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{{PageSeo | {{PageSeo | ||
| description = | | description = Trading is a central gameplay mechanic in Baldur's Gate 3 revolving around the sale and barter of Items and Gold. | ||
| image = Trading User Interface.jpg | | image = Trading User Interface.jpg | ||
}}{{hatnote|A calculator is available for this article at [[Widget:PriceCalculator]].}} | }} | ||
[[File:Trading User Interface.jpg|alt=The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).|thumb|The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).]] | {{hatnote|A calculator is available for this article at [[Widget:PriceCalculator]].}} | ||
[[File:Trading User Interface.jpg|alt=The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).|thumb|{{Noexcerpt|The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).}}]] | |||
'''Trading''' is a central gameplay mechanic in [[Baldur's Gate 3]] revolving around the sale and barter of [[Items]] and [[Gold]]. Depending on which [[Characters|Character]] is talking a given [[Trader]], including the trader's [[Attitude]] to the character, the character's [[Persuasion]] value, and the [[Difficulty]] setting of the game, a trade price multiplier is calculated. This multiplier is then applied to each item's inherent value, giving the prices for the character. | '''Trading''' is a central gameplay mechanic in [[Baldur's Gate 3]] revolving around the sale and barter of [[Items]] and [[Gold]]. Depending on which [[Characters|Character]] is talking to a given [[Trader]], including the trader's [[Attitude]] to the character, the character's [[Persuasion]] value, and the [[Difficulty]] setting of the game, a trade price multiplier is calculated. This multiplier is then applied to each item's inherent value, giving the prices for the character. | ||
The price modifier is calculated as: | The price modifier is calculated as: | ||
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A character's [[Persuasion]] value affects prices. Positive values will make prices more favourable (higher when selling, lower when buying) and vice-versa. On [[Difficulty#Explorer|Explorer difficulty]], characters have a higher Persuasion value if they are proficient in Persuasion because the [[proficiency bonus]] is higher on that difficulty. Each Persuasion value point changes the total modifier by 0.1., as detailed below. | A character's [[Persuasion]] value affects prices. Positive values will make prices more favourable (higher when selling, lower when buying) and vice-versa. On [[Difficulty#Explorer|Explorer difficulty]], characters have a higher Persuasion value if they are proficient in Persuasion because the [[proficiency bonus]] is higher on that difficulty. Each Persuasion value point changes the total modifier by 0.1., as detailed below. | ||
: <tt>Persuasion modifier = Persuasion value | : <tt>Persuasion modifier = Persuasion value × 0.1</tt> | ||
=== Game difficulty === | === Game difficulty === | ||
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Assuming you are only looking to buy once from a trader, we can calculate the cutoff above which gifting saves more than the value gifted. | Assuming you are only looking to buy once from a trader, we can calculate the cutoff above which gifting saves more than the value gifted. | ||
: <tt>price reduced per gift value = base value / level modifier | : <tt>price reduced per gift value = base value / level modifier × 0.005 > 1</tt> | ||
If this value is above 1, every gold gifted is worth more in discounts, so you save by raising attitude to 100. | If this value is above 1, every gold gifted is worth more in discounts, so you save by raising attitude to 100. | ||
: <tt>base value > 200 | : <tt>base value > 200 × level modifier</tt> | ||
For example, at level 4, this cutoff would be 200 | For example, at level 4, this cutoff would be 200 × 8 = 1600. If you are buying more than 1600 total base value of items, you actually spend less total gold by gifting 800 gold to raise the trader's attitude to 100 first. Note that this refers to '''base value''' of items, not the price you see at 0 attitude, which is usually more than 2 times the base value (see price modifier at the top of the article). | ||
You could also consider respeccing your character with Withers and, before levelling up, visiting the relevant merchant and gifting them 400 gold. The spend cutoff will be 200 x 4 + 100 x 2 = 1000. | |||
== Talking character == | == Talking character == | ||
The trade price modifier is set depending on the character that initiates the dialogue with a trader. Even if the active | The trade price modifier is set depending on the character that initiates the dialogue with a trader. Even if the active character is switched in the trader screen, the first character's trade price modifier remains in use. It is thus a good idea to initiate all trade dialogues with the character that has the best trade multiplier. | ||
You could keep a [[Hireling]] in camp for this purpose, having them join your party only for trading. Without respeccing, the best choices are [[Brinna Brightsong]] and [[Jacelyn]] for their high Charisma and proficiency in Persuasion. Leaving them at level 1 minimises the cost of getting 100 approval from a trader (400 gold). Conversely, Brinna can get Expertise in Persuasion at Level 3, increase her Charisma at Level 4, and get a higher proficiency bonus at level 5, where 100 approval costs 1000 gold. | |||
If the talking character is disguised while attitude is changed, the changes will not be reflected after the disguise is dismissed, unless the same disguise is reappled. For example, if disguised as a Femme Dragonborn while donating gold to raise attitude, dismissing the disguise (or applying another disguise) and talking to the trader again with the same character will not show the improved attitude, but re-casting the Femme Dragonborn disguise will once again provide access to the attitude as adjusted while disguised. | |||
== See also == | == See also == |