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{{ | {{PageSeo | ||
| title = Saving throws | |||
| description = Saving throws are automatic dice rolls representing a creature’s attempt to “save” themselves from certain harmful effects, such as spells, actions or surfaces.}} | |||
'''Saving throws''' are automatic dice rolls representing a creature’s attempt to “'''save'''” themselves from harm. They are provoked by [[spells]], the hostile actions (other than [[attacks]]) of other creatures, or hazards like [[traps]] and [[surface]]s. Saves are always associated with a specific [[Ability score|ability]] and are always rolled against a target [[Difficulty Class]] (DC), both determined by the triggering effect. When successful, they reduce or prevent harmful effects. | |||
== Overview == | |||
All harmful effects that provoke a saving throw have an associated target number – a Difficulty Class (DC) – and an ability associated with its allowed save – referred to using terms like ''Strength saving throw'' or ''Dexterity save''. | |||
When attempting a saving throw, a creature rolls a d20 and adds the save's associated ability score modifier to the result. If they are [[Proficiency|proficient]] in saves using that ability, they add their proficiency bonus as well. If the creature is under an effect of a buff or a debuff{{note|[[List of features and items that affect saving throws]]}}, that effect's modifier is being added to the formula. | |||
<center> | <div class="center">Formula = {{InfoBlob|{{D20}} + [[Ability score modifier]] + [[Proficiency bonus]] (if proficient) + [[List of features and items that affect saving throws|Other modifiers]] (if any)}}</div> | ||
The result is then compared against the effect's DC, and is considered a success if it equals or exceeds that number. | |||
== | == Game mechanics == | ||
{{Excerpt|Dice rolls|Saving throws|subsections=yes|templates=SAI, InfoBlob, note, cond}} | |||
Saving Throws | == Saving Throws by Type == | ||
* [[Constitution Saving Throws]] | |||
== See also == | |||
* [[List of features and items that affect saving throws]] | |||
* [[List of equipment that affect Spell Save DC]] | |||
== Footnotes == | |||
{{notelist}} | |||
{{NavGameplay}} | |||
[[Category:Gameplay mechanics]] | |||
[[Category:Saving throws]] | |||