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{{EquipmentPage | {{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | | image = Amulet Necklace B Bronze A 1 Faded.png | ||
| image = Amulet | | controller icon = Amulet Necklace B Bronze A 1 Unfaded.png | ||
| description = The {{ | | icon = Amulet Necklace B Bronze A 1 Unfaded Icon.png | ||
| description = The {{uncommon|Amulet of Elemental Torment}} is an uncommon [[Amulet]] that channels the effects of certain [[Surface|Surfaces]] into the wearer's spells. | |||
| quote = Each jewel gleams with the energy of the natural elements. | | quote = Each jewel gleams with the energy of the natural elements. | ||
| type = Amulets <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | | type = Amulets <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | ||
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | | proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | ||
| | | armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. --> | ||
| | | armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 --> | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, | | rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| weight kg = 0.05 | | weight kg = 0.05 | ||
| weight lb = 0.1 | | weight lb = 0.1 | ||
| price = | | price = 65 | ||
| | | uid = UNI_ARM_MartyrAmulet | ||
* ''' | | uuid = c1cb7388-bd2f-4cc7-8305-7d7a0651874f | ||
** This | | passives = Nature's Vengeance | ||
| special = | |||
| where to find = Carried by [[Hope]] while fighting [[Raphael]] in the [[House of Hope#Foyer|Foyer]] | |||
| where to find location = House of Hope | |||
| where to find x = -6477 | |||
| where to find y = 2884 | |||
| notes = | |||
* The surface effects applied by the amulet are: | |||
** '''When standing in {{Area|Fire}}''': Apply {{Cond|Burning}} for 2 turns. Deals the first tick of {{DamageText|1d4|Fire}} damage immediately. | |||
** '''When standing in {{Area|Caustic Brine}}''': Apply {{Cond|Caustic Brine}} for 2 turns. Deals the first tick of {{DamageText|1d4|Acid}} damage immediately. | |||
** '''When standing in {{Area|Simple Toxin}}''': Apply {{Cond|Poisoned}} for 2 turns. | |||
** '''When standing in {{Area|Acid}}''': Apply {{Cond|Acid}} for 2 turns. | |||
* The amulet does not work with any other surfaces. This includes the other basic elemental surfaces like {{Area|Ice}} surfaces or {{Area|Electrified Water}} surfaces. | |||
* Valid poison surfaces can be created by breaking {{RarityItem|Simple Toxin}} vials or with {{SAI|Chromatic Orb}}. Surfaces created by breaking stronger poisons like {{RarityItem|Serpent Fang Toxin}} are different and will not work. | |||
* Previously was sold by [[Grat the Trader]] in the [[Goblin Camp]], [[Brem]] in the [[Zhentarim Basement]], or [[Roah Moonglow]] in [[Shattered Sanctum]]. As of Patch 3, this was moved to [[Hope]] in the [[House of Hope]]. | |||
}} | }} |