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| title = Fighting Orin the Red | | title = Fighting Orin the Red | ||
| description = This page focuses on Orin's behavior during combat and how to fight her. | | description = This page focuses on Orin's behavior during combat and how to fight her. | ||
| image = | | image = Orin_Model.png | ||
}} | }} | ||
{{CombatTab}} | |||
{{Infobox creature | {{Infobox creature | ||
| name = Orin the Red | | name = Orin the Red | ||
| image = | | image = Orin_Model.png | ||
| size = [[Medium]] | |||
| size = Medium | | type = [[Humanoid]] | ||
| type = Humanoid | | race = [[Human]] / {{FRWiki|Changeling}} | ||
| ac = 20 | | ac = 20 | ||
| e hp = 101 | |||
| hp = 145 | | hp = 145 | ||
| t hp = 208 | | t hp = 208 | ||
| weight kg = 75 | | weight kg = 75 | ||
| str = 18 | | str = 18 | ||
| dex = 22 | | dex = 22 | ||
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| passives = | | passives = | ||
Ambusher (+1) @ Studded Leather Armour +2, | |||
Crimson Weapon @ Crimson Mischief, | |||
Darkvision, | Darkvision, | ||
Evasion, | |||
Exploit Weakness @ Bloodthirst, | |||
Fast Hands, | Fast Hands, | ||
Immutable Form, | Immutable Form, | ||
Improved Critical @ Bloodthirst, | Improved Critical @ Bloodthirst, | ||
Magic Resistance, | |||
Opportunity Attack, | |||
Perfect Sentry, | |||
Prey Upon the Weak @ Crimson Mischief, | Prey Upon the Weak @ Crimson Mischief, | ||
Reliable Talent, | |||
Superior Padding (-1) @ Studded Leather Armour +2, | Superior Padding (-1) @ Studded Leather Armour +2, | ||
Uncanny Dodge | |||
| | | h passives = | ||
Ambusher (+1) @ Studded Leather Armour +2, | |||
Crimson Weapon @ Crimson Mischief, | |||
Darkvision, | Darkvision, | ||
Evasion, | |||
Exploit Weakness @ Bloodthirst, | |||
Fast Hands, | Fast Hands, | ||
Immutable Form, | Immutable Form, | ||
Improved Critical @ Bloodthirst, | Improved Critical @ Bloodthirst, | ||
Legendary Action: Murderous Retort, | |||
Magic Resistance, | |||
Opportunity Attack, | |||
Perfect Sentry, | |||
Prey Upon the Weak @ Crimson Mischief, | Prey Upon the Weak @ Crimson Mischief, | ||
Reliable Talent, | |||
Superior Padding (-1) @ Studded Leather Armour +2, | Superior Padding (-1) @ Studded Leather Armour +2, | ||
Uncanny Dodge, | |||
| uid = S_GLO_Orin | |||
| uuid = bf24e0ec-a3a6-4905-bd2d-45dc8edf8101 | |||
| stats = GLO_Orin | |||
}} | }} | ||
{{Infobox creature | {{Infobox creature | ||
| name = Orin | | name = Orin (Slayer Form) | ||
| image = Baldurs-Gate-3-Slayer-Form.webp | | image = Baldurs-Gate-3-Slayer-Form.webp | ||
| imagesize = 0.7 | | imagesize = 0.7 | ||
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| type = Monstrosity | | type = Monstrosity | ||
| ac = 18 | | ac = 18 | ||
| e hp = 131 | |||
| hp = 175 | | hp = 175 | ||
| t hp = 238 | | t hp = 238 | ||
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| passives = Darkvision, Evasion, Fast Hands, Immutable Form, Magic Resistance, Opportunity Attack, Perfect Sentry, Reliable Talent, Slayer's Improved Extra Attack, Uncanny Dodge | | passives = Darkvision, Evasion, Fast Hands, Immutable Form, Magic Resistance, Opportunity Attack, Perfect Sentry, Reliable Talent, Slayer's Improved Extra Attack, Uncanny Dodge | ||
| h passives = Legendary Action: Murderous Retort, Darkvision, Evasion, Fast Hands, Immutable Form, Magic Resistance, Opportunity Attack, Perfect Sentry, Reliable Talent, Slayer's Improved Extra Attack, Uncanny Dodge | | h passives = Legendary Action: Murderous Retort, Darkvision, Evasion, Fast Hands, Immutable Form, Magic Resistance, Opportunity Attack, Perfect Sentry, Reliable Talent, Slayer's Improved Extra Attack, Uncanny Dodge | ||
| uid = LOW_Slayer_Orin | |||
| uuid = ced6bfeb-8f6f-47d0-943f-77833f643318 | |||
| stats = GLO_Orin_Slayer | |||
}} | }} | ||
This page focuses on [[Orin]]'s behavior during turn-based combat gameplay. | This page focuses on [[Orin]]'s behavior during turn-based combat gameplay. | ||
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== Allies == | == Allies == | ||
* {{ | * {{MdCharLink|Boon of Bhaal}} (Only while [[Reaper of Bhaal|Reapers of Bhaal]] are chanting) | ||
* {{ | * {{MdCharLink|Fustian|Death's Head of Bhaal Fustian}} | ||
* {{ | * {{MdCharLink|Hivune|Invoker of Bhaal Hivune}} | ||
* {{ | * {{MdCharLink|Dhoria|Reaper of Bhaal Dhoria}} | ||
* {{ | * {{MdCharLink|Eglantine|Reaper of Bhaal Eglantine}} | ||
* {{ | * {{MdCharLink|Hiila|Reaper of Bhaal Hiila}} | ||
* {{ | * {{MdCharLink|Liya|Reaper of Bhaal Liya}} | ||
* {{ | * {{MdCharLink|Ogga|Reaper of Bhaal Ogga}} | ||
* {{MdCharLink|Snirr|Reaper of Bhaal Snirr}} | |||
== Encounter details == | == Encounter details == | ||
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If knocked off the area, Orin will die. Her {{SmRarityItem|Bloodthirst|Netherstone-Pommelled Bloodthirst}} and Altar Key remain on the floor and are retrievable. | If knocked off the area, Orin will die. Her {{SmRarityItem|Bloodthirst|Netherstone-Pommelled Bloodthirst}} and Altar Key remain on the floor and are retrievable. | ||
If Orin didn't kill her [[Rescue Orin's Victim|kidnapped victim]] during the dialogue before the fight, they will be trapped on an Altar in the center of the room. A successful {{Ability Check|Sleight of Hand|25}} to lockpick their chains will allow them to join the fight | If Orin didn't kill her [[Rescue Orin's Victim|kidnapped victim]] during the dialogue before the fight, they will be trapped on an Altar in the center of the room. A successful {{Ability Check|Sleight of Hand|25}} to lockpick their chains will allow them to join the fight as a playable [[temporary companion]] with whatever stats and weapons they had upon their capture; the Altar Key can also be used if it was pickpocketed from Orin or looted from her corpse. (WARNING: If the freed victim is then downed or killed during the fight, they ''cannot'' be revived by {{CharLink|Withers}} or by casting {{SAI|Revivify}}, leaving them permanently dead and removed from the party as though Orin had killed them in the dialogue.) | ||
Prior to the fight, if the party uses {{SAI|Speak with Dead}} on [[Helena Anchev|Helena Anchev's]] corpse, which generally requires using the opening at the northeast end of the balcony in order to reach the Orin's bedroom before meeting Orin on the platform, they can discover that she betrayed Orin on [[Sarevok|Sarevok's]] orders. If you tell Orin this and then taunt her further by succeeding a {{Ability Check|Deception|25}}, {{Ability Check|Persuasion|25}}, or {{Ability Check|Religion|25}}, Orin will completely break down. [[Bhaal]] will then forcibly transform her into the Slayer Form, and give her the unique buff {{cond|A Mist Most Scarlet}}. | Prior to the fight, if the party uses {{SAI|Speak with Dead}} on [[Helena Anchev|Helena Anchev's]] corpse, which generally requires using the opening at the northeast end of the balcony in order to reach the Orin's bedroom before meeting Orin on the platform, they can discover that she betrayed Orin on [[Sarevok|Sarevok's]] orders. If you tell Orin this and then taunt her further by succeeding a {{Ability Check|Deception|25}}, {{Ability Check|Persuasion|25}}, or {{Ability Check|Religion|25}}, Orin will completely break down. [[Bhaal]] will then forcibly transform her into the Slayer Form, and give her the unique buff {{cond|A Mist Most Scarlet}}. | ||
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Depending on your choices in [[Act 2]], Orin will have different forms that you can fight against. | Depending on your choices in [[Act 2]], Orin will have different forms that you can fight against. | ||
If you have been granted the [[Slayer|Slayer form]], then Orin will fight in her humanoid form. Note that when conversing before the fight, the Urge will have the opportunity to transform into the Slayer through dialogue. If this option is taken, they will be able to transform an additional time during combat (if the form is removed), rather than having to wait for a long rest. While in humanoid form, Orin will dual-wield {{SmRarityItem|Crimson Mischief}} and {{SmRarityItem|Bloodthirst}}. She will also gain one stack of {{Cond|Murderous Strikes|Murderous Strikes}} per successful hit. After gaining five stacks of {{Cond|Murderous Strikes|Murderous Strikes}}, she will lose all stacks and be able to use her {{SAI|Deathbringer Assault (Orin)|Deathbringer's Assault}} to attack seven times. In Honour mode, Orin will use | If you have been granted the [[Slayer|Slayer form]], then Orin will fight in her humanoid form. Note that when conversing before the fight, the Urge will have the opportunity to transform into the Slayer through dialogue. If this option is taken, they will be able to transform an additional time during combat (if the form is removed), rather than having to wait for a long rest. While in humanoid form, Orin will dual-wield {{SmRarityItem|Crimson Mischief}} and {{SmRarityItem|Bloodthirst}}. She will also gain one stack of {{Cond|Murderous Strikes|Murderous Strikes}} per successful hit. After gaining five stacks of {{Cond|Murderous Strikes|Murderous Strikes}}, she will lose all stacks and be able to use her {{SAI|Deathbringer Assault (Orin)|Deathbringer's Assault}} to attack seven times. In Honour mode, Orin will use Deathbringer's Assault for her reaction with Murderous Retort when it becomes available. | ||
If you do not have the Slayer Form, then Orin will fight in her Slayer form. Her version is different from your own slayer form as it does not function like a {{SAI|Wild Shape}} or {{SAI|Polymorph}} - reducing her to 0 hit points will kill her. She will also not be able to use opportunity attacks as the slayer during the duel. | If you do not have the Slayer Form, then Orin will fight in her Slayer form. Her version is different from your own slayer form as it does not function like a {{SAI|Wild Shape}} or {{SAI|Polymorph}} - reducing her to 0 hit points will kill her. She will also not be able to use opportunity attacks as the slayer during the duel. | ||
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==Tactics== | ==Tactics== | ||
This fight principally revolves around reducing Orin's many stacks of {{cond|Unstoppable}}. To accomplish this there are two main strategies: | This fight principally revolves around reducing Orin's many stacks of {{cond|Unstoppable}}. To accomplish this there are two main strategies: | ||
# By dealing enough separate instances of damage to burn through them all each turn and then applying substantial damage with subsequent attacks on the same turn. The easiest way to remove {{cond|Unstoppable}} is to use spells with many instances of damage such as {{SAI|Magic Missile}} or {{SAI|Scorching Ray}}. Magic Missile is particularly effective since it is guaranteed to hit and doesn't require a clear line of sight. Note that quirks of the initiative order can make accomplishing this more difficult than expected, e.g. if your Magic Missile caster goes last and your high damage party members go first. Thus you may want to go into this battle with flexible strategies, although the likelihood of initiative problems can be reduced by preparing with e.g. | # By dealing enough separate instances of damage to burn through them all each turn and then applying substantial damage with subsequent attacks on the same turn. The easiest way to remove {{cond|Unstoppable}} is to use spells with many instances of damage such as {{SAI|Magic Missile}} or {{SAI|Scorching Ray}}. Magic Missile is particularly effective since it is guaranteed to hit and doesn't require a clear line of sight. Note that quirks of the initiative order can make accomplishing this more difficult than expected, e.g. if your Magic Missile caster goes last and your high damage party members go first. Thus you may want to go into this battle with flexible strategies, although the likelihood of initiative problems can be reduced by preparing with e.g. {{SmRarityItem|Elixir of Vigilance}}. | ||
# By stopping all the Reapers of Bhaal from chanting, which stops her from refreshing her stacks each turn. The Reapers of Bhaal can't be directly targeted due to {{cond|Sanctuary}} but can be killed with area-of-effect weapons and spells (e.g. | # By stopping all the Reapers of Bhaal from chanting, which stops her from refreshing her stacks each turn. The Reapers of Bhaal can't be directly targeted due to {{cond|Sanctuary}} but can be killed with area-of-effect weapons and spells (e.g. {{SmRarityItem|Smokepowder Arrow|Smokepowder Arrows}}, {{SAI|Fireball}}, {{SAI|Ice Storm}}) or disrupted from chanting with conditions such as {{cond|Prone}}, {{cond|Silenced}}, {{cond|Hypnotised}}, {{cond|Fearful}}, or {{cond|Stunned}}. They can also be knocked off the platform with e.g. {{SmRarityItem|Arrow of Roaring Thunder}}, Smokepowder Arrows, and spells like {{SAI|Thunderwave}}. Once all of the Reapers have been eliminated, Orin will no longer be able to refresh her stacks of {{cond|Unstoppable}}, and any remaining ones can be removed through conventional attacks. | ||
Alternatively, on lower difficulty levels the fight can be "cheesed" by knocking Orin off of the platform to instantly kill her. | Alternatively, on lower difficulty levels the fight can be "cheesed" by knocking Orin off of the platform to instantly kill her. | ||
WARNING: When playing on '''Honour Mode''' be aware that Orin's Sanguine Lash can knock back multiple party members, and if they are near the edge of the abyss this can lead to death. | WARNING: When playing on '''Honour Mode''' be aware that Orin's Sanguine Lash can knock back multiple party members, and if they are near the edge of the abyss this can lead to death. | ||
== Notes == | == Notes == |