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Added note about what starts the timer for Nere.
(Added note about what starts the timer for Nere.) |
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=== Communing with Nere === | === Communing with Nere === | ||
If the party interacts with the cave-in, Nere telepathically connects with them and shows them what he sees. The party can perform a Perception check (DC 10) to try to focus on what he can see. There are two gnomes on his side of the cave-in who are trying to remove rocks, as well as two dead gnomes who were killed by a magical trap. The party senses Nere's frustration and rage before the connection fades. | If the party interacts with the cave-in, Nere telepathically connects with them and shows them what he sees. The party can perform a Perception check (DC 10) to try to focus on what he can see. There are two gnomes on his side of the cave-in who are trying to remove rocks, as well as two dead gnomes who were killed by a magical trap. The party senses Nere's frustration and rage before the connection fades. | ||
Be aware that interacting with the cave-in starts a timer: if Nere is not subsequently rescued after two long rests, he will die. | |||
=== The cave-in === | === The cave-in === |