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[[File:Halsin Icon.png|right|100px]]'''Lift the Shadow Curse''' is a [[ | {{PageSeo | ||
==Objectives== | | description = Lift the Shadow Curse is a Quest in Act Two of Baldur's Gate 3. It can be started by speaking with Halsin after entering the Shadow-Cursed Lands. | ||
| image = Oliver Confronted Quest.jpg | |||
}} | |||
[[File:Halsin Icon.png|right|100px]] | |||
'''Lift the Shadow Curse''' is a [[Quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with {{CharLink|Halsin}} after entering the [[Shadow-Cursed Lands]]. | |||
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== Objectives == | |||
''Objectives and journal entries may vary pending story decisions and outcomes.'' | ''Objectives and journal entries may vary pending story decisions and outcomes.'' | ||
{{Quest objective|Look for clues as to Thaniel's whereabouts.| | |||
* According to Halsin, if we want to lift the shadow curse, we must find Thaniel - the spirit of the land. | * According to Halsin, if we want to lift the shadow curse, we must find Thaniel - the spirit of the land. | ||
}} | |||
{{Quest objective|Tell Halsin about Art Cullagh.| | |||
* We found a mysterious man lying unconscious in Last Light Inn. He said the name 'Thaniel' while sleeping. We should tell Halsin about this. | * We found a mysterious man lying unconscious in Last Light Inn. He said the name 'Thaniel' while sleeping. We should tell Halsin about this. | ||
}} | |||
{{Quest objective|Wake Art Cullagh.| | |||
* Halsin met the mysterious unconscious man, and is certain he knows where Thaniel is. Halsin suggested something from the man's past might help to wake him. | * Halsin met the mysterious unconscious man, and is certain he knows where Thaniel is. Halsin suggested something from the man's past might help to wake him. | ||
}} | |||
{{Quest objective|Talk to Halsin about Art Cullagh.| | |||
* We managed to wake the mysterious man - a Flaming Fist called Art Cullagh. He immediately asked to speak to Halsin, saying the druid was the only one who could help. | * We managed to wake the mysterious man - a Flaming Fist called Art Cullagh. He immediately asked to speak to Halsin, saying the druid was the only one who could help. | ||
}} | |||
{{Quest objective|Meet Halsin by the lakeshore.| | |||
* Halsin has a plan to save Thaniel, and lift the shadow curse. He asked us to meet him by the lakeshore by Last Light. | * Halsin has a plan to save Thaniel, and lift the shadow curse. He asked us to meet him by the lakeshore by Last Light. | ||
}} | |||
{{Quest objective|Defend the portal.| | |||
* Halsin delved into the Shadowfell to rescue Thaniel. We must defend the portal Halsin created, or he will be trapped in the Shadowfell forever. | * Halsin delved into the Shadowfell to rescue Thaniel. We must defend the portal Halsin created, or he will be trapped in the Shadowfell forever. | ||
}} | |||
{{Quest objective|Meet Halsin at camp.| | |||
* Halsin rescued Thaniel from the Shadowfell, but the spirit of the land is ill. If we want to help, we should speak to Halsin at camp. | * Halsin rescued Thaniel from the Shadowfell, but the spirit of the land is ill. If we want to help, we should speak to Halsin at camp. | ||
}} | |||
{{Quest objective|Seek Thaniel's Shadow.| | |||
* Halsin has told us to seek a place where flowers still grow in the shadow-cursed lands. Among the blooms we might locate Thaniel's missing half, the key to curing his illness. | * Halsin has told us to seek a place where flowers still grow in the shadow-cursed lands. Among the blooms we might locate Thaniel's missing half, the key to curing his illness. | ||
}} | |||
{{Quest objective|Speak to Halsin at camp.| | |||
* It took some convincing, but Oliver agreed to reunite with Thaniel. We should check in with Halsin next time we're at camp, and see if Thaniel is doing any better. | * It took some convincing, but Oliver agreed to reunite with Thaniel. We should check in with Halsin next time we're at camp, and see if Thaniel is doing any better. | ||
}} | |||
{{Quest objective|Kill Ketheric Thorm.| | |||
* Reuniting Oliver and Thaniel is not enough. Ketheric Thorm is the anchor of the curse. For the land to heal, he must be defeated. | * Reuniting Oliver and Thaniel is not enough. Ketheric Thorm is the anchor of the curse. For the land to heal, he must be defeated. | ||
}} | |||
{{Quest objective|Quest Complete| | |||
* If the party fails to protect the portal: Halsin is lost to the Shadowfell. Without him, we can't lift the shadow curse. | * If the party fails to protect the portal: Halsin is lost to the Shadowfell. Without him, we can't lift the shadow curse. | ||
* We left for Baldur's Gate without finding a way to lift the shadow curse. Halsin decided to stay behind to try and lift the curse without us. | * We left for Baldur's Gate without finding a way to lift the shadow curse. Halsin decided to stay behind to try and lift the curse without us. | ||
* We successfully lifted the shadow curse. In time, these lands will flourish once again. | * We successfully lifted the shadow curse. In time, these lands will flourish once again. | ||
* Halsin died. Without him, we cannot lift the shadow curse. | * Halsin died. Without him, we cannot lift the shadow curse. | ||
}} | |||
== Walkthrough == | == Walkthrough == | ||
This quest can only be undertaken if | This quest can only be undertaken if {{Quest|Defeat the Goblins}} was completed and Halsin agreed to accompany the party to [[Moonrise Towers]]. | ||
It can be initiated by speaking to Halsin while at the [[Campsite]] and asking him how to lift the shadow curse. He explains that the land is not made up merely of soil and roots, but that it has a spirit of its own - a young fey boy named | It can be initiated by speaking to Halsin while at the [[Campsite]] and asking him how to lift the shadow curse. He explains that the land is not made up merely of soil and roots, but that it has a spirit of its own - a young fey boy named {{CharLink|Thaniel}}. Halsin has not felt the boy's presence since the curse was unleashed, and believes he was banished to the [[Shadowfell]]. Halsin asks that the party look out for any clues as they venture through the [[Shadow-Cursed Lands]]. | ||
=== The Spirit of the Land === | === The Spirit of the Land === | ||
Information regarding Thaniel's whereabouts can be found at the [[Last Light Inn]], in a room on the northern end of the ground floor. Inside, a man named [[Art Cullagh]] is lying on one of the beds, unresponsive and singing a song about climbing trees with Thaniel - whose name he could only know had he actually met the boy himself. | Information regarding Thaniel's whereabouts can be found at the [[Last Light Inn]], in a room on the northern end of the ground floor. Inside, a man named [[Art Cullagh]] is lying on one of the beds, unresponsive and singing a song about climbing trees with Thaniel - whose name he could only know had he actually met the boy himself. | ||
Interacting with him starts the quest | Interacting with him starts the quest {{Quest|Wake Art Cullagh}}. To proceed, the party must obtain the {{SmRarityItem|Battered Lute}} from {{CharLink|Malus Thorm}} within the [[House of Healing]] and bring it back to Cullagh in order to wake him up. Once awake, Cullagh asks to see Halsin, as Thaniel had told him to seek the druid out. | ||
Halsin may already be at the inn if he was told about Art's condition beforehand, or the party can go fetch him now, but either way Halsin asks Cullagh what he remembers of Thaniel and where they met. Though Cullagh struggles to explain the shifting landscape of the Shadowfell, he does remember that he always smelled lavender when Thaniel was around. Alternatively, if Art Cullagh has died due to | Halsin may already be at the inn if he was told about Art's condition beforehand, or the party can go fetch him now, but either way Halsin asks Cullagh what he remembers of Thaniel and where they met. Though Cullagh struggles to explain the shifting landscape of the Shadowfell, he does remember that he always smelled lavender when Thaniel was around. | ||
Alternatively, if Art Cullagh has died due to {{CharLink|Isobel}} being kidnapped or killed during {{Quest|Resolve the Abduction}}, then {{SAI|Speak with Dead}} can be used to get the same information from his corpse. | |||
[[File:Halsin Rescues Thaniel Quest.jpg|thumb|Halsin returns from the portal with Thaniel.]] | [[File:Halsin Rescues Thaniel Quest.jpg|thumb|Halsin returns from the portal with Thaniel.]] | ||
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=== Oliver === | === Oliver === | ||
[[File:Oliver Confronted Quest.jpg|thumb|Oliver is a corrupted part of Thaniel, left to decay in the Shadow-Cursed Lands.]] | [[File:Oliver Confronted Quest.jpg|thumb|Oliver is a corrupted part of Thaniel, left to decay in the Shadow-Cursed Lands.]] | ||
{{CharLink|Oliver}} is the missing half of Thaniel's spirit. He's located in the [[House in Deep Shadows]] (which will be marked on the map as ''House of Flowers''), found to the east of Last Light Inn. If the party hasn't already played hide-and-seek with him, he might ask them to do so - but regardless of whether or not his game is played, Oliver will grow angry when reminded of who Thaniel is, and eventually runs away into a shadow portal. | |||
Use the portal to follow Oliver to the middle of [[Reithwin Town]]. He shields himself under a Nightdome that reflects any damage it is dealt back to the attacker, and summons several enemies to protect him - two [[Wraith]]s called "[[Mummy]]" and "[[Daddy]]", as well as a shadowy owlbear called "[[Shadow Plush]]". He will also summon five Shadow Friends at a time. Killing each of Oliver's summoned allies will deal damage to the Nightdome without reflecting the damage back. | Use the portal to follow Oliver to the middle of [[Reithwin Town]]. He shields himself under a Nightdome that reflects any damage it is dealt back to the attacker, and summons several enemies to protect him - two [[Wraith]]s called "[[Mummy]]" and "[[Daddy]]", as well as a shadowy owlbear called "[[Shadow Plush]]". He will also summon five Shadow Friends at a time. Killing each of Oliver's summoned allies will deal damage to the Nightdome without reflecting the damage back. | ||
Once the dome is destroyed, Oliver complains about being disturbed and says he doesn't want to go back to Thaniel, who he perceives as having abandoned him. The party can choose to be kind when convincing | Once the dome is destroyed, Oliver complains about being disturbed and says he doesn't want to go back to Thaniel, who he perceives as having abandoned him. The party can choose to be kind when convincing Oliver to rejoin Thaniel and be whole again, or be aggressive; they can also let Halsin handle it. | ||
Oliver will always agree to rejoin with Thaniel, but being aggressive about it will cause Halsin to lose approval, while allowing him to handle it or being kind will give a large boost to his approval. | Oliver will always agree to rejoin with Thaniel, but being aggressive about it will cause Halsin to lose approval, while allowing him to handle it or being kind will give a large boost to his approval. | ||
=== Healing the | === Healing the Shadow-Cursed Lands === | ||
After Oliver finally returns to Thaniel, the boy finally awakens. He is at camp, near Halsin's tent. He explains that even though he is awake, the land cannot truly heal until | After Oliver finally returns to Thaniel, the boy finally awakens. He is at camp, near Halsin's tent. He explains that even though he is awake, the land cannot truly heal until {{CharLink|Ketheric Thorm}} - the one responsible for originally cursing it - is dead, once and for all. The quest is not fully completed until {{Quest|Defeat Ketheric Thorm}} has been completed and the party leaves the Shadow-Cursed Lands to venture forth to [[Baldur's Gate]], at which point a cutscene will play showing the land beginning to heal. | ||
If this quest is not resolved before leaving the Shadow-Cursed Lands, Halsin will leave the party and chooses to remain behind to look after the land and attempt to lift the shadow curse himself. | If this quest is not resolved before leaving the Shadow-Cursed Lands, Halsin will leave the party and chooses to remain behind to look after the land and attempt to lift the shadow curse himself. | ||
== Quest | == Quest rewards == | ||
* Halsin joins the party as a [[companion]] | * {{CharLink|Halsin}} joins the party as a [[companion]] | ||
== Companion approval ==<!-- Verified approval in game data files: | == Companion approval == | ||
<!-- Verified approval in game data files: | |||
SCL_OliversDiary_OliverShadow | SCL_OliversDiary_OliverShadow | ||
SCL_OliverShadow_Acceptance --> | SCL_OliverShadow_Acceptance --> | ||
* Agree to play with Oliver {{Approval|Halsin|-1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} | |||
**After agreeing to play with Oliver, change your mind {{Approval|Shadowheart|-1}} {{Approval|Astarion|+1}} | ** After agreeing to play with Oliver, change your mind {{Approval|Shadowheart|-1}} {{Approval|Astarion|+1}} | ||
*Agree to play a second round with Oliver {{Approval|Halsin|-1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach | * Agree to play a second round with Oliver {{Approval|Halsin|-1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} | ||
** Alert the shadows before finding Oliver {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|+1}} | ** Alert the shadows before finding Oliver {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|+1}} | ||
** Find Oliver without alerting the shadows {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} | |||
* Confront Oliver regarding his identity as Thaniel (''I know who you really are, and where you really belong.''): {{Approval|Halsin|+1}} | |||
* Heal Oliver {{Approval|Halsin|+40}} {{Approval|Gale|+3}} {{Approval|Wyll|+1}} {{Approval|Karlach|+5}} | * Heal Oliver {{Approval|Halsin|+40}} {{Approval|Gale|+3}} {{Approval|Wyll|+1}} {{Approval|Karlach|+5}} | ||
** Be cruel to Oliver {{Approval|Halsin|-1}} | |||
** Be kind to Oliver {{Approval|Halsin|+5}} | ** Be kind to Oliver {{Approval|Halsin|+5}} | ||
* | |||
== Related quests == | |||
* {{Quest|Wake Art Cullagh}} | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Shadow-Cursed Lands Quests]] | [[Category:Shadow-Cursed Lands Quests]] | ||
[[Category:Time-Sensitive Quests]] | [[Category:Time-Sensitive Quests]] |