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[[File:Nere Poison Room Quest.jpg|thumb|{{noexcerpt|Nere is trapped in a poisonous room.}}]] | [[File:Nere Poison Room Quest.jpg|thumb|{{noexcerpt|Nere is trapped in a poisonous room.}}]] | ||
'''Free True Soul Nere''' is a [[Quest]] in [[Act One]] of Baldur's Gate 3. It can be started when the | '''Free True Soul Nere''' is a [[Quest]] in [[Act One]] of Baldur's Gate 3. It can be started when the party arrives at [[Grymforge]] and talks to {{CharLink|Elenna Thrinn|Sergeant Thrinn}} or after making a deal with Elder Brithvar. | ||
==Objectives== | ==Objectives== | ||
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== Walkthrough == | == Walkthrough == | ||
This quest is on a "timer", tracked by long-rests and/or fast travels. The party | This quest is on a "timer", tracked by long-rests and/or fast travels. The timer starts when the party speaks with Sergeant Thrinn, makes a deal with Elder Brithvar or interacts with the rubble. The party receives a warning in the form of a cutscene with {{CharLink|Nere}} the first time they arrive in camp after entering Grymforge, and can fail if they fast travel or long-rest after the quest starts. | ||
=== Arriving at Grymforge === | === Arriving at Grymforge === | ||
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=== Communing with Nere === | === Communing with Nere === | ||
If the party interacts with the cave-in, Nere telepathically connects with them and shows them what he sees. The party can perform a Perception check (DC 10) to try to focus on what he can see. There are two gnomes on his side of the cave-in who are trying to remove rocks, as well as two dead gnomes who were killed by a magical trap. The party senses Nere's frustration and rage before the connection fades. | If the party interacts with the cave-in, Nere telepathically connects with them and shows them what he sees. The party can perform a Perception check (DC 10) to try to focus on what he can see. There are two gnomes on his side of the cave-in who are trying to remove rocks, as well as two dead gnomes who were killed by a magical trap. The party senses Nere's frustration and rage before the connection fades. | ||
Be aware that interacting with the cave-in starts a timer: if Nere is not subsequently rescued after two long rests, he will die. | |||
=== The cave-in === | === The cave-in === | ||
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If the party choose to say nothing or "Finish the slaves, True Soul. For the Absolute," then Nere massacres all the gnomes. If the party tells Nere not to kill innocents, he tells Thrinn to rip out their hearts and feed them to the rothé. At this point, if the party made a deal with Brithvar to kill Nere, he interjects and says Nere owes the duergar money and he's going to get it from his corpse. Nere says he's changed his mind - he'll spare the party if they defeat Brithvar and the other mutineers. | If the party choose to say nothing or "Finish the slaves, True Soul. For the Absolute," then Nere massacres all the gnomes. If the party tells Nere not to kill innocents, he tells Thrinn to rip out their hearts and feed them to the rothé. At this point, if the party made a deal with Brithvar to kill Nere, he interjects and says Nere owes the duergar money and he's going to get it from his corpse. Nere says he's changed his mind - he'll spare the party if they defeat Brithvar and the other mutineers. | ||
If the party sides with Nere, they'll need to fight against | If the party sides with Nere, they'll need to fight against: | ||
{{div col}} | |||
* {{MdCharLink|Brithvar|Elder Brithvar}} | |||
* {{MdCharLink|Kur|Stone Guard Kur}} | |||
* {{MdCharLink|Morghal|Cleric of Laduguer Morghal}} | |||
* {{MdCharLink|Orgarth|Stone Guard Orgath}} | |||
* {{MdCharLink|Mirthis}} | |||
* {{MdCharLink|Danna}} | |||
* {{MdCharLink|Thudd}} | |||
{{div col end}} | |||
If the party sides with Brithvar, they'll fight against | |||
{{div col}} | |||
* {{MdCharLink|Nere}} | |||
* {{MdCharLink|Elenna Thrinn|Sergeant Thrinn}} | |||
* {{MdCharLink|Dalthar}} | |||
* {{MdCharLink|Drar}} | |||
* {{MdCharLink|Greymon|Corsair Greymon}} | |||
* {{MdCharLink|Fonmara|Mind Master Fonmara}} | |||
* {{MdCharLink|Dunnol|Min Master Dunnol}} | |||
{{div col end}} | |||
=== Siding with Nere === | === Siding with Nere === | ||
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* Stand up for the deep gnome slaves after Nere is freed {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Gale|+1}} {{Approval|Astarion|-1}} | * Stand up for the deep gnome slaves after Nere is freed {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Gale|+1}} {{Approval|Astarion|-1}} | ||
* After rescuing Nere, tell him to finish the slaves, or choose to say nothing {{Approval|Astarion|+1}} | * After rescuing Nere, tell him to finish the slaves, or choose to say nothing {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} | ||
* Side with Elder Brithvar when confronting Nere {{Approval|Laezel|+1}}{{Approval|Karlach|-1}} | * Side with Elder Brithvar when confronting Nere {{Approval|Laezel|+1}}{{Approval|Karlach|-1}} | ||
* Side with Nere against Elder Brithvar {{Approval|Karlach|-5}} {{Approval|Laezel|-1}} | * Side with Nere against Elder Brithvar {{Approval|Karlach|-5}} {{Approval|Laezel|-1}} | ||
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== Bugs == | == Bugs == | ||
* When siding with Nere, just after the fight against Elder Brithvar, a conversation is supposed to begin automatically with Nere. However, a bug can occur during the fight, which causes the conversation to not trigger. You can confirm that the bug is happening if the quest asks you to talk with Nere, but in doing so, his response is "Leave me be. You've done enough." and nothing happens. As of patch 6, the bug is still present in the game. There is no solution other than loading a save before the fight and redo the fight. | |||
When siding with Nere, just after the fight against Elder Brithvar, a conversation is supposed to begin automatically with Nere. However, a bug can occur during the fight, which causes the conversation to not trigger. You can confirm that the bug is happening if the quest asks you to talk with Nere, but in doing so, his response is "Leave me be. You've done enough." and nothing happens. As of patch 6, the bug is still present in the game. There is no solution other than loading a save before the fight and redo the fight. | |||