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→Unused proficiencies
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| title = Proficiency | | title = Proficiency | ||
| description = Proficiency is a representation of a character's familiarity with something in Baldur's Gate 3. | | description = Proficiency is a representation of a character's familiarity with something in Baldur's Gate 3. | ||
| image = Proficiency.png | |||
}} | }} | ||
[[File:Proficiency.png|frameless|right]] | |||
'''Proficiency''' is a representation of a creature's familiarity with something. When a creature has proficiency in something, they may add their '''proficiency bonus''' to [[Dice rolls|dice rolls]] that involve it. | '''Proficiency''' is a representation of a creature's familiarity with something. When a creature has proficiency in something, they may add their '''proficiency bonus''' to [[Dice rolls|dice rolls]] that involve it. | ||
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== Proficiency bonus == | == Proficiency bonus == | ||
The proficiency bonus is a modifier that increases with [[character level]] (not class level). It starts at ''+2'', increases to ''+3'' at level 5, and becomes ''+4'' at level 9. | |||
The bonus is applied to the following rolls: | |||
* [[Ability checks]] made using skills the creature has proficiency with. | * [[Ability checks]] made using skills the creature has proficiency with. (Doubled if the creature has [[#Expertise|expertise]].) | ||
* [[Attack rolls]] made with weapons the creature is proficient with. | |||
* [[Attack rolls]] made with weapons the creature | * Attack rolls made when casting spells. | ||
* Attack rolls made when casting spells | * [[Saving throws]] (e.g. Strength saves, Dexterity saves, etc.) that the creature is proficient in. | ||
* Saving throws ( | |||
Creatures with spellcasting proficiency also add the bonus to the saving throw [[difficulty class]] (DC) of spells they cast, for a total DC of: | |||
{{InfoBlob|8 + spellcasting ability modifier + proficiency bonus}} | |||
== Weapon proficiency == | == Weapon proficiency == | ||
Line 39: | Line 42: | ||
=== Armour and shield proficiency by source === | === Armour and shield proficiency by source === | ||
{| class="wikitable" | {{Table alignment}} | ||
{| class="wikitable defaultcenter col1left" | |||
|+ Armour and shield proficiency by race and class | |+ Armour and shield proficiency by race and class | ||
|- | |- | ||
| | | | ||
| | |||
|- | |- | ||
! Race !! {{SmallIcon|Light Armour Icon.png}} !! {{SmallIcon|Medium Armour Icon.png}} !! {{SmallIcon|Heavy Armour Icon.png}} !! {{SmallIcon|Shields Icon.png}} | ! Race !! {{SmallIcon|Light Armour Icon.png}} !! {{SmallIcon|Medium Armour Icon.png}} !! {{SmallIcon|Heavy Armour Icon.png}} !! {{SmallIcon|Shields Icon.png}} | ||
|- | |- | ||
| {{Race|Shield Dwarf}} || | ! scope="row" | {{Race|Shield Dwarf}} | ||
|| ✔ || ✔ || - || - | |||
|- | |||
! scope="row" | {{Race|Githyanki}} | |||
|| ✔ || ✔ || - || - | |||
|- | |||
! scope="row" | {{Race|Half-Elf}} | |||
|| ✔ || - || - || ✔ | |||
|- | |||
! scope="row" | {{Race|Human}} | |||
|| ✔ || - || - || ✔ | |||
|- | |||
! Class !! {{SmallIcon|Light Armour Icon.png}} !! {{SmallIcon|Medium Armour Icon.png}} !! {{SmallIcon|Heavy Armour Icon.png}} !! {{SmallIcon|Shields Icon.png}} | |||
|- | |||
! scope="row" | {{Class|Barbarian}} | |||
|| ✔ || ✔ || - || ✔ | |||
|- | |||
! scope="row" | {{Class|Bard}} | |||
|| ✔ || ◯ || - || ◯ | |||
|- | |||
! scope="row" | {{Class|Cleric}} | |||
|| ✔ || ✔ || ◯ || ✔ | |||
|- | |||
! scope="row" | {{Class|Druid}} | |||
|| ✔ || ✔ || - || ✔ | |||
|- | |||
! scope="row" | {{Class|Fighter}} | |||
|| ✔ || ✔ || ✔ || ✔ | |||
|- | |||
! scope="row" | {{Class|Monk}} | |||
|| - || - || - || - | |||
|- | |||
! scope="row" | {{Class|Paladin}} | |||
|| ✔ || ✔ || ✔ || ✔ | |||
|- | |||
! scope="row" | {{Class|Ranger}} | |||
|| ✔ || ✔ || ◯ || ✔ | |||
|- | |||
! scope="row" | {{Class|Rogue}} | |||
|| ✔ || - || - || - | |||
|- | |- | ||
| {{ | ! scope="row" | {{Class|Sorcerer}} | ||
|| - || - || - || - | |||
|- | |- | ||
| {{ | ! scope="row" | {{Class|Warlock}} | ||
|| ✔ || - || - || - | |||
|- | |- | ||
| {{ | ! scope="row" | {{Class|Wizard}} | ||
|| - || - || - || - | |||
|- | |- | ||
! | ! Multiclass !! {{SmallIcon|Light Armour Icon.png}} !! {{SmallIcon|Medium Armour Icon.png}} !! {{SmallIcon|Heavy Armour Icon.png}} !! {{SmallIcon|Shields Icon.png}} | ||
|- | |- | ||
| {{Class|Barbarian}} || | ! scope="row" | {{Class|Barbarian}} | ||
|| - || - || - || ✔ | |||
|- | |- | ||
| {{Class|Bard}} || | ! scope="row" | {{Class|Bard}} | ||
|| ✔ || ◯ || - || ◯ | |||
|- | |- | ||
| {{Class|Cleric}} || | ! scope="row" | {{Class|Cleric}} | ||
|| ✔ || ✔ || ◯ || ✔ | |||
|- | |- | ||
| {{Class|Druid}} || | ! scope="row" | {{Class|Druid}} | ||
|| ✔ || ✔ || - || ✔ | |||
|- | |- | ||
| {{Class|Fighter}} || | ! scope="row" | {{Class|Fighter}} | ||
|| ✔ || ✔ || - || ✔ | |||
|- | |- | ||
| {{Class|Monk}} || - || - || - || - | ! scope="row" | {{Class|Monk}} | ||
|| - || - || - || - | |||
|- | |- | ||
| {{Class|Paladin}} || | ! scope="row" | {{Class|Paladin}} | ||
|| ✔ || ✔ || - || ✔ | |||
|- | |- | ||
| {{Class|Ranger}} || | ! scope="row" | {{Class|Ranger}} | ||
|| ✔ || ✔ || ◯ || ✔ | |||
|- | |- | ||
| {{Class|Rogue}} || | ! scope="row" | {{Class|Rogue}} | ||
|| ✔ || - || - || - | |||
|- | |- | ||
| {{Class|Sorcerer}} || - || - || - || - | ! scope="row" | {{Class|Sorcerer}} | ||
|| - || - || - || - | |||
|- | |- | ||
| {{Class|Warlock}} || | ! scope="row" | {{Class|Warlock}} | ||
|| ✔ || - || - || - | |||
|- | |- | ||
| {{Class|Wizard}} || - || - || - || - | ! scope="row" | {{Class|Wizard}} | ||
|| - || - || - || - | |||
|} | |} | ||
* ✔ = proficient | |||
* - = not proficient | |||
* ◯ = some subclasses are proficient | |||
=== Feats that give Shield Proficiency === | |||
[[Feats#Moderately Armoured|Moderately Armoured]] also gives Shield Proficiency. | |||
== Spellcasting proficiency == | == Spellcasting proficiency == | ||
All creatures in Baldur’s Gate 3 have proficiency in spellcasting. This means that the creature's proficiency bonus will always be added to the attack rolls of spells, and to the Difficulty Class of saving throws imposed on others via spells. More explanation under [[Spells#Spellcasting_ability|Spells]]. | All creatures in Baldur’s Gate 3 have proficiency in spellcasting. This means that the creature's proficiency bonus will always be added to the attack rolls of spells, and to the Difficulty Class of saving throws imposed on others via spells. More explanation under [[Spells#Spellcasting_ability|Spells]]. | ||
== Saving throw proficiency == | == Saving throw proficiency == | ||
Creatures with proficiency in an ability-based saving throw (Strength save, Dexterity save, etc.) add their proficiency bonus to the results of respective saving throws. Each [[Class|class]] provides proficiency in two types of saving | Creatures with proficiency in an ability-based saving throw (Strength save, Dexterity save, etc.) add their proficiency bonus to the results of respective saving throws. Each [[Class|class]] provides proficiency in two types of saving throws, and there are some [[List_of_features_and_items_that_affect_saving_throws#Proficiency_in_saving_throws|ways to get additional saving throw proficiencies]]. | ||
{| class="wikitable defaultcenter col1left col8left sortable" | |||
|+ Saving Throw Proficiencies by [[Class]] | |||
! Class !! {{Ability|Strength}} !! {{Ability|Dexterity}} !! {{Ability|Constitution}} !! {{Ability|Intelligence}} !! {{Ability|Wisdom}} !! {{Ability|Charisma}} !! Abilities | |||
|- | |||
! scope="row" | {{Class|Barbarian}} | |||
|| ✔ || - || ✔ || - || - || - || Strength, Constitution | |||
|- | |||
! scope="row" | {{Class|Bard}} | |||
|| - || ✔ || - || - || - || ✔ || Dexterity, Charisma | |||
|- | |||
! scope="row" | {{Class|Cleric}} | |||
|| - || - || - || - || ✔ || ✔ || Wisdom, Charisma | |||
|- | |||
! scope="row" | {{Class|Druid}} | |||
|| - || - || - || ✔ || ✔ || - || Intelligence, Wisdom | |||
|- | |||
! scope="row" | {{Class|Fighter}} | |||
|| ✔ || - || ✔ || - || - || - || Strength, Constitution | |||
|- | |||
! scope="row" | {{Class|Monk}} | |||
|| ✔ || ✔ || - || - || - || - || Strength, Dexterity | |||
|- | |||
! scope="row" | {{Class|Paladin}} | |||
|| - || - || - || - || ✔ || ✔ || Wisdom, Charisma | |||
|- | |||
! scope="row" | {{Class|Ranger}} | |||
|| ✔ || ✔ || - || - || - || - || Strength, Dexterity | |||
|- | |||
! scope="row" | {{Class|Rogue}} | |||
|| - || ✔ || - || ✔ || - || - || Dexterity, Intelligence | |||
|- | |||
! scope="row" | {{Class|Sorcerer}} | |||
|| - || - || ✔ || - || - || ✔ || Constitution, Charisma | |||
|- | |||
! scope="row" | {{Class|Warlock}} | |||
|| - || - || - || - || ✔ || ✔ || Wisdom, Charisma | |||
|- | |||
! scope="row" | {{Class|Wizard}} | |||
|| - || - || - || ✔ || ✔ || - || Intelligence, Wisdom | |||
|} | |||
* ✔ = proficient | |||
* - = not proficient | |||
== Skill proficiency == | == Skill proficiency == | ||
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=== Racial skill proficiencies === | === Racial skill proficiencies === | ||
* [[Elf|Elves]] and [[Drow]] are proficient in [[Perception]]. | * [[Elf|Elves]] and [[Drow]] are proficient in [[Perception]]. | ||
* [[Rock Gnome]]s add twice their proficiency bonus in [[History]]. | |||
* [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] are proficient in [[Stealth]]. | * [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] are proficient in [[Stealth]]. | ||
* [[Half-Orc|Half-Orcs]] are proficient in [[Intimidation]]. | * [[Half-Orc|Half-Orcs]] are proficient in [[Intimidation]]. | ||
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Sources of expertise that {{em|do not}} require prior proficiency in the respective skill include: | Sources of expertise that {{em|do not}} require prior proficiency in the respective skill include: | ||
* [[Knowledge Domain]] | * [[Knowledge Domain]] Clerics can select two skills to master amongst [[Arcana]], [[History]], [[Nature]] and [[Religion]] at level 1. | ||
* The [[Actor]] feat gives expertise in [[Deception]] and [[Performance]]. | * The [[Actor]] feat gives expertise in [[Deception]] and [[Performance]]. | ||
* [[Gnome#Rock Gnomes|Rock Gnomes]] have expertise in [[History]]. | * [[Gnome#Rock Gnomes|Rock Gnomes]] have expertise in [[History]]. | ||
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[[Instrument|Instruments]] can be used to entertain and distract crowds. When a character proficient in an instrument plays one, nearby people might approach and gather to listen. If they perform well on a [[Performance]] check, those gathered might toss gold to the performer as well. | [[Instrument|Instruments]] can be used to entertain and distract crowds. When a character proficient in an instrument plays one, nearby people might approach and gather to listen. If they perform well on a [[Performance]] check, those gathered might toss gold to the performer as well. | ||
Taking one level of {{class|Bard}} will grant | Taking one level of {{class|Bard}} will grant {{WeaponType|Musical Instruments}} proficiency. Otherwise, a character can take the [[Feat]] '' Performer'', or pass one of two Charisma ([[Performance]]) checks while helping [[Alfira]] with her song in the [[Druid Grove]]. | ||
== Unused proficiencies == | == Unused proficiencies == | ||
Some [[Non-Player Characters|NPCs]] have two special weapon proficiencies unavailable to the player character and their [[Companions|companions]]. The weapons for these proficiencies cannot be normally obtained and are only referred to in the game files. | Some [[Non-Player Characters|NPCs]] have two special weapon proficiencies unavailable to the player character and their [[Companions|companions]]. The weapons for these proficiencies cannot be normally obtained and are only referred to in the game files. | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | Class weapon proficiencies | ! colspan="2" scope="col" | Class weapon proficiencies | ||
|- | |- | ||
| | ! scope="row" | {{Class|Druid}} | ||
|rowspan="2"| {{WeaponType|Darts}}, {{WeaponType|Slings}} | | rowspan="2" | {{WeaponType|Darts}}, {{WeaponType|Slings}} | ||
|- | |- | ||
| | ! scope="row" | {{Class|Wizard}} | ||
|} | |} | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |