarityItem|Spellseeking Gloves}} - Spend a sorcery point to gain advantage on a spell attack roll | |||
*{{MdRarityItem|Gloves of Soul Catching}} - Once per turn, on an unarmed hit, gain advantage on attack rolls until the end of your turn | |||
*{{MdRarityItem|Pelorsun Blade}} - Advantage on attack rolls against [[:Category: Undead|Undead]] | |||
*{{MdRarityItem|Wavemother's Sickle}} - Advantage on attack rolls against {{Cond|Wet}} creatures | |||
*{{MdRarityItem|Chancer's Carcanet}} - Use a reaction to gain advantage on an attack roll | |||
==Disadvantage on attack rolls == | ==Disadvantage on attack rolls == | ||
===Actions=== | ===Actions=== | ||
*Making a ranged attack while | *Making a ranged attack while [[threatened]] | ||
*Using a [[heavy]] weapon as a small race (halfling, gnome) | *Using a [[heavy]] weapon as a small race ([[halfling]], [[gnome]]) | ||
===Class Features=== | ===Class Features=== | ||
*Cleric | *Cleric | ||
**{{sai|Warding Flare}} - Impose disadvantage on attack | **{{sai|Warding Flare}} - Impose disadvantage on attack roll | ||
*Fighter | *Fighter | ||
**{{sai|Evasive Footwork}} - Impose disadvantage on melee | **{{sai|Evasive Footwork}} - Impose disadvantage on melee attack rolls against you for one round | ||
**{{sai|Goading Attack}} - Target has disadvantage on | **{{sai|Goading Attack (Melee)|Goading Attack}} - Target has disadvantage on attack rolls against any other creature | ||
*Monk | |||
**{{sai|Patient Defence}} - Impose disadvantage on attack rolls against you | |||
*Warlock | |||
**{{sai|Entropic Ward}} - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll | |||
===Conditions=== | ===Conditions=== | ||
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*{{cond|Entangled}} - Disadvantage on attack rolls | *{{cond|Entangled}} - Disadvantage on attack rolls | ||
*{{cond|Enwebbed}} - Disadvantage on attack rolls | *{{cond|Enwebbed}} - Disadvantage on attack rolls | ||
*{{cond|Frightened}} - Disadvantage on attack rolls while the source of | *{{cond|Frightened}} - Disadvantage on attack rolls while the source of targets fear is within line of sight | ||
*{{cond|Invisible}} - | *{{cond|Invisible}} - Attack rolls against the target have disadvantage | ||
*{{cond|Poisoned}} - Disadvantage on attack rolls | *{{cond|Poisoned}} - Disadvantage on attack rolls | ||
*{{cond|Prone}} - Ranged attack rolls against the target have disadvantage | *{{cond|Prone}} - Ranged attack rolls against the target have disadvantage | ||
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*{{sai|Bone Chill}} - Undead target has disadvantage on attack rolls | *{{sai|Bone Chill}} - Undead target has disadvantage on attack rolls | ||
*{{sai|Vicious Mockery}} - Target has disadvantage on its next attack roll | *{{sai|Vicious Mockery}} - Target has disadvantage on its next attack roll | ||
*{{sai|Protection from Evil and Good}} - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target | *{{sai|Protection from Evil and Good}} - [[:Category: Aberrations|Aberrations]], [[:Category: Celestials|Celestials]], [[:Category: Elementals|Elementals]], [[:Category: Fey|Fey]], [[:Category: Fiends|Fiends]], and [[:Category: Undead|Undead]] have disadvantage on attack rolls against the target | ||
*{{sai|Blindness}} - Target has disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}} | *{{sai|Blindness}} - Target has disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}} | ||
*{{sai|Blur}} - Attack rolls against the target have disadvantage | *{{sai|Blur}} - Attack rolls against the target have disadvantage | ||
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*{{sai|Otto's Irresistible Dance}} - Target has disadvantage on attack rolls | *{{sai|Otto's Irresistible Dance}} - Target has disadvantage on attack rolls | ||
===Items=== | |||
*{{MdRarityItem|Doom Hammer}} - [[:Category: Undead|Undead]] targets that are hit have disadvantage on attack rolls for two turns | |||
*{{MdRarityItem|Worgfang}} - [[:Category: Goblins|Goblins]] have disadvantage on attack rolls against the wielder | |||
*{{MdRarityItem|Aberration Hunters' Amulet}} - [[:Category: Aberrations|Aberrations]] have disadvantage on attack rolls against the wielder if they are [[:Category: Githyanki|Githyanki]] | |||
*{{MdRarityItem|Cloak of Displacement}} - At the beginning of your turn, enemies have disadvantage on attack rolls against you until you take damage | |||
*{{MdRarityItem|Veil of the Morning}} - [[:Category: Undead|Undead]] have disadvantage on attack rolls against you | |||
*{{MdRarityItem|Viconia's Walking Fortress}} - Spell attack rolls against you have disadvantage | |||
==See Also== | |||
*[[List of features and items that affect attack rolls]] | |||
*[[List of features and items that affect saving throws]] | |||
==Notes== | ==Notes== | ||
{{notelist}} | {{notelist}} |