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Inquisitor of the Absolute: Difference between revisions

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| name = Inquisitor of the Absolute
| name = Inquisitor of the Absolute
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| image =
| image = <gallery>
Inquisitor of the Absolute Drow Half-Elf.png|Model
Portrait Inquisitor of the Absolute Drow Half-Elf.png|Portrait
</gallery>
| role = Guard
| role = Guard
| race = [[Human]]
| race = [[Drow Half-Elf]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| class = [[Ranger]]
| class = [[Ranger]]
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| dex save prof = yes
| dex save prof = yes
| conditions = See Invisibility
| conditions = See Invisibility
| passives = Extra Attack, Opportunity Attack, Superior Padding (-1) @ Studded Leather Armour +1
| passives = Extra Attack, Fey Ancestry, Land's Stride: Difficult Terrain, Opportunity Attack, Sunlight Sensitivity, Superior Padding (-1) @ Studded Leather Armour +1
| t passives =  Extra Attack, Opportunity Attack, Superior Padding (-1) @ Studded Leather Armour +1
| t passives =  Extra Attack, Fey Ancestry, Land's Stride: Difficult Terrain, Opportunity Attack, Sunlight Sensitivity, Superior Padding (-1) @ Studded Leather Armour +1
}}
}}
'''Inquisitor of the Absolute''' is an archetype of enemy that serves [[The Absolute]], based off of a [[Dexterity]]-based [[Ranger]].  
'''Inquisitor of the Absolute''' is an archetype of enemy that serves [[The Absolute]], based off of a [[Dexterity]]-based [[Ranger]].  
Line 47: Line 50:
==Notes==
==Notes==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
== Gallery ==
<gallery heights="250px">
Inquisitor of the Absolute Drow.png|Drow variant
Inquisitor of the Absolute Tiefling Model.png|Tiefling variant
</gallery>


{{Archetypes}}
{{Archetypes}}

Revision as of 18:30, 10 October 2024

Inquisitor of the Absolute is an archetype of enemy that serves The Absolute, based off of a Dexterity-based Ranger.

They can be encountered in High Hall.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow +1
Damage: 6~15
D10 Piercing.png
1d10 + 5Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Heavy Crossbow +1
Damage: 6~15
D10 Piercing.png
1d10 + 5Damage TypesPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ensnaring Strike Ranged.webp
Ensnaring Strike Ensnaring Strike (+ + )
Damage: 1~6
D6 Piercing.png
Normal weapon damage
+ 1d6Damage TypesPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

Conjure Barrage.webp
Conjure Barrage Conjure Barrage (+ )
Damage: 2~16
D8 Weapon.png
Normal weapon damage
+ 2d8Damage TypesWeapon

Channel your weapon's essence into a destructive, widespread volley.

DEX Save
 Range: Self
AoE: 9 m / 30 ft (Cone)

Loot

Notes

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.

Gallery