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edits→Capitalisation
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## Act 2: involvement in Act 2. | ## Act 2: involvement in Act 2. | ||
## Act 3: involvement in Act 3. | ## Act 3: involvement in Act 3. | ||
# Companion approval | |||
# Combat: A section describing any combat encounters with this character. Long combat sections, especially for boss encounters, should be moved to a combat subpage. | # Combat: A section describing any combat encounters with this character. Long combat sections, especially for boss encounters, should be moved to a combat subpage. | ||
## Attacks and abilities: Abilities and spells used by the character in combat. | ## Attacks and abilities: Abilities and spells used by the character in combat. | ||
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The following abbreviations should always be capitalised: AC, DC, NPC and abbreviation of abilities like STR, DEX, CON etc. | The following abbreviations should always be capitalised: AC, DC, NPC and abbreviation of abilities like STR, DEX, CON etc. | ||
Capitalise | Capitalise the following terms: | ||
* Armour Class | * Armour Class | ||
* Classifications of weapons and armour (Longsword, Light Armour). | * Classifications of weapons and armour (Longsword, Light Armour). | ||
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* Specific actions (Attack Action, Hide Action) | * Specific actions (Attack Action, Hide Action) | ||
* Specific class features (Cunning Action, Rage) | * Specific class features (Cunning Action, Rage) | ||
* Subclasses are considered class features, and are therefore also capitalised (Champion, Wildheart) | |||
* Specific conditions (Bleeding, Slightly Drunk) | * Specific conditions (Bleeding, Slightly Drunk) | ||
* Specific damage types (Fire, Piercing) | * Specific damage types (Fire, Piercing) | ||
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* Specific racial features (Keen Senses) | * Specific racial features (Keen Senses) | ||
* Specific spells | * Specific spells | ||
The following terms should not be capitalized: | |||
* Common nouns such as ability, action, armour, check, class, condition, creature, damage, feat, feature, hit, initiative, item, miss, proficiency, race, resistance, rest, roll, save, skill, spell, weapon. | |||
* Compound terms such as ability check, ability score, attack roll, critical hit, damage resistance, damage type, hit points, long rest, saving throw, short rest. | |||
* Names of classes (barbarian, fighter) | |||
* Names of races (elf, illithid, owlbear) | |||
* Spell schools (abjuration, necromancy) | |||
* Subcategories of Consumables: arrows, camp supplies, coatings, dyes, elixirs, grenades, potions, scrolls. | |||
Exceptions: | |||
* Races and classes may be capitalised when used as titles (Gale, Human Wizard). | |||
** This includes specific individual creatures, which may have identical names to their race (which is not capitalised) – e.g. the creature Mind Flayer Leader is a mind flayer. | |||
* The term attack is only capitalised when it's referring to the Attack action. Otherwise, it is not capitalised (take an Attack action, roll an attack roll) | |||
* The first letter in game concept terminology can be capitalised when used as keywords (Type: Condition) | |||
=== Other capitalisation guidelines === | === Other capitalisation guidelines === |