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==Ability checks== | ==Ability checks== | ||
{{Excerpt|Dice rolls|Ability checks|subsections=yes|templates=SAI, InfoBlob, note, cond, em}} | {{Excerpt|Dice rolls|Ability checks|subsections=yes|templates=SkillsTable, SAI, InfoBlob, note, cond, em}} | ||
== Saving throws == | == Saving throws == | ||
{{Excerpt|Dice rolls|Saving throws|subsections=yes|templates=SAI, InfoBlob, note, cond}} | {{Excerpt|Dice rolls|Saving throws|subsections=yes|templates=SAI, InfoBlob, note, cond}} | ||
== Spellcasting ability == | == Spellcasting ability == | ||
{{hatnote|For more information, see [[Spells# | {{hatnote|For more information, see [[Spells#Spellcasting_ability|Spellcasting ability]].}} | ||
Every class has a spellcasting ability whose modifier they add to the attack rolls and save DCs of their known spells.{{note|The primary ability of caster classes always corresponds to their spellcasting ability, with the exception of Rangers and classes that gain spellcasting via a subclass class feature.}}{{note|Racial spells may use their own designated ability. For example, the [[cantrip]] granted during character creation by the [[Elf|elf]] or [[Half-Elf|half-elf]] race always uses Intelligence, regardless of the creature's class.}} | Every class has a spellcasting ability whose modifier they add to the attack rolls and save DCs of their known spells.{{note|The primary ability of caster classes always corresponds to their spellcasting ability, with the exception of Rangers and classes that gain spellcasting via a subclass class feature.}}{{note|Racial spells may use their own designated ability. For example, the [[cantrip]] granted during character creation by the [[Elf|elf]] or [[Half-Elf|half-elf]] race always uses Intelligence, regardless of the creature's class.}} | ||
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; Performance : Proficiency in Performance allows characters to play [[instruments|instruments]], and the skill is used when attempting to entertain others. | ; Performance : Proficiency in Performance allows characters to play [[instruments|instruments]], and the skill is used when attempting to entertain others. | ||
; Persuasion : Persuasion is used when attempting to negotiate with or convince others. | ; Persuasion : Persuasion is used when attempting to negotiate with or convince others. | ||
==== Charisma saves ==== | |||
Charisma saves are rare, generally found only on effects which inflict the [[Banished_(Condition)|banished]] condition, or given as class-based alternatives to Sorcerers, Warlocks, or Bards on Wisdom or Intelligence saves found in dialogs, such as reading the [[Necromancy of Thay]]. | |||
== Improving or reducing ability scores == | == Improving or reducing ability scores == | ||
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==== Ability score reduction ==== | ==== Ability score reduction ==== | ||
Some supernatural or magical effects (like [[Devour Intellect]]) can temporarily drain abilities, reducing one or more of the target's ability scores, potentially to zero. If any score is reduced to zero, the target dies instantly. | Some supernatural or magical effects (like [[Devour Intellect]]) can temporarily drain abilities, reducing one or more of the target's ability scores, potentially to zero. If any score is reduced to zero, the target dies instantly. | ||
== See Also == | |||
* [[List of equipment that affects ability scores]] | |||
== Footnotes == | == Footnotes == |