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Failing either of these checks will cause her and the nearby guards to become hostile. | Failing either of these checks will cause her and the nearby guards to become hostile. | ||
There is also the option to reveal that they seek a cure for their tadpole. Letting {{CharLink|Lae'zel}} speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out | There is also the option to reveal that they seek a cure for their tadpole. Letting {{CharLink|Lae'zel}} speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out {{CharLink|Stornugoss|Ghustil Stornugoss}} in the infirmary, but her speaking tone becomes less friendly. | ||
To the left and to the right sides of the main area of the entrance hall are two areas separated by locked iron gates (both areas and gates are considered to be restricted). The left one has been turned into a makeshift prison. The party can find there several skeletons with small amount of gold and two random alchemical ingredients on them, and also the corpse of {{CharLink|Ellyka}} (if they have spared her in previous meeting near the [[Mountain Pass]]). Near one of the skeletons the party can find the {{SmRarityItem|Bloodied Note}} written by one of the Lathander monks, tortured to death by the githyanki. | To the left and to the right sides of the main area of the entrance hall are two areas separated by locked iron gates (both areas and gates are considered to be restricted). The left one has been turned into a makeshift prison. The party can find there several skeletons with small amount of gold and two random alchemical ingredients on them, and also the corpse of {{CharLink|Ellyka}} (if they have spared her in previous meeting near the [[Mountain Pass]]). Near one of the skeletons the party can find the {{SmRarityItem|Bloodied Note}} written by one of the Lathander monks, tortured to death by the githyanki. | ||
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The Hatchery is located in the north-west end of the Crèche. It is an extensive cave-like room with several cliffs and waterfalls, filled with Acid up to mid-shin. Several small rocky islands rise from acid lake here and there. Right across the entrance there are several iron prison cages with a dead Kobold Scout in one of them. | The Hatchery is located in the north-west end of the Crèche. It is an extensive cave-like room with several cliffs and waterfalls, filled with Acid up to mid-shin. Several small rocky islands rise from acid lake here and there. Right across the entrance there are several iron prison cages with a dead Kobold Scout in one of them. | ||
On the bottom of the acid lake there are gas pits emerging | On the bottom of the acid lake there are gas pits emerging {{Area|Strange Gas}}, as well as multiple teleporting traps, which resemble {{SAI|Glyph of Warding: Thunder}} when identified by party members. If activated, these traps teleport the tresspasser into one of the iron cages. Additionally, cliffs and islands are armed with multiple repulsor mines. | ||
The Hatchery is the primary location for resolving {{Quest|Steal a Githyanki Egg}}. | The Hatchery is the primary location for resolving {{Quest|Steal a Githyanki Egg}}. | ||
In the middle of the room there is a high cliff where {{CharLink|Ko'kuu|Varsh Ko'kuu}} stands, watching and waiting for the last | In the middle of the room there is a high cliff where {{CharLink|Ko'kuu|Varsh Ko'kuu}} stands, watching and waiting for the last {{SmRarityItem|Githyanki Egg}} to hatch. The hatchery is guarded by {{CharLink|Vu'un|Warrior Vu'un}} (near the entrance) and {{CharLink|Zar'an|Raider Zar'an}} (on the cliff in the northern part of the cave). | ||
The egg itself is placed on a special holder in the far western part of the cave. | The egg itself is placed on a special holder in the far western part of the cave. | ||
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The Infirmary is located at the south-west end of the Crèche. It has four sections with curtain posters, one in each corner, with Bedrolls lying inside. On the left there is a doorway to the '''Dormitory''' with several bunk beds. In the opposite end of the room there is a door leading to the Doctor's office. | The Infirmary is located at the south-west end of the Crèche. It has four sections with curtain posters, one in each corner, with Bedrolls lying inside. On the left there is a doorway to the '''Dormitory''' with several bunk beds. In the opposite end of the room there is a door leading to the Doctor's office. | ||
In the Infirmary the party can encounter githyanki youths {{CharLink|Pyrindath}} (sits kneeled to the right from the entrance), {{CharLink|Mirya'al}} (stands in the section to the left from the entrance), and {{CharLink|Dyrr'kas}} (wandering around the Infirmary, cleaning the floor here and there). Also, a couple of githyanki children, {{CharLink|Zel'i}} and {{CharLink|Ra'jak}}, are honing their {{SAI|Mage Hand}} skill, shoving a locked Traveller's Chest ({{Ability check|Sleight of Hand|18}}) back and forth. When being hit, the chest | In the Infirmary the party can encounter githyanki youths {{CharLink|Pyrindath}} (sits kneeled to the right from the entrance), {{CharLink|Mirya'al}} (stands in the section to the left from the entrance), and {{CharLink|Dyrr'kas}} (wandering around the Infirmary, cleaning the floor here and there). Also, a couple of githyanki children, {{CharLink|Zel'i}} and {{CharLink|Ra'jak}}, are honing their {{SAI|Mage Hand}} skill, shoving a locked Traveller's Chest ({{Ability check|Sleight of Hand|18}}) back and forth. When being hit, wailing sounds emerge from the chest that can be heard far beyond the Infirmary. | ||
In the Dormitory the party can meet three adult githyanki: {{CharLink|Umr'a'ac|Gish Umr'a'ac}}, {{CharLink|Jy'ir|Raider Jy'ir}} and {{CharLink|Kur'ashk|Ardent Kur'ashk}} (a member or Inquisitor's retinue). | In the Dormitory the party can meet three adult githyanki: {{CharLink|Umr'a'ac|Gish Umr'a'ac}}, {{CharLink|Jy'ir|Raider Jy'ir}} and {{CharLink|Kur'ashk|Ardent Kur'ashk}} (a member or Inquisitor's retinue). | ||
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As soon as the Kethk's educational process ends one or another way (with the participation of the party), other youths will step down to the sparring ground to proceed with their training. Dependant upon dialogue options chosen, and [[Ability Check]]s passed, it is possible to receive {{SmRarityItem|Orpheus, Prince of the Comet, Part Two: Sacrifice}} as a reward from Varrl. Alternatively, killing him (or having him killed by Kethk or other youth) will allow the party to loot this item from their corpse. | As soon as the Kethk's educational process ends one or another way (with the participation of the party), other youths will step down to the sparring ground to proceed with their training. Dependant upon dialogue options chosen, and [[Ability Check]]s passed, it is possible to receive {{SmRarityItem|Orpheus, Prince of the Comet, Part Two: Sacrifice}} as a reward from Varrl. Alternatively, killing him (or having him killed by Kethk or other youth) will allow the party to loot this item from their corpse. | ||
On the gallery in the far end of the Classroom stands {{CharLink|Vraalsith|Ardent Vraalsith}}, a member | On the gallery in the far end of the Classroom stands {{CharLink|Vraalsith|Ardent Vraalsith}}, a member of {{CharLink|W'wargaz|Inquisitor W'wargaz}}'s retinue. | ||
=== Trade Post === | === Trade Post === | ||
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The Chamber itself has a sunken area in the center. On its bottom lies the Planecaster which will be activated after resolving the dialogue with Ch'r'ai W'wargaz, whatever the outcome would be. | The Chamber itself has a sunken area in the center. On its bottom lies the Planecaster which will be activated after resolving the dialogue with Ch'r'ai W'wargaz, whatever the outcome would be. | ||
On the left and right sides of the Chamber there are narrow corridors. The right one contains several displaying showcases with some precious artefacts that the githyanki collected in the monastery after founding the Crèche. The left one has a displaying case and several Decorated Barrels, too, but also two statues of Lathander. Both have spinning basements, and turning them to the correct position will open the passage to the Secret Chamber of the monastery, where the quest | On the left and right sides of the Chamber there are narrow corridors. The right one contains several displaying showcases with some precious artefacts that the githyanki collected in the monastery after founding the Crèche. The left one has a displaying case and several Decorated Barrels, too, but also two statues of Lathander. Both have spinning basements, and turning them to the correct position will open the passage to the Secret Chamber of the monastery, where the quest {{Quest|Find the Blood of Lathander}} might be finished. | ||
In the Chamber there is Inquisitor Ch'r'ai W'wargaz, and his retinue, consisting of {{CharLink|Jhe'rezath|Ardent Jhe'rezath}}, {{CharLink|Qu'th|Ardent Qu'uth}}, {{CharLink|Kyrr'a'ath|Raider Kyrr'a'ath}}, and {{CharLink|Brelal'reth|Warrior Brelal'reth}}. Talking to Ch'r'ai will further Lae'zel's | In the Chamber there is Inquisitor Ch'r'ai W'wargaz, and his retinue, consisting of {{CharLink|Jhe'rezath|Ardent Jhe'rezath}}, {{CharLink|Qu'th|Ardent Qu'uth}}, {{CharLink|Kyrr'a'ath|Raider Kyrr'a'ath}}, and {{CharLink|Brelal'reth|Warrior Brelal'reth}}. Talking to Ch'r'ai will further Lae'zel's {{Quest|The Githyanki Warrior}}, as well as {{Quest|Discover the Artefact's Secrets}} quest. | ||
<!--<gallery height="100px" mode="packed"> | <!--<gallery height="100px" mode="packed"> | ||
Penela Lumpensicks.jpg|thumb|The torso's location | Penela Lumpensicks.jpg|thumb|The torso's location | ||
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==Notes == | ==Notes == | ||
* After reaching the [[Shadow-Cursed Lands]], the party may freely travel back to Crèche Y'llek for much of Act Two depending on the party's choices while visiting the Crèche in Act One. | {{notebegin}} | ||
* After reaching the [[Shadow-Cursed Lands]], the party may freely travel back to Crèche Y'llek for much of [[Act Two]] depending on the party's choices while visiting the Crèche in Act One. | |||
{{noteend}} | |||
{{Rosymorn Monastery}} | {{Rosymorn Monastery}} | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act One Locations]] | [[Category:Act One Locations]] |