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→Unused proficiencies
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| title = Proficiency | | title = Proficiency | ||
| description = Proficiency is a representation of a character's familiarity with something in Baldur's Gate 3. | | description = Proficiency is a representation of a character's familiarity with something in Baldur's Gate 3. | ||
| image = Proficiency.png | |||
}} | }} | ||
'''Proficiency''' is a representation of a creature's familiarity with something. When a creature has proficiency in something, they may add their '''proficiency bonus''' to [[Dice rolls|dice rolls]] that involve | [[File:Proficiency.png|frameless|right]] | ||
'''Proficiency''' is a representation of a creature's familiarity with something. When a creature has proficiency in something, they may add their '''proficiency bonus''' to [[Dice rolls|dice rolls]] that involve it. | |||
A creature can have proficiency in specific categories of [[Weapons|weapons]], [[Armour|armours]] and [[ | A creature can have proficiency in specific categories of [[Weapons|weapons]], [[Armour|armours]], and [[Shields|shields]], which is required to use them properly. | ||
A creature can also also have proficiency in [[Spells|spellcasting]], [[ | A creature can also also have proficiency in [[Spells|spellcasting]], [[saving throw]]s, and [[Skills|skills]], but this is not required to attempt them. | ||
== Proficiency bonus == | == Proficiency bonus == | ||
The proficiency bonus is a modifier that increases with [[character level]] (not class level). It starts at ''+2'', increases to ''+3'' at level 5, and becomes ''+4'' at level 9. | |||
The bonus is applied to the following rolls: | |||
* [[Ability checks]] made using skills the creature has proficiency with. | * [[Ability checks]] made using skills the creature has proficiency with. (Doubled if the creature has [[#Expertise|expertise]].) | ||
* [[Attack rolls]] made with weapons the creature is proficient with. | |||
* [[Attack rolls]] made with weapons the creature | * Attack rolls made when casting spells. | ||
* Attack rolls made when casting spells | * [[Saving throws]] (e.g. Strength saves, Dexterity saves, etc.) that the creature is proficient in. | ||
* Saving throws ( | |||
Creatures with spellcasting proficiency also add the bonus to the saving throw [[difficulty class]] (DC) of spells they cast, for a total DC of: | |||
{{InfoBlob|8 + spellcasting ability modifier + proficiency bonus}} | |||
== Weapon proficiency == | == Weapon proficiency == | ||
A creature can be proficient in entire categories of [[Weapons|weapons]] (martial or simple), or it can be proficient in specific weapon types such as Longswords, | A creature can be proficient in entire categories of [[Weapons|weapons]] (martial or simple), or it can be proficient in specific weapon types such as Longswords, Shortbows, etc. These proficiencies can be granted by the creature's [[Race|race]], [[Class|class]], or [[Feats|feats]] chosen when leveling up, and even by some equipment. | ||
When a creature is proficient in a wielded weapon, they add their [[Proficiency bonus|proficiency bonus]] to [[Attack roll|attack rolls]] with that weapon. | When a creature is proficient in a wielded weapon, they add their [[Proficiency bonus|proficiency bonus]] to [[Attack roll|attack rolls]] with that weapon. When the weapon is equipped in the main hand, it also enables special properties and actions of that weapon type, such as [[Tenacity]], [[Piercing Strike]], [[Flourish]], [[Lacerate]], [[Pommel Strike]], and so on. | ||
{{RaceAndClassWeaponsTable}} | {{RaceAndClassWeaponsTable}} | ||
== Armour proficiency == | == Armour proficiency == | ||
A creature may have proficiency in Light, Medium or Heavy armour. A creature with Heavy armour proficiency | A creature may have proficiency in Light, Medium, or Heavy armour. A creature with Heavy armour proficiency also has proficiency in Light and Medium armour, and a creature with Medium armour proficiency also has proficiency in Light armour. | ||
A creature wearing armour with which it is not proficient will suffer [[Disadvantage|disadvantage]] on all of its [[Ability check|ability checks]], saving throws, and attack rolls, and will also be prevented from casting spells. | |||
== Shield proficiency == | == Shield proficiency == | ||
Shields are a piece of equipment wielded in the offhand weapon slot. Shield proficiency typically comes paired with Medium armour proficiency. | Shields are a piece of equipment wielded in the offhand weapon slot. Shield proficiency typically comes paired with Medium armour proficiency. | ||
A creature wielding a shield without proficiency in Shields will suffer disadvantage on all of its ability checks, saving throws, and attack rolls, and will also be prevented from casting spells. | |||
=== | === Armour and shield proficiency by source === | ||
{| class="wikitable" | {{Table alignment}} | ||
|+ | {| class="wikitable defaultcenter col1left" | ||
|+ Armour and shield proficiency by race and class | |||
|- | |- | ||
| | | | ||
| | |||
|- | |- | ||
! Race !! {{SmallIcon|Light Armour Icon.png}} !! {{SmallIcon|Medium Armour Icon.png}} !! {{SmallIcon|Heavy Armour Icon.png}} !! {{SmallIcon|Shields Icon.png}} | ! Race !! {{SmallIcon|Light Armour Icon.png}} !! {{SmallIcon|Medium Armour Icon.png}} !! {{SmallIcon|Heavy Armour Icon.png}} !! {{SmallIcon|Shields Icon.png}} | ||
|- | |- | ||
| {{Race|Shield Dwarf}} || | ! scope="row" | {{Race|Shield Dwarf}} | ||
|| ✔ || ✔ || - || - | |||
|- | |||
! scope="row" | {{Race|Githyanki}} | |||
|| ✔ || ✔ || - || - | |||
|- | |||
! scope="row" | {{Race|Half-Elf}} | |||
|| ✔ || - || - || ✔ | |||
|- | |||
! scope="row" | {{Race|Human}} | |||
|| ✔ || - || - || ✔ | |||
|- | |||
! Class !! {{SmallIcon|Light Armour Icon.png}} !! {{SmallIcon|Medium Armour Icon.png}} !! {{SmallIcon|Heavy Armour Icon.png}} !! {{SmallIcon|Shields Icon.png}} | |||
|- | |||
! scope="row" | {{Class|Barbarian}} | |||
|| ✔ || ✔ || - || ✔ | |||
|- | |||
! scope="row" | {{Class|Bard}} | |||
|| ✔ || ◯ || - || ◯ | |||
|- | |||
! scope="row" | {{Class|Cleric}} | |||
|| ✔ || ✔ || ◯ || ✔ | |||
|- | |||
! scope="row" | {{Class|Druid}} | |||
|| ✔ || ✔ || - || ✔ | |||
|- | |- | ||
| {{ | ! scope="row" | {{Class|Fighter}} | ||
|| ✔ || ✔ || ✔ || ✔ | |||
|- | |- | ||
| {{ | ! scope="row" | {{Class|Monk}} | ||
|| - || - || - || - | |||
|- | |- | ||
| {{ | ! scope="row" | {{Class|Paladin}} | ||
|| ✔ || ✔ || ✔ || ✔ | |||
|- | |- | ||
! | ! scope="row" | {{Class|Ranger}} | ||
|| ✔ || ✔ || ◯ || ✔ | |||
|- | |- | ||
| {{Class| | ! scope="row" | {{Class|Rogue}} | ||
|| ✔ || - || - || - | |||
|- | |- | ||
| {{Class| | ! scope="row" | {{Class|Sorcerer}} | ||
|| - || - || - || - | |||
|- | |- | ||
| {{Class| | ! scope="row" | {{Class|Warlock}} | ||
|| ✔ || - || - || - | |||
|- | |- | ||
| {{Class| | ! scope="row" | {{Class|Wizard}} | ||
|| - || - || - || - | |||
|- | |- | ||
| {{ | ! Multiclass !! {{SmallIcon|Light Armour Icon.png}} !! {{SmallIcon|Medium Armour Icon.png}} !! {{SmallIcon|Heavy Armour Icon.png}} !! {{SmallIcon|Shields Icon.png}} | ||
|- | |- | ||
| {{Class| | ! scope="row" | {{Class|Barbarian}} | ||
|| - || - || - || ✔ | |||
|- | |- | ||
| {{Class| | ! scope="row" | {{Class|Bard}} | ||
|| ✔ || ◯ || - || ◯ | |||
|- | |- | ||
| {{Class| | ! scope="row" | {{Class|Cleric}} | ||
|| ✔ || ✔ || ◯ || ✔ | |||
|- | |- | ||
| {{Class|Warlock}} || | ! scope="row" | {{Class|Druid}} | ||
|| ✔ || ✔ || - || ✔ | |||
|- | |||
! scope="row" | {{Class|Fighter}} | |||
|| ✔ || ✔ || - || ✔ | |||
|- | |||
! scope="row" | {{Class|Monk}} | |||
|| - || - || - || - | |||
|- | |||
! scope="row" | {{Class|Paladin}} | |||
|| ✔ || ✔ || - || ✔ | |||
|- | |||
! scope="row" | {{Class|Ranger}} | |||
|| ✔ || ✔ || ◯ || ✔ | |||
|- | |||
! scope="row" | {{Class|Rogue}} | |||
|| ✔ || - || - || - | |||
|- | |||
! scope="row" | {{Class|Sorcerer}} | |||
|| - || - || - || - | |||
|- | |||
! scope="row" | {{Class|Warlock}} | |||
|| ✔ || - || - || - | |||
|- | |||
! scope="row" | {{Class|Wizard}} | |||
|| - || - || - || - | |||
|} | |} | ||
* | |||
* ✔ = proficient | |||
* - = not proficient | * - = not proficient | ||
* | * ◯ = some subclasses are proficient | ||
=== Feats that give Shield Proficiency === | |||
[[Feats#Moderately Armoured|Moderately Armoured]] also gives Shield Proficiency. | |||
== Spellcasting proficiency == | == Spellcasting proficiency == | ||
All creatures | All creatures in Baldur’s Gate 3 have proficiency in spellcasting. This means that the creature's proficiency bonus will always be added to the attack rolls of spells, and to the Difficulty Class of saving throws imposed on others via spells. More explanation under [[Spells#Spellcasting_ability|Spells]]. | ||
== Saving throw proficiency == | == Saving throw proficiency == | ||
Creatures with proficiency in an ability-based saving throw (Strength save, Dexterity save etc) | Creatures with proficiency in an ability-based saving throw (Strength save, Dexterity save, etc.) add their proficiency bonus to the results of respective saving throws. Each [[Class|class]] provides proficiency in two types of saving throws, and there are some [[List_of_features_and_items_that_affect_saving_throws#Proficiency_in_saving_throws|ways to get additional saving throw proficiencies]]. | ||
{| class="wikitable defaultcenter col1left col8left sortable" | |||
|+ Saving Throw Proficiencies by [[Class]] | |||
! Class !! {{Ability|Strength}} !! {{Ability|Dexterity}} !! {{Ability|Constitution}} !! {{Ability|Intelligence}} !! {{Ability|Wisdom}} !! {{Ability|Charisma}} !! Abilities | |||
|- | |||
! scope="row" | {{Class|Barbarian}} | |||
|| ✔ || - || ✔ || - || - || - || Strength, Constitution | |||
|- | |||
! scope="row" | {{Class|Bard}} | |||
|| - || ✔ || - || - || - || ✔ || Dexterity, Charisma | |||
|- | |||
! scope="row" | {{Class|Cleric}} | |||
|| - || - || - || - || ✔ || ✔ || Wisdom, Charisma | |||
|- | |||
! scope="row" | {{Class|Druid}} | |||
|| - || - || - || ✔ || ✔ || - || Intelligence, Wisdom | |||
|- | |||
! scope="row" | {{Class|Fighter}} | |||
|| ✔ || - || ✔ || - || - || - || Strength, Constitution | |||
|- | |||
! scope="row" | {{Class|Monk}} | |||
|| ✔ || ✔ || - || - || - || - || Strength, Dexterity | |||
|- | |||
! scope="row" | {{Class|Paladin}} | |||
|| - || - || - || - || ✔ || ✔ || Wisdom, Charisma | |||
|- | |||
! scope="row" | {{Class|Ranger}} | |||
|| ✔ || ✔ || - || - || - || - || Strength, Dexterity | |||
|- | |||
! scope="row" | {{Class|Rogue}} | |||
|| - || ✔ || - || ✔ || - || - || Dexterity, Intelligence | |||
|- | |||
! scope="row" | {{Class|Sorcerer}} | |||
|| - || - || ✔ || - || - || ✔ || Constitution, Charisma | |||
|- | |||
! scope="row" | {{Class|Warlock}} | |||
|| - || - || - || - || ✔ || ✔ || Wisdom, Charisma | |||
|- | |||
! scope="row" | {{Class|Wizard}} | |||
|| - || - || - || ✔ || ✔ || - || Intelligence, Wisdom | |||
|} | |||
* ✔ = proficient | |||
* - = not proficient | |||
== Skill proficiency == | == Skill proficiency == | ||
A creature proficient in a skill adds its proficiency bonus to any ability checks that use the respective skill. [[Background|Backgrounds]], races, classes, | A creature proficient in a skill adds its proficiency bonus to any ability checks that use the respective skill. [[Background|Backgrounds]], races, classes, and some class features can grant proficiency in specific skills. | ||
=== Background skill proficiencies === | === Background skill proficiencies === | ||
Line 93: | Line 203: | ||
=== Racial skill proficiencies === | === Racial skill proficiencies === | ||
* [[Elf|Elves]] and [[Drow]] are proficient in [[Perception]] | * [[Elf|Elves]] and [[Drow]] are proficient in [[Perception]]. | ||
* [[Elf#Wood Elves|Wood Elves]] | * [[Rock Gnome]]s add twice their proficiency bonus in [[History]]. | ||
* [[Half-Orc|Half-Orcs]] are proficient in [[Intimidation]] | * [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] are proficient in [[Stealth]]. | ||
* [[Human]] can select any one free skill proficiency | * [[Half-Orc|Half-Orcs]] are proficient in [[Intimidation]]. | ||
* [[Githyanki]] can gain Proficiency in all Skills corresponding to a chosen Ability | * [[Human|Humans]] can select any one free skill proficiency. | ||
* [[Githyanki]] can temporarily gain Proficiency in all Skills corresponding to a chosen Ability by using [[Astral Knowledge]]. | |||
=== Class skill proficiencies === | === Class skill proficiencies === | ||
All classes give proficiency in two to four skills | All classes give proficiency in two to four skills at level 1. Generally only the class taken at Character Level 1 gives skill proficiencies, but some classes also give proficiency in one skill when they are taken at a later level via multiclassing. | ||
Skill proficiencies available to each class at Level 1: | Skill proficiencies available to each class at Level 1: | ||
* [[Barbarian]]: 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival. | * [[Barbarian]]: Any 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. | ||
* [[Bard]]: Any 3 skills. | * [[Bard]]: Any 3 skills. | ||
* [[Cleric]]: 2 from History, Insight, Medicine, Persuasion, Religion. | * [[Cleric]]: Any 2 from History, Insight, Medicine, Persuasion, and Religion. | ||
* [[Druid]]: 2 Animal Handling, Arcana, Insight, Medicine, Nature, Perception, Religion, Survival. | * [[Druid]]: Any 2 Animal Handling, Arcana, Insight, Medicine, Nature, Perception, Religion, and Survival. | ||
* [[Fighter]]: 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival. | * [[Fighter]]: Any 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival. | ||
* [[Monk]]: 2 from Acrobatics, Athletics, History, Insight, Religon, Stealth. | * [[Monk]]: Any 2 from Acrobatics, Athletics, History, Insight, Religon, and Stealth. | ||
* [[Paladin]]: 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion. | * [[Paladin]]: Any 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion. | ||
* [[Ranger]]: 3 from Acrobatics, Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival. | * [[Ranger]]: Any 3 from Acrobatics, Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival. | ||
* [[Rogue]]: 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth. | * [[Rogue]]: Any 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. | ||
* [[Sorcerer]]: 2 from Arcana, Deception, Insight, Intimidation, Persuasion, Religion. | * [[Sorcerer]]: Any 2 from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion. | ||
* [[Warlock]]: 2 from Arcana, Deception, History, Intimidation, Investigation, Religion. | * [[Warlock]]: Any 2 from Arcana, Deception, History, Intimidation, Investigation, and Religion. | ||
* [[Wizard]]: 2 from Arcana, History, Insight, Investigation, Medicine, Religion. | * [[Wizard]]: Any 2 from Arcana, History, Insight, Investigation, Medicine, and Religion. | ||
==== Ranger ==== | ==== Ranger ==== | ||
Line 124: | Line 235: | ||
==== Bard ==== | ==== Bard ==== | ||
A [[Bard]] of the [[College of Lore]] subclass can choose three additional Skills to gain proficiency in. | A [[Bard]] of the [[College of Lore]] subclass can choose any three additional Skills to gain proficiency in. | ||
==== Warlock ==== | ==== Warlock ==== | ||
Line 134: | Line 245: | ||
Sources of expertise that require prior proficiency in the respective skill include: | Sources of expertise that require prior proficiency in the respective skill include: | ||
* [[Rogue]]s gain expertise in two skills they are proficient in at both level 1 and level 6. | * [[Rogue]]s gain expertise in any two skills they are proficient in at both level 1 and level 6. | ||
* [[Bard]]s gain expertise in two skills they are proficient in at both level 3 and level 10. | * [[Bard]]s gain expertise in any two skills they are proficient in at both level 3 and level 10. | ||
Sources of expertise that {{em|do not}} require prior proficiency in the respective include: | Sources of expertise that {{em|do not}} require prior proficiency in the respective skill include: | ||
* [[Knowledge Domain]] | * [[Knowledge Domain]] Clerics can select two skills to master amongst [[Arcana]], [[History]], [[Nature]] and [[Religion]] at level 1. | ||
* The feat | * The [[Actor]] feat gives expertise in [[Deception]] and [[Performance]]. | ||
* [[Gnome#Rock Gnomes|Rock Gnomes]] have expertise in [[History]]. | * [[Gnome#Rock Gnomes|Rock Gnomes]] have expertise in [[History]]. | ||
* The [[Illithid Expertise]] feature grants expertise in [[Persuasion]], [[Deception]], and [[Intimidation]]. | |||
== Instrument proficiency == | == Instrument proficiency == | ||
[[Instrument|Instruments]] can be used to entertain and distract crowds. When a character | [[Instrument|Instruments]] can be used to entertain and distract crowds. When a character proficient in an instrument plays one, nearby people might approach and gather to listen. If they perform well on a [[Performance]] check, those gathered might toss gold to the performer as well. | ||
Taking one level of {{class|Bard}} will grant {{WeaponType|Musical Instruments}} proficiency. Otherwise, a character can take the [[Feat]] '' Performer'', or pass one of two Charisma ([[Performance]]) checks while helping [[Alfira]] with her song in the [[Druid Grove]]. | |||
== Unused proficiencies == | == Unused proficiencies == | ||
Some [[Non-Player Characters|NPCs]] have two special weapon proficiencies unavailable to the player character and their [[Companions|companions]]. The weapons for these proficiencies cannot be normally obtained and are only referred to in the game files. | Some [[Non-Player Characters|NPCs]] have two special weapon proficiencies unavailable to the player character and their [[Companions|companions]]. The weapons for these proficiencies cannot be normally obtained and are only referred to in the game files. | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | Class weapon proficiencies | ! colspan="2" scope="col" | Class weapon proficiencies | ||
|- | |- | ||
| | ! scope="row" | {{Class|Druid}} | ||
|rowspan="2"| {{WeaponType|Darts}}, {{WeaponType|Slings}} | | rowspan="2" | {{WeaponType|Darts}}, {{WeaponType|Slings}} | ||
|- | |- | ||
| | ! scope="row" | {{Class|Wizard}} | ||
|} | |} | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |