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{{ | {{PageSeo | ||
<div class="nomobile">[[File:Character Creation.webm|class=notpageimage|gif|thumb|400px|Character | | description = When starting a new game in Baldur's Gate 3, the player is presented with the character creation screen, where they may either select an origin character, or create a custom character. | ||
| image = Disguise Self Elf F Icon.png | |||
}} | |||
<div class="nomobile">[[File:Character Creation.webm|class=notpageimage|gif|thumb|400px|Character customisation in ''Baldur's Gate 3'']]</div> | |||
When starting a new game, the player is presented with the '''character creation''' screen, where they may either select an [[Origin characters|origin character]], or create a custom character. | |||
{{Quote|"Who are you?"}} | {{Quote|"Who are you?"}} | ||
{{TOC|limit=2}} | {{TOC|limit=2}} | ||
== Origins == | == Origins == | ||
{{see also|Origin}} | |||
Origins provide a selection of premade characters, each with their own path that ties into the plot of the game. Each origin character is a unique experience with a unique quest and dialogue, and some origins have access to unique [[Features|features]] or [[equipment]]. | |||
Origin characters' have a starting class that can be changed at any time past a certain point early in the game. | |||
For a fully customisable character, options include Custom and the special origin The Dark Urge. | |||
Origin | ; Origin characters | ||
<center> | <center> | ||
<gallery widths="120px" mode="packed"> | |||
Portrait Custom.png|[[Character creation|Custom]] | |||
Portrait Astarion.png|[[Astarion]]|link=Astarion | |||
Portrait Gale.png|[[Gale]]|link=Gale | |||
Portrait Karlach.png|[[Karlach]]|link=Karlach | |||
Portrait Laezel.png|[[Lae'zel]]|link=Lae'zel | |||
Portrait Shadowheart.png|[[Shadowheart]]|link=Shadowheart | |||
Portrait Wyll.png|[[Wyll]]|link=Wyll | |||
Portrait Dark Urge.png|[[The Dark Urge (Origin)|The Dark Urge]]|link=The Dark Urge (Origin) | |||
</gallery></center> | |||
== Race == | |||
{{See also|Races}} | |||
A race represents a creature's lineage and innate abilities, providing them with unique racial features. Race and body type cannot be changed after character creation, nor can race-related choices like a High Elf's cantrip. | |||
; Races | |||
<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;"> | <gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;"> | ||
File:Race Human.png|[[Human]]|link=Human | |||
File:Race Elf.png|[[Elf]]|link=Elf | |||
File:Race Drow.png|[[Drow]]|link=Drow | |||
File:Race Half-Elf.png|[[Half-Elf]]|link=Half-Elf | |||
File:Race Half-Orc.png|[[Half-Orc]]|link=Half-Orc | |||
File:Race Halfling.png|[[Halfling]]|link=Halfling | |||
File:Race Dwarf.png|[[Dwarf]]|link=Dwarf | |||
File:Race Gnome.png|[[Gnome]]|link=Gnome | |||
File:Race Tiefling.png|[[Tiefling]]|link=Tiefling | |||
File:Race Githyanki.png|[[Githyanki]]|link=Githyanki | |||
File:Race Dragonborn.png|[[Dragonborn]]|link=Dragonborn | |||
</gallery> | </gallery> | ||
== | == Starting class == | ||
{{see also|Classes}} | |||
Classes provide characters with most of their features. Past a certain point early in the game, characters can reset their class at camp, for a small fee. | |||
<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;"> | <gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;"> | ||
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</gallery> | </gallery> | ||
== | == Backgrounds == | ||
{{ | {{see also|Backgrounds}} | ||
Custom characters choose a background. Origin characters come with a pre-selected background that cannot be changed. The chosen background cannot be changed after character creation. | |||
Backgrounds provide [[Proficiency|proficiencies]] and opportunities to gain [[inspiration]]. They do not impact dialogue or quests. | |||
; Backgrounds | |||
<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;"> | |||
Background Acolyte Icon.png |link=Acolyte |[[Acolyte]] | |||
Background Charlatan Icon.png |link=Charlatan |[[Charlatan]] | |||
Background Criminal Icon.png |link=Criminal |[[Criminal]] | |||
Background Entertainer Icon.png |link=Entertainer |[[Entertainer]] | |||
Background Folk Hero Icon.png |link=Folk Hero |[[Folk Hero]] | |||
Background Guild Artisan Icon.png |link=Guild Artisan |[[Guild Artisan]] | |||
Background HauntedOne Icon.png |link=Haunted One |[[Haunted One]]{{note|Only available to the Dark Urge.}} | |||
Background Noble Icon.png |link=Noble |[[Noble]] | |||
Background Outlander Icon.png |link=Outlander |[[Outlander]] | |||
Background Sage Icon.png |link=Sage |[[Sage]] | |||
Background Soldier Icon.png |link=Soldier |[[Soldier]] | |||
Background Urchin Icon.png |link=Urchin |[[Urchin]] | |||
</gallery> | |||
== Ability scores == | |||
{{see also|Ability scores}} | |||
Abilities represent aspects of creature's physical and mental attributes, represented in numerical ''ability scores'', from which ''ability scorer modifiers'' are derived – these affect most [[dice rolls]]. | |||
Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation: | |||
* Ability scores cannot be reduced below 8. | |||
* Ability scores cannot be increased above 15. | |||
; | * Each ability score increase up to 13 costs {{em|one}} point; 14 and 15 each cost {{em|two}} points. | ||
* Two bonuses are applied at the end, one +2 and another +1. This allows a starting ability score as high as 17. | |||
At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the [[Ability Improvement]] feat. Some other feats and items also increase or change a creature's ability scores. | |||
<gallery mode="nolines" style="text-align: center; margin: auto;"> | <gallery mode="nolines" style="text-align: center; margin: auto;"> | ||
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</gallery> | </gallery> | ||
[[ | == Skills == | ||
{{See also|Skills}} | |||
[[Proficiency]] with a skill allows a creature to add their proficiency bonus to any [[Ability checks|ability checks]] made using that skill. | |||
Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills. | |||
Characters also choose 2 to 4 skills to be proficient in. The amount and selection of skills available to choose from is determined by their starting class. | |||
Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources. To increase a character's proficiency bonus, they need [[Expertise]]. | |||
; Skills and their corresponding abilities | |||
<center> | |||
{{SkillsTable}} | |||
</center> | |||
== Appearance == | |||
[[File:All Skin Color Options.png|thumb|right|x400px|All skin color options for customizable player characters.]] | |||
A customisable appearance is available to custom and Dark Urge origins. Custom, Dark Urge, and Hirelings can change their appearance and character name at camp by using the [[Magic Mirror]]. | |||
The items below are grouped in submenus listed on the right edge of the screen. | |||
; Body type : The character's body type. Elves, drow, half-elves, humans and tieflings have four options, all other races have two. Body type cannot be changed after character creation. | |||
; Identity : The character's identity. Available options are female, male, and non-binary. This option changes how the player character is addressed during dialogue. | |||
; Voice : The character's voice, from an selection of eight options. | |||
; Face : The character's base facial appearance can be selected from a number of preset options. Available options depend on the chosen race and subrace. | |||
; Skin colour : The colour of the character's skin. Values initially displayed will depend on chosen race and subrace, however, all colour options are available to most races. Dragonborn have a separate array of colours. | |||
; Maturity : Changes the depth and appearance of age lines on the character's face. | |||
; Scarring : Sets the appearance of scarring on the character's face, can choose from a number of preset options. | |||
; Freckle quantity and intensity : The amount of freckles the character has, and how visible they are. | |||
; Vitiligo pigmentation : The amount of depigmented skin the character has. | |||
; Crest, chin and jaw : Dragonborn characters do not have access options for maturity, scarring, freckles and vitiligo, and instead may select the style of their facial horns through the crest, chin and jaw options. | |||
; Genitals : Select from two different types of genitals; the number of variant appearances depends on the chosen race. | |||
; Body art : Can select a tattoo and facial piercing style. Dragonborn may select only from piercing options. | |||
; Eyes : Sets the colour of the iris and/or sclera. Two separate eye colours can be chosen by selecting heterochromia. | |||
; Makeup : Can set eye makeup, and lip colour, gloss and metallic tint. | |||
; Hair : Changes the character's hairstyle, colour, highlight colour, and intensity and colour of greying. Not available to dragonborn. | |||
; Facial hair : Changes the style of any facial hair on the character. Not available to elves, drow, or dragonborn. | |||
; Horns : The shape, colour, and tip colour of the character's horns. Available only to tieflings. | |||
; Tail style : Changes the appearance of the character's tail; choose from three different tail designs, or tailless. Available only to dragonborn. Tieflings have non-customisable tails. | |||
== Footnotes == | |||
{{notelist}} | |||
[[Category:Character creation]] | |||
{{NavGameplay}} | {{NavGameplay}} |